Compare Pinball FX3 - Jurassic World Pinball (DLC) prices across 50+ stores and find the best deal. Developed by Zen Studios. Published by Zen Studios. Released on 2/20/2018. Available on Xbox Series X, Xbox One, Xbox. Genres: Single Player, Simulation.

Three Jurassic Park-universe tables in one DLC pack, each with distinct layouts and mission structures. Zen Studios' usual quality is here, but table depth varies quite a bit across the trio.

This DLC drops three pinball tables into Pinball FX3, all built around the Jurassic Park franchise. You get Jurassic Park Pinball (the 1993 film), Jurassic Park Pinball Mayhem (a non-canon story set on an abandoned Isla Nublar), and Jurassic World Pinball (the Chris Pratt sequel). Each table has a different layout philosophy and a different skill ceiling, so calling this a uniform pack would be inaccurate. The standout is the original Jurassic Park table. It is fast, arcade-styled, and densely stuffed with film callbacks: the electric fence, the kitchen raptor sequence, a T-Rex chase where you have to rip a shot up the right ramp inside a strict time window to save the Jeep Wrangler, and even a shaving cream embryo canister on the side of the playfield. The mission structure requires you to clear seven objectives, including two multiball modes, to unlock a wizard mode, and each completed mission raises the shot values by one million points on replay. That scaling creates a real reason to run the table multiple times. On the downside, the fast ball speed and open center geometry mean a lot of unexpected drain deaths early on. Reading the table guide before your first session is not optional. Jurassic World Pinball is the largest and most accessible of the three. Its four-flipper layout, easy-to-find sinkhole mission starter, and a clear shot progression make it welcoming. Missions cover the Indominus Rex hunt, Raptor training sequences where you feed balls into Raptor heads in a specific order, a Mosasaurus feeding encounter, and a Gyrosphere Valley mode. You can also toggle whether missions trigger in chronological film order or freeform, which is a small but genuinely useful design choice for both completionists and casual sessions. The Jurassic World table does have one legitimate criticism: the color palette is noticeably muted and grey compared to its table-mates, and the opening voice sample from the film gets repetitive fast. The audio is pulled from the actual movies throughout the pack, which beats impersonators, but the John Williams score is absent due to licensing, replaced by passable but generic compositions. That absence is noticeable. Jurassic Park Pinball Mayhem is the weakest entry. It is a non-canonical table where you play a squad restoring order to a post-collapse Isla Nublar. The layout is wider and shorter than the others, with a dynamic day-night cycle and a weather system borrowed from the Son of Zeus table that causes the ball to behave slightly differently in rain. The Stegosaurus tail skill shot and the Triceratops mini-playfield are inventive, and multi-ball triggers are frequent, but the initial slow pacing, awkward upper-playfield angles, and a mission structure that is genuinely hard to parse without the table guide drag it below the other two. Community reception has broadly rated Mayhem the pack's weakest table, while the 1993 Jurassic Park table tends to win in long-term replayability. As a strategy-minded player, what I look for in virtual pinball is whether the scoring system rewards deliberate play over random ball chaos, and this pack mostly delivers. The Jurassic World table's Jurassic Rage multiplier mode, which activates after four orbit shots and significantly amplifies mission completion values, gives high-score chasers something to optimize around. The Jurassic Park table's escalating per-mission shot values provide a compounding return-on-investment for players willing to grind toward wizard mode. Neither of these mechanics are handed to you, which is the right call. Read the table guides, play a few sessions getting familiar with the angles, and the depth reveals itself. The pack as a whole sits at an intermediate difficulty level. Diego, Scout Team

Pinball FX3 - Jurassic World Pinball (DLC)
Single PlayerSimulation

Pinball FX3 - Jurassic World Pinball (DLC)

Feb 20, 2018Zen Studios
GamerScout Says

Three Jurassic Park-universe tables in one DLC pack, each with distinct layouts and mission structures. Zen Studios' usual quality is here, but table depth varies quite a bit across the trio.

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About Pinball FX3 - Jurassic World Pinball (DLC)

This DLC drops three pinball tables into Pinball FX3, all built around the Jurassic Park franchise. You get Jurassic Park Pinball (the 1993 film), Jurassic Park Pinball Mayhem (a non-canon story set on an abandoned Isla Nublar), and Jurassic World Pinball (the Chris Pratt sequel). Each table has a different layout philosophy and a different skill ceiling, so calling this a uniform pack would be inaccurate. The standout is the original Jurassic Park table. It is fast, arcade-styled, and densely stuffed with film callbacks: the electric fence, the kitchen raptor sequence, a T-Rex chase where you have to rip a shot up the right ramp inside a strict time window to save the Jeep Wrangler, and even a shaving cream embryo canister on the side of the playfield. The mission structure requires you to clear seven objectives, including two multiball modes, to unlock a wizard mode, and each completed mission raises the shot values by one million points on replay. That scaling creates a real reason to run the table multiple times. On the downside, the fast ball speed and open center geometry mean a lot of unexpected drain deaths early on. Reading the table guide before your first session is not optional. Jurassic World Pinball is the largest and most accessible of the three. Its four-flipper layout, easy-to-find sinkhole mission starter, and a clear shot progression make it welcoming. Missions cover the Indominus Rex hunt, Raptor training sequences where you feed balls into Raptor heads in a specific order, a Mosasaurus feeding encounter, and a Gyrosphere Valley mode. You can also toggle whether missions trigger in chronological film order or freeform, which is a small but genuinely useful design choice for both completionists and casual sessions. The Jurassic World table does have one legitimate criticism: the color palette is noticeably muted and grey compared to its table-mates, and the opening voice sample from the film gets repetitive fast. The audio is pulled from the actual movies throughout the pack, which beats impersonators, but the John Williams score is absent due to licensing, replaced by passable but generic compositions. That absence is noticeable. Jurassic Park Pinball Mayhem is the weakest entry. It is a non-canonical table where you play a squad restoring order to a post-collapse Isla Nublar. The layout is wider and shorter than the others, with a dynamic day-night cycle and a weather system borrowed from the Son of Zeus table that causes the ball to behave slightly differently in rain. The Stegosaurus tail skill shot and the Triceratops mini-playfield are inventive, and multi-ball triggers are frequent, but the initial slow pacing, awkward upper-playfield angles, and a mission structure that is genuinely hard to parse without the table guide drag it below the other two. Community reception has broadly rated Mayhem the pack's weakest table, while the 1993 Jurassic Park table tends to win in long-term replayability. As a strategy-minded player, what I look for in virtual pinball is whether the scoring system rewards deliberate play over random ball chaos, and this pack mostly delivers. The Jurassic World table's Jurassic Rage multiplier mode, which activates after four orbit shots and significantly amplifies mission completion values, gives high-score chasers something to optimize around. The Jurassic Park table's escalating per-mission shot values provide a compounding return-on-investment for players willing to grind toward wizard mode. Neither of these mechanics are handed to you, which is the right call. Read the table guides, play a few sessions getting familiar with the angles, and the depth reveals itself. The pack as a whole sits at an intermediate difficulty level. Diego, Scout Team

Tags

xboxMission-Based ScoringMultiballWizard ModeLicensed IPSkill ShotDay-Night CycleFour-Flipper LayoutTable Guide Required

System Requirements

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Game Info

Developer
Zen Studios
Publisher
Zen Studios
Release Date
Feb 20, 2018

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