Compare Neon Abyss - Alter Ego (DLC) prices across 50+ stores and find the best deal. Developed by Veewo Games. Published by Team17 Digital Ltd. Released on 7/14/2020. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Adventure, Indie, RPG.

Alter Ego expands Neon Abyss with new characters and build options for a roguelite that already had one of the wildest item-synergy systems around.

Neon Abyss is a roguelite action-platformer that sends you gunning through procedurally generated dungeons beneath a neon-soaked underworld, and Alter Ego is one of its DLC expansions that layers additional character options on top of an already chaotic foundation. If you have never touched the base game, the short version is this: it runs fast, it shoots faster, and the item synergy system is the kind of thing that turns a "one more run" into a three-hour blackout. Alter Ego leans into that by introducing new alter ego characters, each bringing distinct stat profiles and playstyle hooks that change how you approach every floor. The core loop is still the same gun-and-dash rhythm the base game built its reputation on. Rooms spawn enemies, you clear them, you collect items, and those items start talking to each other in ways the developers almost certainly did not intend. That emergent chaos is the whole point. Alter Ego does not reinvent this, but the new character options do add meaningful build variety. Different starting conditions push you toward item combinations you would not prioritize on a default run, which is exactly what a good roguelite expansion should do rather than just padding the item pool with reskins. The dungeon evolution system, which lets certain choices shift the ruleset of a run mid-session, remains the most interesting structural idea in Neon Abyss. Alter Ego does not overhaul it, but the new characters interact with it differently enough that veteran players will find fresh decisions to make. The platforming itself is snappy, the pixel art holds up well on a larger screen, and the soundtrack keeps the energy high across longer sessions. None of this is groundbreaking design, but it executes its genre ambitions with enough personality to stay compelling past the initial novelty. Where Neon Abyss and its DLC stumble is in the depth of its RPG framing. The character progression between runs is light, and if you come in expecting the kind of meta-layer build investment you get from something like Dead Cells or Hades, you will find the hooks here shallower. The narrative context is thin. There are gods and an abyss and some lore gestures, but nobody is writing Disco Elysium-tier dialogue in these dungeons. Alter Ego specifically does not add story content, just mechanical variety, so if you were hoping for more world-building, this is not where you find it. For who this is actually for: players who already like Neon Abyss and want more character options to extend their run variety will get genuine value here. New players should start with the base game first and see if the chaotic synergy-chasing loop clicks for them before adding DLC layers. The Xbox version performs well and the control scheme translates cleanly to a gamepad, which matters in a game where dodging a pixel off-center ends your run. Monika, Scout Team

Neon Abyss - Alter Ego (DLC)
ActionAdventureIndieRPG

Neon Abyss - Alter Ego (DLC)

Jul 14, 2020Veewo GamesTeam17 Digital Ltd
GamerScout Says

Alter Ego expands Neon Abyss with new characters and build options for a roguelite that already had one of the wildest item-synergy systems around.

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About Neon Abyss - Alter Ego (DLC)

Neon Abyss is a roguelite action-platformer that sends you gunning through procedurally generated dungeons beneath a neon-soaked underworld, and Alter Ego is one of its DLC expansions that layers additional character options on top of an already chaotic foundation. If you have never touched the base game, the short version is this: it runs fast, it shoots faster, and the item synergy system is the kind of thing that turns a "one more run" into a three-hour blackout. Alter Ego leans into that by introducing new alter ego characters, each bringing distinct stat profiles and playstyle hooks that change how you approach every floor. The core loop is still the same gun-and-dash rhythm the base game built its reputation on. Rooms spawn enemies, you clear them, you collect items, and those items start talking to each other in ways the developers almost certainly did not intend. That emergent chaos is the whole point. Alter Ego does not reinvent this, but the new character options do add meaningful build variety. Different starting conditions push you toward item combinations you would not prioritize on a default run, which is exactly what a good roguelite expansion should do rather than just padding the item pool with reskins. The dungeon evolution system, which lets certain choices shift the ruleset of a run mid-session, remains the most interesting structural idea in Neon Abyss. Alter Ego does not overhaul it, but the new characters interact with it differently enough that veteran players will find fresh decisions to make. The platforming itself is snappy, the pixel art holds up well on a larger screen, and the soundtrack keeps the energy high across longer sessions. None of this is groundbreaking design, but it executes its genre ambitions with enough personality to stay compelling past the initial novelty. Where Neon Abyss and its DLC stumble is in the depth of its RPG framing. The character progression between runs is light, and if you come in expecting the kind of meta-layer build investment you get from something like Dead Cells or Hades, you will find the hooks here shallower. The narrative context is thin. There are gods and an abyss and some lore gestures, but nobody is writing Disco Elysium-tier dialogue in these dungeons. Alter Ego specifically does not add story content, just mechanical variety, so if you were hoping for more world-building, this is not where you find it. For who this is actually for: players who already like Neon Abyss and want more character options to extend their run variety will get genuine value here. New players should start with the base game first and see if the chaotic synergy-chasing loop clicks for them before adding DLC layers. The Xbox version performs well and the control scheme translates cleanly to a gamepad, which matters in a game where dodging a pixel off-center ends your run. Monika, Scout Team

Tags

xboxRogueliteItem SynergiesBuild VarietyPixel ArtDungeon CrawlerRun-BasedGamepad-FriendlyCharacter Unlock

System Requirements

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Reviews & Ratings

Steam
86%(23,532)

Game Info

Developer
Veewo Games
Publisher
Team17 Digital Ltd
Release Date
Jul 14, 2020

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