Compare The strangest game in the world-new characters 6 prices across 50+ stores and find the best deal. Developed by Christian tavares da silva. Released on 6/28/2024. Available on PC. Genres: Action, Adventure, Casual, Indie.

A content-free DLC number six in a series that has zero Steam reviews and no community footprint. Hard pass unless you already own the base game and have run out of things to shoot at.

I went looking for netcode, weapon feel, and a reason to care. What I found instead was the sixth DLC drop in a long-running series of micro-content packs built on top of the Arcade Games Collection base game, with zero user reviews across the entire franchise and no community presence to speak of anywhere. That tells me most of the people who grabbed earlier entries never came back to write about them, and that is not a ringing endorsement. The series itself, based on sibling DLC pages, is a low-budget absurdist shooter where the enemy roster leans hard into deliberate nonsense. You are apparently shooting at things like bouncing produce and inanimate objects brought to violent life. The appeal is supposed to be chaos for its own sake, and that concept is not automatically worthless. Plenty of couch co-op games have thrived on that same premise. The problem is that "new characters 6" as a content drop offers no evidence of progression, no context for what specifically changed since pack five, and no reason to believe the underlying shooting mechanics have any tuning behind them. On the technical side, nothing about this release suggests any attention to the things that matter in a shooter. There is no information about framerate targets, input latency, or whether the local multiplayer modes hold up at all. The split-screen PvP tag is there, which is at least a concrete feature, and remote play together support means you can technically drag a friend in online. But without any player feedback after multiple DLC releases, it is impossible to tell whether the shooting actually feels responsive or just functional. Who is this for, honestly. If you have a friend on the couch, a low bar for presentation, and you already own the base game, this is the kind of thing you load up for twenty minutes and then argue about what to play next. That is a real use case. But if you are coming in cold expecting a developed indie shooter with character, weapon depth, or any kind of ladder, you will find none of that here. The series reads as a prolific solo dev churning out catalogue volume rather than iterating on a core loop, and six packs in there is still no evidence of a community forming around it. Fred, Scout Team

The strangest game in the world-new characters 6
ActionAdventureCasualIndie

The strangest game in the world-new characters 6

Jun 28, 2024Christian tavares da silvaUnknown
GamerScout Says

A content-free DLC number six in a series that has zero Steam reviews and no community footprint. Hard pass unless you already own the base game and have run out of things to shoot at.

PC
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About The strangest game in the world-new characters 6

I went looking for netcode, weapon feel, and a reason to care. What I found instead was the sixth DLC drop in a long-running series of micro-content packs built on top of the Arcade Games Collection base game, with zero user reviews across the entire franchise and no community presence to speak of anywhere. That tells me most of the people who grabbed earlier entries never came back to write about them, and that is not a ringing endorsement. The series itself, based on sibling DLC pages, is a low-budget absurdist shooter where the enemy roster leans hard into deliberate nonsense. You are apparently shooting at things like bouncing produce and inanimate objects brought to violent life. The appeal is supposed to be chaos for its own sake, and that concept is not automatically worthless. Plenty of couch co-op games have thrived on that same premise. The problem is that "new characters 6" as a content drop offers no evidence of progression, no context for what specifically changed since pack five, and no reason to believe the underlying shooting mechanics have any tuning behind them. On the technical side, nothing about this release suggests any attention to the things that matter in a shooter. There is no information about framerate targets, input latency, or whether the local multiplayer modes hold up at all. The split-screen PvP tag is there, which is at least a concrete feature, and remote play together support means you can technically drag a friend in online. But without any player feedback after multiple DLC releases, it is impossible to tell whether the shooting actually feels responsive or just functional. Who is this for, honestly. If you have a friend on the couch, a low bar for presentation, and you already own the base game, this is the kind of thing you load up for twenty minutes and then argue about what to play next. That is a real use case. But if you are coming in cold expecting a developed indie shooter with character, weapon depth, or any kind of ladder, you will find none of that here. The series reads as a prolific solo dev churning out catalogue volume rather than iterating on a core loop, and six packs in there is still no evidence of a community forming around it. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-cooptier:sub-5Absurdist ShooterCouch Co-opSplit-screen PvPMicro-DLCRemote Play Together

System Requirements

Minimum

OS
windows 7
Memory
500 MB RAM
Storage
500 MB available space
Graphics
geforce 210
Processor
intel core i3

Recommended

OS
windows 8.1
Memory
1 GB RAM
Storage
500 MB available space
Graphics
geforce 210
Processor
intel core i3

Reviews & Ratings

No ratings available

Game Info

Developer
Christian tavares da silva
Publisher
Unknown
Release Date
Jun 28, 2024

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