Compare Heroes of the Storm - Zeratul (DLC) prices across 50+ stores and find the best deal. Developed by Blizzard Entertainment. Published by Blizzard Entertainment. Released on 6/2/2015. Available on PC. Genres: Action, Multiplayer, Co-op, Bird View, Strategy.

Unlock the Dark Templar in Heroes of the Storm. Zeratul is a high-skill melee assassin built around stealth, teleportation, and one of the most versatile crowd-control ultimates in the game.

Before you buy, the ground rules: this is a DLC hero unlock for Heroes of the Storm, Blizzard's free-to-play MOBA. You are paying to skip the in-game gold grind for Zeratul, the Dark Templar from the StarCraft universe. The base game is free; this gets you immediate access to the hero without farming currency. That context matters, because how much value you extract depends entirely on how many hours you intend to put into the Nexus. So, who is Zeratul mechanically? He is a melee assassin whose entire identity runs through Permanent Cloak, which lets him stalk the map unseen when out of combat and even achieve full invisibility by standing still for a beat and a half. His basic rotation chains Cleave (a short-range AoE burst), Singularity Spike (a skillshot that sticks to the first target it hits, dealing delayed damage and a 40% slow for three seconds), and Blink (a positional teleport that crucially does not break stealth). Rounding out the kit is Vorpal Blade, a baseline active that teleports him back to any enemy he has attacked in the last three seconds - the reason he is so notoriously hard to escape once he has tagged you. The two Heroic choices at level 10 define very different playstyles. Might of the Nerazim is the selfish option: it re-casts your last used basic ability at half damage and passively amps every basic attack that follows an ability cast, enabling a rapid combo that can delete a squishy hero in under two seconds. Void Prison freezes everything in a target area for five seconds while Zeratul himself is unaffected, and it is one of the highest-impact teamfight tools in the game - usable offensively to set up AoE combos with allies like Jaina or Diablo, or defensively to interrupt a bad fight and buy time to reposition. The talent tree runs seven tiers deep and offers genuine decision-making rather than obvious autopicks. At tier one, Move Unseen accelerates roam speed for early ganking, Greater Cleave extends the AoE width for wave-clear and multi-hero trades, and Shadow Hunter builds toward late-game blink frequency in teamfights. Tier seven Wormhole is the inflection point that transforms Blink from a survival tool into a full offensive committal: Blink in, run the combo, teleport back out to safety. Zeratul also scales hard off level 16 talents, which means he plays poorly on snowball maps like Braxis Holdout or Tomb of the Spider Queen where games end before he peaks. Plan your map selection accordingly. The honest weaknesses: Zeratul's health pool is low, and targeted crowd control counters him hard. If he gets stunned or rooted mid-combo, he is almost certainly dead. He also relies on his team to follow up on Void Prison plays, which makes him genuinely frustrating in solo-queue if teammates do not read the setup. Singularity Spike is a skillshot cast from melee range to minimize misses, but it still requires practice to land reliably under pressure. And because his damage spikes at level 16 talent tier, early-game laning requires discipline - he should be roaming and ganking rather than forcing fights he cannot win cleanly. For a newcomer to Heroes of the Storm, Zeratul is not the first hero you should be learning the game on. But if you already understand MOBA fundamentals - cooldown tracking, rotation windows, target priority - then picking him up is a rewarding proposition. The decision tree on any given gank is rich: stealth approach or mounted approach? Blink engage or Vorpal chain? Void Prison or Might of the Nerazim? Those questions have real answers based on enemy composition and map state, and that is the kind of depth worth paying to access early. Diego, Scout Team

Heroes of the Storm - Zeratul (DLC)
ActionMultiplayerCo-opBird ViewStrategy

Heroes of the Storm - Zeratul (DLC)

Jun 2, 2015Blizzard Entertainment
GamerScout Says

Unlock the Dark Templar in Heroes of the Storm. Zeratul is a high-skill melee assassin built around stealth, teleportation, and one of the most versatile crowd-control ultimates in the game.

