Compare Immortals Fenyx Rising - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft. Published by Ubisoft. Released on 12/15/2022. Available on PC. Genres: Action, Adventure, RPG.

Three DLC chapters expand Fenyx Rising's Greek myth sandbox with new protagonists and mechanics, but the quality gap between them is hard to ignore.

The Immortals Fenyx Rising Season Pass bundles three post-launch story chapters, each starring a different protagonist and leaning into a distinct mechanical angle. A New God puts you through the Olympian trials as Fenyx earns a seat among the gods, essentially a remixed endgame gauntlet with puzzle-heavy platforming arenas. Myths of the Eastern Realm shifts the setting entirely to Chinese mythology, handing the reins to a new hero named Ku and swapping Greek iconography for a fresh visual palette. The Lost Gods rounds things out with a top-down, isometric action chapter featuring Ash, a mortal champion wrangling scattered deities, and it plays almost nothing like the base game. That variety is the Season Pass's biggest selling point and its biggest liability. If you loved the base game's blend of stamina-gated climbing, ability-wheel combat, and god-tier pun writing, A New God is the safest bet. It respects the loop you already know, adds some clever Tartaros-style puzzle rooms with tighter design than many base-game vaults, and gives Fenyx a proper victory lap. The writing keeps the sardonic Hermes-narrates-everything tone that made the original charming, so if you were quoting those jokes to friends, this chapter delivers more of them. The Metacritic silence around the DLC is telling though: nobody was clamoring for deep critical coverage, and the content-to-price ratio has always been the sticking point. Myths of the Eastern Realm is genuinely interesting as a concept but feels undercooked in execution. The Chinese mythology setting is aesthetically lovely and it is refreshing to see Ubisoft attempt something beyond the Greek sandbox, but Ku's journey is short, the character writing lacks the wit of the Hermes-Fenyx dynamic, and the mechanical differences amount to reskinning more than reinvention. It reads like a proof-of-concept for a game that never got greenlit rather than a fully realized DLC. Completionists will find it worthwhile for the world-building curiosity factor. Casual players probably won't finish it. The Lost Gods is the wildcard. The perspective switch to isometric brawler is bold, the combat feels snappier and more crowd-control focused with Ash's staff-based move set, and the shorter mission structure suits the format. It also means every skill and muscle memory you built across dozens of base-game hours is irrelevant here. Whether that reads as refreshing or disorienting depends entirely on why you played Fenyx Rising in the first place. As a standalone RPG chapter it has genuine charm. As part of a season pass it feels like a different team shipped a different product under the same banner. The mixed Steam reception (73 percent positive across a fairly large sample) tracks with the uneven experience. None of these chapters are bad in an outright broken way, but none of them justify the Season Pass as a premium purchase unless you are already deep in the Fenyx ecosystem and hungry for more time in that world. If you only have interest in one chapter, A New God is the most coherent extension of what made the base game click. Buy the pass as a bundle only if the base game already has you hooked past the 20-hour mark and you want reasons to stay. Monika, Scout Team

Immortals Fenyx Rising - Season Pass (DLC)
ActionAdventureRPG

Immortals Fenyx Rising - Season Pass (DLC)

Dec 15, 2022Ubisoft
GamerScout Says

Three DLC chapters expand Fenyx Rising's Greek myth sandbox with new protagonists and mechanics, but the quality gap between them is hard to ignore.

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About Immortals Fenyx Rising - Season Pass (DLC)

The Immortals Fenyx Rising Season Pass bundles three post-launch story chapters, each starring a different protagonist and leaning into a distinct mechanical angle. A New God puts you through the Olympian trials as Fenyx earns a seat among the gods, essentially a remixed endgame gauntlet with puzzle-heavy platforming arenas. Myths of the Eastern Realm shifts the setting entirely to Chinese mythology, handing the reins to a new hero named Ku and swapping Greek iconography for a fresh visual palette. The Lost Gods rounds things out with a top-down, isometric action chapter featuring Ash, a mortal champion wrangling scattered deities, and it plays almost nothing like the base game. That variety is the Season Pass's biggest selling point and its biggest liability. If you loved the base game's blend of stamina-gated climbing, ability-wheel combat, and god-tier pun writing, A New God is the safest bet. It respects the loop you already know, adds some clever Tartaros-style puzzle rooms with tighter design than many base-game vaults, and gives Fenyx a proper victory lap. The writing keeps the sardonic Hermes-narrates-everything tone that made the original charming, so if you were quoting those jokes to friends, this chapter delivers more of them. The Metacritic silence around the DLC is telling though: nobody was clamoring for deep critical coverage, and the content-to-price ratio has always been the sticking point. Myths of the Eastern Realm is genuinely interesting as a concept but feels undercooked in execution. The Chinese mythology setting is aesthetically lovely and it is refreshing to see Ubisoft attempt something beyond the Greek sandbox, but Ku's journey is short, the character writing lacks the wit of the Hermes-Fenyx dynamic, and the mechanical differences amount to reskinning more than reinvention. It reads like a proof-of-concept for a game that never got greenlit rather than a fully realized DLC. Completionists will find it worthwhile for the world-building curiosity factor. Casual players probably won't finish it. The Lost Gods is the wildcard. The perspective switch to isometric brawler is bold, the combat feels snappier and more crowd-control focused with Ash's staff-based move set, and the shorter mission structure suits the format. It also means every skill and muscle memory you built across dozens of base-game hours is irrelevant here. Whether that reads as refreshing or disorienting depends entirely on why you played Fenyx Rising in the first place. As a standalone RPG chapter it has genuine charm. As part of a season pass it feels like a different team shipped a different product under the same banner. The mixed Steam reception (73 percent positive across a fairly large sample) tracks with the uneven experience. None of these chapters are bad in an outright broken way, but none of them justify the Season Pass as a premium purchase unless you are already deep in the Fenyx ecosystem and hungry for more time in that world. If you only have interest in one chapter, A New God is the most coherent extension of what made the base game click. Buy the pass as a bundle only if the base game already has you hooked past the 20-hour mark and you want reasons to stay. Monika, Scout Team

Tags

uplayGreek MythologyDLCIsometric CombatPuzzle PlatformerMythological SettingMultiple ProtagonistsChinese MythologyAbility-Based CombatxboxMythologyDLC ContentPuzzle VaultsSingle-Player OnlyAction-RPG LiteBanter-Heavy Writing

System Requirements

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Reviews & Ratings

Steam
73%(4,547)

Game Info

Developer
Ubisoft
Publisher
Ubisoft
Release Date
Dec 15, 2022

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