Compare Forza Motorsport prices across 50+ stores and find the best deal. Developed by Turn 10. Published by Xbox Game Studios. Released on 10/9/2023. Available on PC, Xbox. Genres: Racing.

The best-feeling circuit racer on PC-and-Xbox right now, let down by a divisive car-levelling system, a rough PC port, and a multiplayer that punishes you for other people's destruction-derby tendencies.

I've spent enough time in sim racers to know when a physics engine is actually doing something new, and Turn 10 built something genuinely impressive here. The handling model in this reboot is a clear step up from Forza Motorsport 7 - weight transfer feels honest, tire grip communicates through the controller in a way that maps to what's actually happening on track, and adapting to changing weather, tire wear, and fuel load mid-race keeps every lap interesting rather than rote. If you care about the act of driving more than anything else surrounding it, the on-track experience is close to best-in-class for an accessible sim. That said, everything off the tarmac is messier. The Builder's Cup career runs you through a series of tours - Sport, Sedans, Muscle, and more - each requiring a different car class, which sounds fine until you hit the new progression system. Instead of spending credits on upgrades, you level each car individually through accumulated track time and clean-lap bonuses, unlocking parts along a per-car tree. Some people have taken to calling this the "CaRPG" system. Whether that's a compliment or an insult tells you a lot about your tolerance for it. On top of that, each race series asks you to run practice laps before the event, and skipping them means leaving upgrade points on the table. It is not a fast game to get moving in. On PC specifically, there are friction points worth flagging before you buy. Multiplayer races are capped at 60 fps to maintain parity with Xbox Series X players, which is going to sting if you built a rig to push higher framerates. The PC port also launched with a requirement to restart the game after most graphics settings changes, juddering without VSync, and inconsistent frame delivery on mid-range hardware. Post-launch patches have addressed some of this, but the port has never been as clean as what Playground Games delivers with the Horizon series. The Forza Race Regulations rating system in online multiplayer is the right idea, but enforcement is inconsistent enough that lower-rated lobbies still feel like contact sport. Patience with other players is required. Visually, the argument for PC gets stronger the more hardware you have. Ray-traced global illumination, ultrawide support, DLSS and FSR 2.2 upscaling, and native Dolby Atmos audio mixing give the PC version a ceiling that no console version reaches. On a high-refresh ultrawide with a 4080 or better, this is a genuinely striking game - dynamic time-of-day and real weather effects make familiar circuits feel different session to session, and the audio detail (turbo spool, tire squeal, opponents creeping up on your blind side) is practical, not just cosmetic. With over 500 cars and 30 tracks now including Fujimi Kaido, the content library is substantial, though variety of track types remains circuit-only - no drag strips, no rally stages, nothing sideways. If you came from Forza Horizon expecting the same energy, manage expectations: this is heads-down circuit racing with no open world and a UI that has all the personality of a motorsport briefing document. For wheel-and-pedal players or anyone who wants a simulation that doesn't require an iRacing subscription and a therapist, Forza Motorsport earns its place. Just go in knowing that the PC version still has rough edges, ranked multiplayer is a project in progress, and the car levelling system will either click or irritate you within the first three hours. Fred, Scout Team

Forza Motorsport
Racing

Forza Motorsport

Oct 9, 2023Turn 10Xbox Game Studios
GamerScout Says

The best-feeling circuit racer on PC-and-Xbox right now, let down by a divisive car-levelling system, a rough PC port, and a multiplayer that punishes you for other people's destruction-derby tendencies.

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Screenshots & Media

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About Forza Motorsport

I've spent enough time in sim racers to know when a physics engine is actually doing something new, and Turn 10 built something genuinely impressive here. The handling model in this reboot is a clear step up from Forza Motorsport 7 - weight transfer feels honest, tire grip communicates through the controller in a way that maps to what's actually happening on track, and adapting to changing weather, tire wear, and fuel load mid-race keeps every lap interesting rather than rote. If you care about the act of driving more than anything else surrounding it, the on-track experience is close to best-in-class for an accessible sim. That said, everything off the tarmac is messier. The Builder's Cup career runs you through a series of tours - Sport, Sedans, Muscle, and more - each requiring a different car class, which sounds fine until you hit the new progression system. Instead of spending credits on upgrades, you level each car individually through accumulated track time and clean-lap bonuses, unlocking parts along a per-car tree. Some people have taken to calling this the "CaRPG" system. Whether that's a compliment or an insult tells you a lot about your tolerance for it. On top of that, each race series asks you to run practice laps before the event, and skipping them means leaving upgrade points on the table. It is not a fast game to get moving in. On PC specifically, there are friction points worth flagging before you buy. Multiplayer races are capped at 60 fps to maintain parity with Xbox Series X players, which is going to sting if you built a rig to push higher framerates. The PC port also launched with a requirement to restart the game after most graphics settings changes, juddering without VSync, and inconsistent frame delivery on mid-range hardware. Post-launch patches have addressed some of this, but the port has never been as clean as what Playground Games delivers with the Horizon series. The Forza Race Regulations rating system in online multiplayer is the right idea, but enforcement is inconsistent enough that lower-rated lobbies still feel like contact sport. Patience with other players is required. Visually, the argument for PC gets stronger the more hardware you have. Ray-traced global illumination, ultrawide support, DLSS and FSR 2.2 upscaling, and native Dolby Atmos audio mixing give the PC version a ceiling that no console version reaches. On a high-refresh ultrawide with a 4080 or better, this is a genuinely striking game - dynamic time-of-day and real weather effects make familiar circuits feel different session to session, and the audio detail (turbo spool, tire squeal, opponents creeping up on your blind side) is practical, not just cosmetic. With over 500 cars and 30 tracks now including Fujimi Kaido, the content library is substantial, though variety of track types remains circuit-only - no drag strips, no rally stages, nothing sideways. If you came from Forza Horizon expecting the same energy, manage expectations: this is heads-down circuit racing with no open world and a UI that has all the personality of a motorsport briefing document. For wheel-and-pedal players or anyone who wants a simulation that doesn't require an iRacing subscription and a therapist, Forza Motorsport earns its place. Just go in knowing that the PC version still has rough edges, ranked multiplayer is a project in progress, and the car levelling system will either click or irritate you within the first three hours. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcross-platformachievementscontroller-supporttrading-cardstier:aaaSim RacingCaRPG ProgressionCircuit Racing Only60fps Multiplayer CapWheel SupportDynamic WeatherCross-Platform MultiplayerRay TracingForza Race Regulations

System Requirements

Minimum

OS
Windows 10 version 19041 or higher
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
130 GB available space
Graphics
NVidia GTX 1060 or AMD RX 5500 XT or Intel A380
Processor
Intel i5-8400 or AMD Ryzen 5 1600
Additional Notes
SSD Required

Recommended

OS
Windows 10 version 19041 or higher
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
130 GB available space
Graphics
NVidia RTX 2080 TI or AMD RX 6800 XT or Intel A770
Processor
Intel i5-11600k or AMD Ryzen 5 5600X
Additional Notes
SSD Required

Reviews & Ratings

No ratings available

Game Info

Developer
Turn 10
Publisher
Xbox Game Studios
Release Date
Oct 9, 2023

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