Compare Spirit of the North prices across 50+ stores and find the best deal. Developed by Infuse Studio. Published by Silver Lining Interactive. Released on 5/7/2020. Available on PC, Xbox. Genres: Adventure, Casual, Indie.

Worth it for the atmosphere alone, but go in knowing the fox controls like it has somewhere to be and forgot where that is. A four-to-six hour wordless Nordic fable that lives or dies by your tolerance for mood over mechanics.

I've spent time with a lot of quiet games, the ones built around stillness and sound rather than systems and skill checks, and Spirit of the North lands somewhere in the middle of that spectrum, tilting hard toward the pretty side while occasionally tripping over its own paws. Infuse Studio, reportedly just two people, built a third-person adventure set across Iceland-inspired tundra, glacial ruins, and volcanic rock formations. There is no dialogue, no text narration, no UI to speak of. You read the world, or you don't. That creative conviction is real, and it matters. You play as a red fox whose path crosses a spirit fox, the guardian of the Northern Lights drawn from Nordic and Finnish folklore. The bond between the two gives you abilities that unfold across eight chapters: a spirit dash for crossing gaps, a bark that purges corruption from the environment, and a detachment ability that lets you leave your body and activate runes out of physical reach. The puzzle design around these is gentle, often to a fault. Most solutions arrive before the problem fully registers. The more interesting moments come from the world itself: the fox breaking a leg after a fall and limping through an entire chapter, the wind chime checkpoints, the 28 monk spirits scattered across each region whose staves you can reunite with their skeletal remains to unlock fox skins. These small rituals carry more emotional weight than any formal objective. The honest friction is in the controls. Movement sits somewhere between stiff and floaty depending on the terrain, and the sprint drains a stamina pool that has no visual indicator. The spirit-form ability runs on energy recharged by flowers, and recharging animation is slower than it needs to be. None of this is game-breaking, but the PC version does have a known collision quirk on some jumps that has frustrated players since launch, and manual saving is absent. You save by passing wind chimes, which is charming in concept and occasionally annoying in practice when checkpoints space out unevenly in later chapters. Where Spirit of the North genuinely earns its place is the audiovisual package. Built on Unreal Engine 4, the Icelandic landscapes carry real weight: hexagonal basalt columns, geothermal fog, aurora light painting the snow. The orchestral soundtrack runs 14 original compositions and is the kind of score you might find yourself returning to separately. Steam players have settled at roughly 83 percent positive across over 2,400 reviews, which tracks with the experience being a clear win for mood-seekers and a mild miss for anyone wanting mechanical depth. Critics landed closer to mixed, with most citing the same gap between visual ambition and actual gameplay engagement. The comparison to Journey comes up constantly and it is apt, though the distance between the two in terms of moment-to-moment feel is wider than the marketing suggests. This is a game for a specific kind of Sunday afternoon: controller in hand, headphones on, nowhere to be for four to six hours. If you can accept that the fox will occasionally fight you on a jump that looks trivial, and that the narrative asks you to do most of the interpretive work yourself, there is something genuinely tender here. A small team made something with real artistic intent, and the flaws are the flaws of reach exceeding grasp, not indifference. Kai, Scout Team

Spirit of the North
AdventureCasualIndie

Spirit of the North

May 7, 2020Infuse StudioSilver Lining Interactive
GamerScout Says

Worth it for the atmosphere alone, but go in knowing the fox controls like it has somewhere to be and forgot where that is. A four-to-six hour wordless Nordic fable that lives or dies by your tolerance for mood over mechanics.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Spirit of the North

I've spent time with a lot of quiet games, the ones built around stillness and sound rather than systems and skill checks, and Spirit of the North lands somewhere in the middle of that spectrum, tilting hard toward the pretty side while occasionally tripping over its own paws. Infuse Studio, reportedly just two people, built a third-person adventure set across Iceland-inspired tundra, glacial ruins, and volcanic rock formations. There is no dialogue, no text narration, no UI to speak of. You read the world, or you don't. That creative conviction is real, and it matters. You play as a red fox whose path crosses a spirit fox, the guardian of the Northern Lights drawn from Nordic and Finnish folklore. The bond between the two gives you abilities that unfold across eight chapters: a spirit dash for crossing gaps, a bark that purges corruption from the environment, and a detachment ability that lets you leave your body and activate runes out of physical reach. The puzzle design around these is gentle, often to a fault. Most solutions arrive before the problem fully registers. The more interesting moments come from the world itself: the fox breaking a leg after a fall and limping through an entire chapter, the wind chime checkpoints, the 28 monk spirits scattered across each region whose staves you can reunite with their skeletal remains to unlock fox skins. These small rituals carry more emotional weight than any formal objective. The honest friction is in the controls. Movement sits somewhere between stiff and floaty depending on the terrain, and the sprint drains a stamina pool that has no visual indicator. The spirit-form ability runs on energy recharged by flowers, and recharging animation is slower than it needs to be. None of this is game-breaking, but the PC version does have a known collision quirk on some jumps that has frustrated players since launch, and manual saving is absent. You save by passing wind chimes, which is charming in concept and occasionally annoying in practice when checkpoints space out unevenly in later chapters. Where Spirit of the North genuinely earns its place is the audiovisual package. Built on Unreal Engine 4, the Icelandic landscapes carry real weight: hexagonal basalt columns, geothermal fog, aurora light painting the snow. The orchestral soundtrack runs 14 original compositions and is the kind of score you might find yourself returning to separately. Steam players have settled at roughly 83 percent positive across over 2,400 reviews, which tracks with the experience being a clear win for mood-seekers and a mild miss for anyone wanting mechanical depth. Critics landed closer to mixed, with most citing the same gap between visual ambition and actual gameplay engagement. The comparison to Journey comes up constantly and it is apt, though the distance between the two in terms of moment-to-moment feel is wider than the marketing suggests. This is a game for a specific kind of Sunday afternoon: controller in hand, headphones on, nowhere to be for four to six hours. If you can accept that the fox will occasionally fight you on a jump that looks trivial, and that the narrative asks you to do most of the interpretive work yourself, there is something genuinely tender here. A small team made something with real artistic intent, and the flaws are the flaws of reach exceeding grasp, not indifference. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:aaaWordless NarrativeNordic FolkloreSpirit AbilitiesEnvironmental PuzzlesFox ProtagonistCollectible SpiritsOrchestral SoundtrackCheckpoint-Based SavingShort CampaignMood-Driven

System Requirements

Minimum

OS
Windows 10 - 64Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 960 or equivalent
Processor
Intel Core i5-4460 or equivalent
Sound Card
Onboard soundcard

Reviews & Ratings

No ratings available

Game Info

Developer
Infuse Studio
Publisher
Silver Lining Interactive
Release Date
May 7, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Infuse Studio