Compare Brawlhalla - All Legends (Current and Future) (DLC) prices across 50+ stores and find the best deal. Developed by Blue Mammoth Games. Published by Ubisoft. Released on 10/17/2017. Available on PC. Genres: Action, Indie, Free To Play.

One-time unlock for every Brawlhalla Legend, past and future. Skip the grind, own the full roster permanently.

Brawlhalla is a free-to-play platform fighter in the vein of Super Smash Bros., built around a rotating cast of fighters called Legends, each with their own weapon loadouts and stat spreads. The base game is genuinely free and fully playable, but Legends are gated behind either a slow earnable currency grind or direct purchase. This DLC is the shortcut: pay once, unlock every Legend that exists at time of purchase and every one added afterward. It is a lifetime roster pass, nothing more, nothing less. On the game itself: Brawlhalla earns its Very Positive rating across a massive review pool for a reason. The combat is snappy, the netcode holds up better than most platform fighters at this price point, and the cross-platform matchmaking means you are rarely waiting for a lobby whether on PC, console, or mobile. The Legend variety is real, not cosmetic. A spear-and-sword fighter like Cassidy plays meaningfully differently from a rocket-lance bruiser like Bodvar or a bow-and-blaster zoner like Orion. With over sixty Legends in the pool, finding a character that matches your preferred playstyle takes experimentation, and that experimentation is exactly what this DLC removes the friction from. What the DLC does not give you: skins, color swaps, taunts, podium animations, or any cosmetic content whatsoever. Brawlhalla monetizes cosmetics separately and aggressively. If you are buying this expecting a complete aesthetic experience, temper those expectations. You are buying mechanical access, not visual polish. That is a meaningful distinction in a game where skin prices climb quickly. The honest case for picking this up is simple. If you have played Brawlhalla casually and hit the wall where you want to try a Legend that is locked, or if you are joining a friend group that already plays seriously, unlocking the full roster removes a real barrier. The inclusion of future Legends is the genuinely good part of the value proposition, Blue Mammoth and Ubisoft have kept a consistent release cadence, so the roster keeps growing and this pass covers all of it. For someone settling in for ranked play or regular sessions, that adds up. For the purely casual player who only ever picks up the game once a month, the grind might be slow but it does eventually work. And if you only care about two or three Legends, buying them individually is almost certainly cheaper. This pass makes the most sense at the intersection of genuine commitment to the game and impatience with unlock systems. Kai, Scout Team

Brawlhalla - All Legends (Current and Future) (DLC)
ActionIndieFree To Play

Brawlhalla - All Legends (Current and Future) (DLC)

Oct 17, 2017Blue Mammoth GamesUbisoft
GamerScout Says

One-time unlock for every Brawlhalla Legend, past and future. Skip the grind, own the full roster permanently.

PC
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About Brawlhalla - All Legends (Current and Future) (DLC)

Brawlhalla is a free-to-play platform fighter in the vein of Super Smash Bros., built around a rotating cast of fighters called Legends, each with their own weapon loadouts and stat spreads. The base game is genuinely free and fully playable, but Legends are gated behind either a slow earnable currency grind or direct purchase. This DLC is the shortcut: pay once, unlock every Legend that exists at time of purchase and every one added afterward. It is a lifetime roster pass, nothing more, nothing less. On the game itself: Brawlhalla earns its Very Positive rating across a massive review pool for a reason. The combat is snappy, the netcode holds up better than most platform fighters at this price point, and the cross-platform matchmaking means you are rarely waiting for a lobby whether on PC, console, or mobile. The Legend variety is real, not cosmetic. A spear-and-sword fighter like Cassidy plays meaningfully differently from a rocket-lance bruiser like Bodvar or a bow-and-blaster zoner like Orion. With over sixty Legends in the pool, finding a character that matches your preferred playstyle takes experimentation, and that experimentation is exactly what this DLC removes the friction from. What the DLC does not give you: skins, color swaps, taunts, podium animations, or any cosmetic content whatsoever. Brawlhalla monetizes cosmetics separately and aggressively. If you are buying this expecting a complete aesthetic experience, temper those expectations. You are buying mechanical access, not visual polish. That is a meaningful distinction in a game where skin prices climb quickly. The honest case for picking this up is simple. If you have played Brawlhalla casually and hit the wall where you want to try a Legend that is locked, or if you are joining a friend group that already plays seriously, unlocking the full roster removes a real barrier. The inclusion of future Legends is the genuinely good part of the value proposition, Blue Mammoth and Ubisoft have kept a consistent release cadence, so the roster keeps growing and this pass covers all of it. For someone settling in for ranked play or regular sessions, that adds up. For the purely casual player who only ever picks up the game once a month, the grind might be slow but it does eventually work. And if you only care about two or three Legends, buying them individually is almost certainly cheaper. This pass makes the most sense at the intersection of genuine commitment to the game and impatience with unlock systems. Kai, Scout Team

Tags

uplayPlatform FighterRoster UnlockCross-Platform PlayRanked PvPLive ServiceDLC PassWeapon-Based Combat

System Requirements

System requirements for Brawlhalla - All Legends (Current and Future) (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
80%(405,900)

Game Info

Developer
Blue Mammoth Games
Publisher
Ubisoft
Release Date
Oct 17, 2017

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