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About Heroes of the Storm - Zeratul (DLC)

Before you buy, the ground rules: this is a DLC hero unlock for Heroes of the Storm, Blizzard's free-to-play MOBA. You are paying to skip the in-game gold grind for Zeratul, the Dark Templar from the StarCraft universe. The base game is free; this gets you immediate access to the hero without farming currency. That context matters, because how much value you extract depends entirely on how many hours you intend to put into the Nexus. So, who is Zeratul mechanically? He is a melee assassin whose entire identity runs through Permanent Cloak, which lets him stalk the map unseen when out of combat and even achieve full invisibility by standing still for a beat and a half. His basic rotation chains Cleave (a short-range AoE burst), Singularity Spike (a skillshot that sticks to the first target it hits, dealing delayed damage and a 40% slow for three seconds), and Blink (a positional teleport that crucially does not break stealth). Rounding out the kit is Vorpal Blade, a baseline active that teleports him back to any enemy he has attacked in the last three seconds - the reason he is so notoriously hard to escape once he has tagged you. The two Heroic choices at level 10 define very different playstyles. Might of the Nerazim is the selfish option: it re-casts your last used basic ability at half damage and passively amps every basic attack that follows an ability cast, enabling a rapid combo that can delete a squishy hero in under two seconds. Void Prison freezes everything in a target area for five seconds while Zeratul himself is unaffected, and it is one of the highest-impact teamfight tools in the game - usable offensively to set up AoE combos with allies like Jaina or Diablo, or defensively to interrupt a bad fight and buy time to reposition. The talent tree runs seven tiers deep and offers genuine decision-making rather than obvious autopicks. At tier one, Move Unseen accelerates roam speed for early ganking, Greater Cleave extends the AoE width for wave-clear and multi-hero trades, and Shadow Hunter builds toward late-game blink frequency in teamfights. Tier seven Wormhole is the inflection point that transforms Blink from a survival tool into a full offensive committal: Blink in, run the combo, teleport back out to safety. Zeratul also scales hard off level 16 talents, which means he plays poorly on snowball maps like Braxis Holdout or Tomb of the Spider Queen where games end before he peaks. Plan your map selection accordingly. The honest weaknesses: Zeratul's health pool is low, and targeted crowd control counters him hard. If he gets stunned or rooted mid-combo, he is almost certainly dead. He also relies on his team to follow up on Void Prison plays, which makes him genuinely frustrating in solo-queue if teammates do not read the setup. Singularity Spike is a skillshot cast from melee range to minimize misses, but it still requires practice to land reliably under pressure. And because his damage spikes at level 16 talent tier, early-game laning requires discipline - he should be roaming and ganking rather than forcing fights he cannot win cleanly. For a newcomer to Heroes of the Storm, Zeratul is not the first hero you should be learning the game on. But if you already understand MOBA fundamentals - cooldown tracking, rotation windows, target priority - then picking him up is a rewarding proposition. The decision tree on any given gank is rich: stealth approach or mounted approach? Blink engage or Vorpal chain? Void Prison or Might of the Nerazim? Those questions have real answers based on enemy composition and map state, and that is the kind of depth worth paying to access early. Diego, Scout Team

Tags

Melee AssassinStealth GankerBurst ComboHigh Skill CapCrowd Control UtilityCooldown ManagementTeamfight SetupRoaming Playstyle

System Requirements

Minimum

Memory
2 GB RAM
Storage
10 GB
Graphics
NVIDIA GeForce 7600 GT / ATI Radeon HD 2600 XT / Intel HD Graphics 3000
Processor
Intel Core 2 Duo / AMD Athlon 64 X2 5600+
System requirements
Windows XP / Windows Vista / Windows 7 / Windows 8

Reviews & Ratings

No ratings available

Game Info

Developer
Blizzard Entertainment
Publisher
Blizzard Entertainment
Release Date
Jun 2, 2015

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