Kingdoms of Amalur: Re-Reckoning - Fatesworn (DLC)
A remaster of the 2012 action-RPG cult classic, polishing up Amalur's fluid combo combat and fat open world for modern hardware. Does the extra coat of paint justify a revisit?
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About Kingdoms of Amalur: Re-Reckoning - Fatesworn (DLC)
Kingdoms of Amalur: Re-Reckoning is the remastered edition of Big Huge Games' 2012 action-RPG, brought back to life by KAIKO under THQ Nordic. The original game built a reputation on one thing above almost everything else: its combat. The Fatesworn DLC tag attached to this listing signals that this is the expanded version, adding a new region called Mithros and continuing the story beyond the base game's ending. If you never played the original, you are getting a sprawling single-player open world with MMO-style quest structures, a rich lore foundation co-developed by fantasy author R.A. Salvatore, and a fate-vs-free-will narrative hook that still lands reasonably well after all these years. The combat system is the genuine headline. You pull from three core Destiny paths - Might, Finesse, and Sorcery - and the game actively encourages blending them into hybrid builds. A Might-heavy warrior swinging a pair of fauchards plays completely differently from a Finesse-Sorcery trickster weaving chakrams and lightning bolts. The Fate Shift mechanic, which lets you slow time and unleash a cinematic finisher, never stops feeling satisfying even deep into hour thirty. Build variety holds up well past that mark, and respeccing through a Fateweaver is cheap enough that you are not punished for experimenting. That flexibility is the system's biggest strength and worth emphasizing for anyone who bounced off more rigid RPG class locks. The Fatesworn DLC specifically adds the winter-themed Mithros region, new enemy types, and a storyline involving the god Niskaru. It is a reasonable expansion in size and introduces a new Destiny called Invoker, which blends elemental magic in interesting ways. The main criticism the community has lobbed at it is that the writing does not quite match the ambition of the setting, and some of the new quests slip into the exact filler-fetch-quest territory that the base game was already occasionally guilty of. If you are a narrative completionist, lower your expectations on the DLC story beats specifically. The remaster itself is competent rather than transformative. Textures are sharper, performance is smoother, and the UI received some quality-of-life attention. What it does not do is fix the structural issues that divided players back in 2012 - the world is enormous but often feels thinly populated with meaningful decisions, dialogue choices rarely carry the weight of a game actually built around consequence, and the main quest can feel disconnected from the excellent lore surrounding it. If you came here hoping for BG3-level reactivity, you will not find it. What you will find is an approachable, mechanically generous action-RPG that rewards players who like tinkering with builds and do not need every side quest to justify its existence thematically. The 77 percent positive review score on Steam reflects that split honestly. Veterans of the original who bounced off it for pacing reasons are unlikely to be won over by the remaster's changes alone. For players who never experienced Amalur, though, this is a solid and content-rich entry point into a world that deserved more sequels than it ever got. Monika, Scout Team
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Game Info
- Developer
- KAIKO
- Publisher
- THQ Nordic
- Release Date
- Sep 8, 2020
