Compare Godfall Ultimate Edition (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Counterplay Games Inc. Published by Gearbox Publishing. Released on 4/7/2022. Available on PC. Genres: Action, Adventure.

Combat so visually loud it borders on therapy, wrapped around a looter grind that never quite earns the hours it demands. Worth it if melee flow states matter more to you than story or mission variety.

My first hour with Godfall Ultimate Edition felt like strapping into a fighter jet and discovering the destination is a parking lot. The combat engine is genuinely one of the better melee systems in the looter space, pulling from the same DNA as Monster Hunter and Dark Souls, with longswords, twinblades, polearms, greathammers, and broadswords each feeling distinct in weight and rhythm. A Polarity system lets you charge your secondary weapon mid-fight, finishers snap satisfyingly on stunned enemies, and the screen erupts in particle effects that are either spectacular or blinding depending on your tolerance for that sort of thing. When the combat clicks, it really does click. The problem is everything surrounding that combat core. The story puts you in the boots of Orin, a Valorian knight hunting down his traitorous brother Macros across the elemental realms of Earth, Air, and Water in Aperion. That setup sounds fine on paper, but the narrative is paper-thin throughout, the dialogue hub sequences cannot be skipped, and the writing rarely gives the world enough texture to feel worth saving. You equip legendary armor sets called Valorplates that each offer their own passive abilities, and there is a web-style skill tree to work through, but the broader mission structure keeps asking you to return to the same locations, kill the same enemy types, and open the same chest varieties until the grind starts to outpace the fun. The Ultimate Edition does represent a genuine improvement over the chaotic launch version. Counterplay removed the old Sigil system that gated boss access, added co-op play across Steam and Epic, introduced the Spirit Realm with overchargeable events that reward higher-stakes play, and bundled in the Fire and Darkness expansion alongside the Exalted and Lightbringer updates. You can also skip straight to a level 50 character and head directly into endgame content, which is arguably where the game is at its best. The loot flow is generous, the endgame builds have some real shape to them, and three-player co-op smooths over a lot of the repetition that bogs down solo runs. That said, the always-online requirement for solo play is still here and still annoying. Animation lock during combat means getting staggered by enemies can feel punishing in the wrong way, not the rewarding challenge-design way. The loot itself, rings, charms, banners, necklaces, rarely produces that dopamine hit the genre promises, because stat differences between drops feel marginal until you are deep into ascension levels. Steam reviews sit at a mixed 63 percent, which feels about right. Half the audience will bounce off the repetition inside ten hours. The other half will get 30-plus hours out of the endgame grind and have a reasonable time doing it. If you want a looter with Diablo-level build diversity or Destiny-level progression satisfaction, Godfall is not the answer. But if melee combat feel is your primary metric and you have someone to run co-op with, this is a competent, visually striking option with enough post-launch polish to make the original launch reception look a little harsh in hindsight. Alex, Scout Team

Godfall Ultimate Edition (PC) Steam Key
ActionAdventure

Godfall Ultimate Edition (PC) Steam Key

Apr 7, 2022Counterplay Games IncGearbox Publishing
GamerScout Says

Combat so visually loud it borders on therapy, wrapped around a looter grind that never quite earns the hours it demands. Worth it if melee flow states matter more to you than story or mission variety.

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About Godfall Ultimate Edition (PC) Steam Key

My first hour with Godfall Ultimate Edition felt like strapping into a fighter jet and discovering the destination is a parking lot. The combat engine is genuinely one of the better melee systems in the looter space, pulling from the same DNA as Monster Hunter and Dark Souls, with longswords, twinblades, polearms, greathammers, and broadswords each feeling distinct in weight and rhythm. A Polarity system lets you charge your secondary weapon mid-fight, finishers snap satisfyingly on stunned enemies, and the screen erupts in particle effects that are either spectacular or blinding depending on your tolerance for that sort of thing. When the combat clicks, it really does click. The problem is everything surrounding that combat core. The story puts you in the boots of Orin, a Valorian knight hunting down his traitorous brother Macros across the elemental realms of Earth, Air, and Water in Aperion. That setup sounds fine on paper, but the narrative is paper-thin throughout, the dialogue hub sequences cannot be skipped, and the writing rarely gives the world enough texture to feel worth saving. You equip legendary armor sets called Valorplates that each offer their own passive abilities, and there is a web-style skill tree to work through, but the broader mission structure keeps asking you to return to the same locations, kill the same enemy types, and open the same chest varieties until the grind starts to outpace the fun. The Ultimate Edition does represent a genuine improvement over the chaotic launch version. Counterplay removed the old Sigil system that gated boss access, added co-op play across Steam and Epic, introduced the Spirit Realm with overchargeable events that reward higher-stakes play, and bundled in the Fire and Darkness expansion alongside the Exalted and Lightbringer updates. You can also skip straight to a level 50 character and head directly into endgame content, which is arguably where the game is at its best. The loot flow is generous, the endgame builds have some real shape to them, and three-player co-op smooths over a lot of the repetition that bogs down solo runs. That said, the always-online requirement for solo play is still here and still annoying. Animation lock during combat means getting staggered by enemies can feel punishing in the wrong way, not the rewarding challenge-design way. The loot itself, rings, charms, banners, necklaces, rarely produces that dopamine hit the genre promises, because stat differences between drops feel marginal until you are deep into ascension levels. Steam reviews sit at a mixed 63 percent, which feels about right. Half the audience will bounce off the repetition inside ten hours. The other half will get 30-plus hours out of the endgame grind and have a reasonable time doing it. If you want a looter with Diablo-level build diversity or Destiny-level progression satisfaction, Godfall is not the answer. But if melee combat feel is your primary metric and you have someone to run co-op with, this is a competent, visually striking option with enough post-launch polish to make the original launch reception look a little harsh in hindsight. Alex, Scout Team

Tags

steamLooter-SlasherValorplate BuildsMelee-FocusedCo-op LooterEndgame GrindParticle-Heavy CombatAlways OnlinePolarity SystemBoss Runs

System Requirements

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Reviews & Ratings

Steam
63%(2,511)

Game Info

Developer
Counterplay Games Inc
Publisher
Gearbox Publishing
Release Date
Apr 7, 2022

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