MK1: Omni-Man™ (Xbox Series X|S) (DLC)
If you've ever wanted to bulldoze an MK1 opponent with a Viltrumite who literally dodges projectiles by not caring about them, Omni-Man delivers exactly that fantasy.
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About MK1: Omni-Man™ (Xbox Series X|S) (DLC)
I'll be straight with you: guest character DLC in fighting games lives or dies by how well the source material translates into the host game's rules. Omni-Man clears that bar with room to spare. NetherRealm built him as a close-range rushdown bruiser whose entire kit reads like a highlight reel from Invincible Season 1, and the result is one of the more distinctive playstyles in MK1's roster. The core loop is aggression. Omni-Man has no traditional projectile, but that trade-off is baked into his design on purpose. His Viltrumite Stance passively sidesteps incoming ranged attacks, turning him into an anti-zoner's nightmare. Inside that stance he can also dodge high and mid attacks up close, or cancel out of it with a teleport that puts him behind the opponent in an instant. His specials include the Mega-Clap for short-range space control, airborne Invincible Rush that bounces enemies off the ground for juggle follow-ups, and ground-pound options that corner-carry effectively. Damage output is consistently high, frequently landing in the 300 to 400 range even without meter, which earns him a well-deserved reputation as one of the stronger rushdown picks on the roster. The trade-off is that his basic strings can be awkward to link together without Kameo support, and his Viltrumite Stance attacks leave him heavily punishable if the opponent reads and blocks them. He rewards aggression but punishes overconfidence in equal measure. The Invincible fan service is thorough without feeling cynical. Both Fatalities pull directly from iconic show moments: "Trained Killer" takes the opponent into a subway tunnel referencing the classic MK3 stage backdrop and sends a train through them along with a carful of bystanders, while "Like Putty" is a ground-pound skull-crusher that mirrors the Season 1 father-versus-son finale. The Fatal Blow opens with teleporting punches and escalates from there. J.K. Simmons reprises his role as the voice, and small details like the "Think, THINK!" inter-round line and the way his cape animates were reportedly motion-captured against direct references from the show. That level of craft matters when you are asking an existing fanbase to pay for a single fighter. The caveats are real. Omni-Man cannot be selected during MK1's main story final chapter, which is a minor but noticeable omission for solo players. Community sentiment at launch flagged his online viability as somewhat blunted by MK1's netcode issues at the time. There was also the ongoing conversation about whether NRS deliberately makes DLC characters stronger than base roster picks to justify the purchase, and Omni-Man fits that pattern. Whether that reads as good value or a frustrating power curve depends on where you sit on that debate. Bottom line for Xbox Series X players specifically: this is a single character add-on, no extra story chapter, no alternate costumes bundled in. If you main MK1 competitively or casually and want a rushdown character with genuine source-faithful personality, Omni-Man is a well-executed pick. If you are new to the show or indifferent to guest crossovers, the mechanics are strong enough to stand on their own. Alex, Scout Team
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Game Info
- Developer
- NetherRealm Studios, QLOC
- Publisher
- Warner Bros. Games
- Release Date
- Nov 16, 2023