Compare Steep - X - Games Pass (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft Annecy. Published by Ubisoft. Released on 12/2/2016. Available on PC. Genres: Action, Sports. Metacritic score: 72/100.

Steep drops you into the Alps with skis, snowboards, wingsuits, and paragliders. Open-world winter sports that reward exploration over competition.

Steep is an open-world winter sports game from Ubisoft Annecy that hands you a massive Alpine playground and asks one question: how do you want to come down this mountain? The four disciplines - skiing, snowboarding, wingsuit, and paraglider - each feel meaningfully different, and the game respects that some players will lock onto one and ignore the rest entirely. The world itself is the main draw. Peaks connect to valleys, hidden lines open up as you explore, and the freedom to point yourself downhill at a cliff face and see what happens is genuinely satisfying in a way that structured race modes rarely capture. For anyone expecting tight competitive depth, Steep will disappoint. The structured challenges feel thin, AI opponents are mostly props, and the progression system has the texture of a checklist rather than a build. This is not a game where decision-making compounds over time the way it does in, say, a management sim or a CRPG. The skill ceiling for the actual traversal mechanics is real but not particularly steep (pun noted), and once you have the fundamentals of each sport dialed in, the game opens up into a pure sandbox. That sandbox is where it earns its hours. The multiplayer co-op works well for casual sessions. Dropping into a friend's world and racing them down an unmarked line through the trees is exactly the kind of emergent moment the game was designed around. The replay and sharing tools let you capture and clip runs from multiple camera angles, which matters if you're inclined to spend twenty minutes perfecting a stunt corridor you built yourself. It's a solid content loop for a certain type of player. Where Steep struggles is longevity. After the initial wonder of the open world wears off - and it does wear off - the reasons to keep playing thin out quickly. The mountain stops surprising you. There is no mod ecosystem to speak of, no community tools that meaningfully extend the content, and the live-service bones that Ubisoft built into it feel dated now. The X Games Pass DLC referenced in the title adds licensed events and gear tied to the X Games brand, which fans of the real-world competition circuit will appreciate, but it does not fix the underlying content problem. With Very Positive Steam reviews from over 32,000 players and a Metacritic score of 72, Steep sits in that comfortable mid-tier zone: not a revelation, not a disappointment, just a well-executed niche product for people who want to carve virtual powder without committing to a hardcore simulation. If your gaming sessions trend toward "I have 90 minutes, I want to decompress," Steep fits that slot well. If you need systems to optimize and goals to chase past the 20-hour mark, you will run out of mountain faster than you expect. Diego, Scout Team

Steep - X - Games Pass (DLC)
ActionSports

Steep - X - Games Pass (DLC)

Dec 2, 2016Ubisoft AnnecyUbisoft
GamerScout Says

Steep drops you into the Alps with skis, snowboards, wingsuits, and paragliders. Open-world winter sports that reward exploration over competition.

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About Steep - X - Games Pass (DLC)

Steep is an open-world winter sports game from Ubisoft Annecy that hands you a massive Alpine playground and asks one question: how do you want to come down this mountain? The four disciplines - skiing, snowboarding, wingsuit, and paraglider - each feel meaningfully different, and the game respects that some players will lock onto one and ignore the rest entirely. The world itself is the main draw. Peaks connect to valleys, hidden lines open up as you explore, and the freedom to point yourself downhill at a cliff face and see what happens is genuinely satisfying in a way that structured race modes rarely capture. For anyone expecting tight competitive depth, Steep will disappoint. The structured challenges feel thin, AI opponents are mostly props, and the progression system has the texture of a checklist rather than a build. This is not a game where decision-making compounds over time the way it does in, say, a management sim or a CRPG. The skill ceiling for the actual traversal mechanics is real but not particularly steep (pun noted), and once you have the fundamentals of each sport dialed in, the game opens up into a pure sandbox. That sandbox is where it earns its hours. The multiplayer co-op works well for casual sessions. Dropping into a friend's world and racing them down an unmarked line through the trees is exactly the kind of emergent moment the game was designed around. The replay and sharing tools let you capture and clip runs from multiple camera angles, which matters if you're inclined to spend twenty minutes perfecting a stunt corridor you built yourself. It's a solid content loop for a certain type of player. Where Steep struggles is longevity. After the initial wonder of the open world wears off - and it does wear off - the reasons to keep playing thin out quickly. The mountain stops surprising you. There is no mod ecosystem to speak of, no community tools that meaningfully extend the content, and the live-service bones that Ubisoft built into it feel dated now. The X Games Pass DLC referenced in the title adds licensed events and gear tied to the X Games brand, which fans of the real-world competition circuit will appreciate, but it does not fix the underlying content problem. With Very Positive Steam reviews from over 32,000 players and a Metacritic score of 72, Steep sits in that comfortable mid-tier zone: not a revelation, not a disappointment, just a well-executed niche product for people who want to carve virtual powder without committing to a hardcore simulation. If your gaming sessions trend toward "I have 90 minutes, I want to decompress," Steep fits that slot well. If you need systems to optimize and goals to chase past the 20-hour mark, you will run out of mountain faster than you expect. Diego, Scout Team

Tags

steamOpen-World SportsWingsuitSnowboardingSandbox TraversalCasual Co-opReplay EditorLicensed ContentAlpine Exploration

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
83%(32,854)

Game Info

Developer
Ubisoft Annecy
Publisher
Ubisoft
Release Date
Dec 2, 2016

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