Compare Ship Graveyard Simulator 2 - Submarines (DLC) prices across 50+ stores and find the best deal. Developed by Games Incubator. Published by PlayWay S.A., Games Incubator. Released on 8/16/2023. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation.

Strap a cutting torch to a submarine and strip it for scrap. Satisfying if you liked the base game; rough around the edges if you didn't.

Ship Graveyard Simulator 2 - Submarines is a paid DLC expansion that drops you onto a new coastal environment and hands you the task of dismantling submarine hulls for salvageable steel and components. If you have played the base game, the loop will feel immediately familiar: locate a cut point, apply torch or hammer, collect the drop, repeat across increasingly large vessel sections. The submarine twist does add some structural variety because the hulls are cylindrical and compartmentalized, which means working through pressure doors and interior sections rather than just peeling flat deck plating. Whether that counts as meaningful mechanical depth depends entirely on your tolerance for meditative, repetitive work cycles. From a systems perspective, there is not a lot happening under the hood. The progression is linear enough that experienced players will not need to theory-craft an optimal disassembly order, and the resource economy stays simple throughout. What the DLC does offer is volume: bigger objects, more surface area to cut, and a longer sit-down before a submarine hull is fully processed. For the specific subset of players who use these simulators as low-stakes unwinding tools after a long day, that extended loop is the whole point. For players chasing strategic complexity or branching decisions, this is the wrong address. The technical side is where the mixed review score earns its context. Community feedback on the base Ship Graveyard Simulator 2 already flagged inconsistent collision detection and objects occasionally behaving unexpectedly after cuts. The Submarines DLC inherits those quirks and, given the more complex geometry of a sub hull, they surface a bit more often. It is not game-breaking in the sense that progress halts, but a cut piece clipping into the ground or a physics object skittering off-screen does interrupt the otherwise calm rhythm of the session. Games Incubator has a track record of post-launch patches across their catalog, so some of these rough edges may have already been addressed depending on when you are reading this. The mod ecosystem and community tooling around this title are minimal compared to deeper simulation franchises, so do not buy in expecting a long tail of user-created content to extend replayability. What you get is essentially a content pack: one new environment, submarine-class vessels, and the hours it takes to work through them. Players who have already exhausted the base game's content and want more tonnage to process will find straightforward value here. First-time buyers evaluating whether to start with the base game plus DLC bundle should know that the core mechanics are accessible within the first twenty minutes, and the tutorial does a reasonable job of communicating the toolset without condescending. The learning curve is nearly flat, which is honest about the experience on offer. Bottom line: this is a workmanlike content expansion for an audience that already knows what it wants from a scrapping simulator. It does not reinvent the formula or add systems depth, and the physics jank is a real annoyance rather than a charming quirk. But if stripping a Cold War-era submarine hull for steel sounds like a genuinely relaxing evening to you, the DLC delivers exactly that and little more. Diego, Scout Team

Ship Graveyard Simulator 2 - Submarines (DLC)
ActionAdventureCasualIndieSimulation

Ship Graveyard Simulator 2 - Submarines (DLC)

Aug 16, 2023Games IncubatorPlayWay S.A., Games Incubator
GamerScout Says

Strap a cutting torch to a submarine and strip it for scrap. Satisfying if you liked the base game; rough around the edges if you didn't.

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About Ship Graveyard Simulator 2 - Submarines (DLC)

Ship Graveyard Simulator 2 - Submarines is a paid DLC expansion that drops you onto a new coastal environment and hands you the task of dismantling submarine hulls for salvageable steel and components. If you have played the base game, the loop will feel immediately familiar: locate a cut point, apply torch or hammer, collect the drop, repeat across increasingly large vessel sections. The submarine twist does add some structural variety because the hulls are cylindrical and compartmentalized, which means working through pressure doors and interior sections rather than just peeling flat deck plating. Whether that counts as meaningful mechanical depth depends entirely on your tolerance for meditative, repetitive work cycles. From a systems perspective, there is not a lot happening under the hood. The progression is linear enough that experienced players will not need to theory-craft an optimal disassembly order, and the resource economy stays simple throughout. What the DLC does offer is volume: bigger objects, more surface area to cut, and a longer sit-down before a submarine hull is fully processed. For the specific subset of players who use these simulators as low-stakes unwinding tools after a long day, that extended loop is the whole point. For players chasing strategic complexity or branching decisions, this is the wrong address. The technical side is where the mixed review score earns its context. Community feedback on the base Ship Graveyard Simulator 2 already flagged inconsistent collision detection and objects occasionally behaving unexpectedly after cuts. The Submarines DLC inherits those quirks and, given the more complex geometry of a sub hull, they surface a bit more often. It is not game-breaking in the sense that progress halts, but a cut piece clipping into the ground or a physics object skittering off-screen does interrupt the otherwise calm rhythm of the session. Games Incubator has a track record of post-launch patches across their catalog, so some of these rough edges may have already been addressed depending on when you are reading this. The mod ecosystem and community tooling around this title are minimal compared to deeper simulation franchises, so do not buy in expecting a long tail of user-created content to extend replayability. What you get is essentially a content pack: one new environment, submarine-class vessels, and the hours it takes to work through them. Players who have already exhausted the base game's content and want more tonnage to process will find straightforward value here. First-time buyers evaluating whether to start with the base game plus DLC bundle should know that the core mechanics are accessible within the first twenty minutes, and the tutorial does a reasonable job of communicating the toolset without condescending. The learning curve is nearly flat, which is honest about the experience on offer. Bottom line: this is a workmanlike content expansion for an audience that already knows what it wants from a scrapping simulator. It does not reinvent the formula or add systems depth, and the physics jank is a real annoyance rather than a charming quirk. But if stripping a Cold War-era submarine hull for steel sounds like a genuinely relaxing evening to you, the DLC delivers exactly that and little more. Diego, Scout Team

Tags

steamScrapping MechanicsRelaxation SimDLC Content PackPhysics SandboxSingle Session LoopRepetitive GrindCoastal Environment

System Requirements

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Reviews & Ratings

Steam
77%(3,981)

Game Info

Developer
Games Incubator
Publisher
PlayWay S.A., Games Incubator
Release Date
Aug 16, 2023

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