Moving Out Movers in Paradise (DLC)
If your couch co-op nights have gone stale, 24 tropical levels of furniture-flinging chaos with crabs actively sabotaging your run is the shot of chaos you need.
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About Moving Out Movers in Paradise (DLC)
My spreadsheet instincts are useless here, and honestly that is the point. Movers in Paradise drops the F.A.R.T. crew (Furniture Arrangement and Relocation Technicians, yes, really) onto Packmore Island for what the story promises is a holiday and immediately puts them back to work. As DLC goes, it commits to the bit harder than most. The 24 levels split into 14 story stages and 10 arcade levels, and the structure rewards repeat runs. Each story level carries three optional bonus objectives that only unlock after your first clear, so your opening run is always a chaotic scramble before you circle back to optimize. Bronze, Silver, and Gold medal times give completionists a genuine target to chase, and accumulating enough objective tokens is what gates the arcade stages. That loop gives the whole package more legs than a straight playthrough runtime suggests. Solo is technically possible but the game is transparently designed around two to four players, and going it alone strips out most of the intended friction and comedy. What separates this from a simple reskin is how aggressively the new mechanics pile up. Water levels controlled by cranks force you to time furniture carries before gaps flood. Rafts and portable ladders replace the grab-and-pivot muscle memory with actual route planning per stage. Geysers can fling both you and the cargo, which is useful until it very much is not. Then there is the wildlife: crabs that physically pick up items you need and haul them away from your truck, lemurs lobbing dragonfruit at your head while you try to pivot a hot tub through a narrow doorway, and goats that can be redirected to smash breakable walls if you time it right. The level design integrates all of it as puzzle elements rather than pure annoyance, and the difficulty ramps faster than the base game did from the opening stages onward. The criticisms carry over intact from the original. Online multiplayer is still absent, which is a real gap given that Steam's Remote Play Together partially fills the void but introduces latency you would not get locally. Single-player is not worth much outside of gold medal hunting with Assist Mode. The arcade levels, while creative, offer no medal tiers or secondary objectives, making them a one-clear affair for most players rather than a replay engine. The intentionally wobbly physics, always a divisive feature, become more noticeable in the DLC's extra platforming sections where a missed grab costs a full run. Four new character models, Tooki, Gilly, Coco, and Clawdius, carry over to the base game levels too, which is a small but appreciated cross-content touch. The tropical visual upgrade is consistent and the audio leans into the beach theme without becoming irritating over a long session. This DLC lives or dies by whether you liked Moving Out enough to want more of it with harder puzzles and more things actively fighting back. If the base game felt too short or too easy in the back half, this addresses both complaints directly. If you bounced off the physics or play solo, nothing here changes that calculus. Diego, Scout Team
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Game Info
- Developer
- SMG Studio, Devm Games
- Publisher
- Team17 Digital Ltd
- Release Date
- Feb 25, 2021