Monster Hunter World: Iceborne (DLC) Steam key - Compare Prices & Find Best Deals

Compare Monster Hunter World: Iceborne (DLC) Steam key prices across 50+ stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 1/9/2020. Available on PC. Genres: Action, Single Player, Multiplayer, Third Person.

Iceborne dumps a near-full-game's worth of content on top of Monster Hunter World: a new region, Master Rank difficulty, the Clutch Claw, and 27-plus large monsters to carve for gear.

Let's be clear upfront: Iceborne is not a shooter, and Fred normally doesn't cover action RPGs. But Capcom's expansion sits in a weird crossover zone where your mechanical precision, your reaction timing, and your willingness to memorize a boss moveset matter more than they do in 90 percent of the games I review. So I paid attention. What you're getting here is, functionally, a second full game bolted onto Monster Hunter World. The story picks up after the base campaign and ships you north to Hoarfrost Reach, a large, snow-heavy region that introduces deep snow as a movement penalty, hot springs as map mechanics, and ice slides that actually change your pathing mid-hunt. The new hub, Seliana, replaces Astera as your base of operations and is noticeably tighter in layout, which matters when you're cycling through prep menus between hunts. The roster adds over two dozen large monsters, counting both new beasts like the flagship Elder Dragon Velkhana and returning series favourites such as Tigrex and Nargacuga, each rebuilt with new moves and behaviors that keep even veterans reading attacks fresh. The big mechanical addition is the Clutch Claw. It's a grappling hook stapled to your Slinger that lets you latch onto a monster mid-fight, tenderize hide to create temporary weak spots, or chain a Flinch Shot to slam the creature into a wall for bonus stagger damage. In concept it's great, a skill-expressive tool that rewards precise positioning. In practice, the community is split. The base monster resistances are tuned around the assumption that you'll be tenderizing constantly, which means skipping the Clutch Claw cycle genuinely hurts your numbers. A vocal chunk of the playerbase finds the loop mandatory enough to feel like busywork, and a community overhaul mod (the ICE mod) exists specifically to rebalance around that friction. Worth knowing before you commit to a weapon type. On the positive side, all fourteen weapon archetypes gained new moves and expanded combo routes, so your Great Sword, Longsword, Bow, Heavy Bowgun, Insect Glaive, and everyone else got something tangible, not just UI polish. The Slinger also finally fires while your weapon is drawn across all weapon types, which removes a real irritant from the base game. Performance on PC at launch was bumpy. CPU utilization spiked hard on some rigs, and there were save-file deletion reports tied to a prior stealth update in late 2019, specifically if you had used mods or had not logged into the base game in a while. By mid-2020 Capcom had patched console and PC updates to run simultaneously and worked through most stability issues. At higher settings you still need a solid rig: the High-Res Texture Pack in particular taxes VRAM, and the game runs comfortably at 1080p60 on mid-range hardware but starts to chug at 1440p with everything cranked. Controller input is the natural fit here. Keyboard and mouse controls improved significantly on PC, with rebindable keys and Clutch Claw mapped in, but a gamepad remains the cleaner experience for the kind of fluid, directional combat the game demands. Iceborne's endgame is either its best or worst quality depending on your grind tolerance. The Guiding Lands is a connected end-game zone where all the biomes from the base game bleed into each other and you farm Master Rank materials to push your gear past the story cap. The true final hidden boss unlocks at Master Rank 100, which takes a considerable time sink beyond the 30-hour main storyline. If you commit to farming decorations and optimizing builds, the depth here is real. If you came in expecting a clean finish, you'll hit a wall that feels more like a live-service retention hook than designed difficulty. Post-launch title updates added Rajang, Furious Rajang, Stygian Zinogre, Raging Brachydios, Alatreon, and ultimately Fatalis as the capstone, all free, and all fully in the PC version now. That's a strong content runway that most paid expansions don't come close to matching. Fred, Scout Team

Monster Hunter World: Iceborne (DLC) Steam key
ActionSingle PlayerMultiplayerThird Person

Monster Hunter World: Iceborne (DLC) Steam key

Jan 9, 2020CAPCOM Co., Ltd.
GamerScout Says

Iceborne dumps a near-full-game's worth of content on top of Monster Hunter World: a new region, Master Rank difficulty, the Clutch Claw, and 27-plus large monsters to carve for gear.

