Sid Meier's Civlization V - Double Civilization and Scenario Pack: Spain and Inca (DLC)
Two asymmetric civs and a 100-turn historical scenario for Civ V veterans hungry for a new strategic angle. Inca is the real prize here; Spain is a coin flip.
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About Sid Meier's Civlization V - Double Civilization and Scenario Pack: Spain and Inca (DLC)
This DLC drops two new civilizations and one focused scenario into Sid Meier's Civilization V. The headliner in terms of raw mechanical depth is Pachacuti's Inca empire, and if you have any interest in terrain-driven strategy, this is where your attention belongs. The Inca's unique ability, the Great Andean Road, removes all movement penalties on hill tiles for every unit you own, military or civilian. That sounds modest until you realize it also means zero road maintenance costs on hills and half maintenance everywhere else. In the late game, when sprawling road networks are quietly draining your treasury every turn, that passive saving compounds into a meaningful economic edge. Stack it with the Terrace Farm, a unique tile improvement buildable on hills without needing fresh water access, and you have a civilization that turns terrain most leaders treat as an obstacle into a production-and-food engine. A Terrace Farm adjacent to multiple mountain tiles generates extra food for each one, so settling near ranges is not just thematically correct, it is arithmetically correct. The Inca play reliably across scientific and domination victory paths, and the hill-start spawn bias means your opening position usually supports the kit from turn one. Spain under Isabella is the riskier pick. The entire strategic identity hangs on a single mechanic: discovering natural wonders early earns large gold bonuses (up to 500 gold for a first discovery) plus doubled happiness and doubled tile yields from those wonders. The thematic fit with Spain's historical role as an age-of-exploration power is genuine, and the early-game snowball is real if the map cooperates. The problem is that the map has to cooperate. Spawn near two or three natural wonders and Isabella rips ahead of every other civ in gold and science; spawn in a wonder-barren corner and you are playing a vanilla civ with no compensating abilities. That variance frustrates experienced players and bewilders newcomers equally. Running two or three Scouts immediately out of your capital to race toward wonder tiles is the standard opening, but even with optimal play you are partially at the mercy of the random number generator. The bundled scenario, Conquest of the New World, gives you six playable factions across two sides: old-world colonizers (Spain, England, France) and new-world defenders (Inca, Iroquois, Aztecs). The timer is 100 turns starting in 1492, and the win condition is 1000 points or the highest total when time expires. Points accumulate through the usual Civ V channels (cities, wonders, tech), but the scenario adds treasure units that must be hauled back to your capital, and a unique nautical mechanic that rewards actually sailing a caravel to China. It is a brisk, self-contained experience best measured in a single evening rather than a weekend. Community reception has been broadly positive toward the scenario as a novelty, though repeat playthroughs thin out faster than a standard game. Steam user reviews for this DLC sit in the "Very Positive" band, driven almost entirely by enthusiasm for the Inca as a main-roster civ rather than the scenario itself. For Civ V players who have not yet run a terrain-exploitation build, Pachacuti offers one of the cleanest on-ramps in the entire roster. The decision loop is legible: settle near hills and mountains, prioritize Construction for Terrace Farms, leverage free road maintenance to fund early expansion. You do not need to manage a complicated wonder race or a religion-spread priority queue just to feel the kit working. That accessibility, combined with genuine late-game scaling through observatory synergies and cheap city connections, makes this the kind of DLC where a newcomer to the civ and an Immortal-difficulty veteran can both find something to optimize. Spain takes more map reading and a higher tolerance for variance. Know that going in. Diego, Scout Team
Tags
System Requirements
Minimum
- Memory
- 2GB RAM
- Storage
- 8 GB
- Graphics
- 256 MB ATI HD2600 XT, 256 MB nVidia 7900 GS, or Core i3 integrated
- Processor
- Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
- System requirements
- Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Recommended
- Memory
- 4 GB RAM
- Storage
- 8 GB
- Graphics
- 512 MB ATI 4800, 512 MB nVidia 9800
- Processor
- 1.8 GHz Quad Core CPU
- System requirements
- Windows® Vista SP2/ Windows® 7
Reviews & Ratings
No ratings available
Game Info
- Developer
- Firaxis Games / Aspyr (Mac) / Aspyr (Linux)
- Publisher
- 2K Games
- Release Date
- Dec 16, 2010