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About Monster Hunter World: Iceborne (DLC) Steam key

Let's be clear upfront: Iceborne is not a shooter, and Fred normally doesn't cover action RPGs. But Capcom's expansion sits in a weird crossover zone where your mechanical precision, your reaction timing, and your willingness to memorize a boss moveset matter more than they do in 90 percent of the games I review. So I paid attention. What you're getting here is, functionally, a second full game bolted onto Monster Hunter World. The story picks up after the base campaign and ships you north to Hoarfrost Reach, a large, snow-heavy region that introduces deep snow as a movement penalty, hot springs as map mechanics, and ice slides that actually change your pathing mid-hunt. The new hub, Seliana, replaces Astera as your base of operations and is noticeably tighter in layout, which matters when you're cycling through prep menus between hunts. The roster adds over two dozen large monsters, counting both new beasts like the flagship Elder Dragon Velkhana and returning series favourites such as Tigrex and Nargacuga, each rebuilt with new moves and behaviors that keep even veterans reading attacks fresh. The big mechanical addition is the Clutch Claw. It's a grappling hook stapled to your Slinger that lets you latch onto a monster mid-fight, tenderize hide to create temporary weak spots, or chain a Flinch Shot to slam the creature into a wall for bonus stagger damage. In concept it's great, a skill-expressive tool that rewards precise positioning. In practice, the community is split. The base monster resistances are tuned around the assumption that you'll be tenderizing constantly, which means skipping the Clutch Claw cycle genuinely hurts your numbers. A vocal chunk of the playerbase finds the loop mandatory enough to feel like busywork, and a community overhaul mod (the ICE mod) exists specifically to rebalance around that friction. Worth knowing before you commit to a weapon type. On the positive side, all fourteen weapon archetypes gained new moves and expanded combo routes, so your Great Sword, Longsword, Bow, Heavy Bowgun, Insect Glaive, and everyone else got something tangible, not just UI polish. The Slinger also finally fires while your weapon is drawn across all weapon types, which removes a real irritant from the base game. Performance on PC at launch was bumpy. CPU utilization spiked hard on some rigs, and there were save-file deletion reports tied to a prior stealth update in late 2019, specifically if you had used mods or had not logged into the base game in a while. By mid-2020 Capcom had patched console and PC updates to run simultaneously and worked through most stability issues. At higher settings you still need a solid rig: the High-Res Texture Pack in particular taxes VRAM, and the game runs comfortably at 1080p60 on mid-range hardware but starts to chug at 1440p with everything cranked. Controller input is the natural fit here. Keyboard and mouse controls improved significantly on PC, with rebindable keys and Clutch Claw mapped in, but a gamepad remains the cleaner experience for the kind of fluid, directional combat the game demands. Iceborne's endgame is either its best or worst quality depending on your grind tolerance. The Guiding Lands is a connected end-game zone where all the biomes from the base game bleed into each other and you farm Master Rank materials to push your gear past the story cap. The true final hidden boss unlocks at Master Rank 100, which takes a considerable time sink beyond the 30-hour main storyline. If you commit to farming decorations and optimizing builds, the depth here is real. If you came in expecting a clean finish, you'll hit a wall that feels more like a live-service retention hook than designed difficulty. Post-launch title updates added Rajang, Furious Rajang, Stygian Zinogre, Raging Brachydios, Alatreon, and ultimately Fatalis as the capstone, all free, and all fully in the PC version now. That's a strong content runway that most paid expansions don't come close to matching. Fred, Scout Team

Tags

steamMaster RankClutch ClawBoss RushGear CraftingCo-op HuntingEndgame GrindWeapon Build DepthNew Game Plus FeelPC Performance Sensitive

System Requirements

Minimum

Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon R7 260x (VRAM 2GB)
Processor
Intel Core i5-4460, 3.20GHz or AMD FX-6300
System requirements
WINDOWS 7, 8, 8.1, 10 (64-bit required)

Recommended

Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 (VRAM 3GB) or AMD Radeon RX 570 (VRAM 4GB)
Processor
Intel Core i7 3770 3.4GHz or Intel Core i3 8350 4GHz or AMD Ryzen 5 1500X
System requirements
WINDOWS 7, 8, 8.1, 10 (64-bit required)

Reviews & Ratings

No ratings available

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Jan 9, 2020

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