Compare Blasphemous - Digital Comic (DLC) prices across 50+ stores and find the best deal. Developed by The Game Kitchen. Published by Team17 Digital Ltd. Released on 9/10/2019. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 77/100.

A brutal action-platformer drowning in Catholic guilt and gorgeous pixel gore. Cvstodia is one of the most oppressive, beautiful worlds in recent indie memory.

Blasphemous drops you into Cvstodia, a land cursed by something called The Miracle, a divine force that has twisted devotion into grotesque punishment. You play The Penitent One, a silent figure in a towering helmet, working through a world that feels less like a video game setting and more like a fever dream painted on the walls of a ruined cathedral. The Game Kitchen, a small Spanish studio, built something here that carries genuine weight, not just aesthetic weight but thematic weight. Every enemy design, every environmental detail, every scrap of lore text feels like it came from the same obsessive vision. The combat is methodical and punishing in the right ways. Your main tool is Mea Culpa, a sword whose upgrade path ties directly into found items called Mea Culpa Hearts. You build a Fervour meter through hits and use it to cast Prayers, ranged or area attacks with distinctly religious iconography. Rosary Bead slots let you equip passive bonuses, and Relics unlock traversal options that open up earlier areas in proper Metroidvania fashion. The execution system, brutal finishing animations triggered on staggered enemies, is genuinely startling the first few times. It earns its gore because the world earns its grimness. Where Blasphemous really holds together is in its map design and its willingness to be strange. Boss encounters are memorable not just for their difficulty but for their imagery, a woman fused to a church tower, a giant submerged figure, enemies that feel like they crawled out of Goya paintings. The pixel art is extraordinary, the kind of sprite work where you stop mid-fight to look at the background. Carlos Viola's soundtrack matches it perfectly, mixing flamenco guitar tones with choral dread in a way that feels completely singular. This is one of those rare games where the soundscape is doing half the storytelling. The slow opening is real and worth acknowledging. The first hour can feel opaque, the lore delivery is fragmented (intentionally so), and some platforming sections in the mid-game outstay their welcome. The hitboxes on a handful of environmental hazards are less forgiving than they should be, and the map can feel labyrinthine in a frustrating rather than rewarding way before certain Relics arrive. These are genuine friction points, not dealbreakers, but players who need momentum and clear direction in their first ninety minutes may bounce off hard. This listing is technically for the Digital Comic DLC, a companion piece that expands the lore visually. If you are approaching Blasphemous for the first time, understand that the base game is a complete, handcrafted experience with a strong sense of its own ending. The comic is a supplement for people already invested in Cvstodia's history. As a standalone purchase it makes less sense. As part of a broader appreciation for what The Game Kitchen built here, it is a respectful addition from a studio that clearly cared about every corner of its world. Kai, Scout Team

Blasphemous - Digital Comic (DLC)
ActionAdventureIndie

Blasphemous - Digital Comic (DLC)

Sep 10, 2019The Game KitchenTeam17 Digital Ltd
GamerScout Says

A brutal action-platformer drowning in Catholic guilt and gorgeous pixel gore. Cvstodia is one of the most oppressive, beautiful worlds in recent indie memory.

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About Blasphemous - Digital Comic (DLC)

Blasphemous drops you into Cvstodia, a land cursed by something called The Miracle, a divine force that has twisted devotion into grotesque punishment. You play The Penitent One, a silent figure in a towering helmet, working through a world that feels less like a video game setting and more like a fever dream painted on the walls of a ruined cathedral. The Game Kitchen, a small Spanish studio, built something here that carries genuine weight, not just aesthetic weight but thematic weight. Every enemy design, every environmental detail, every scrap of lore text feels like it came from the same obsessive vision. The combat is methodical and punishing in the right ways. Your main tool is Mea Culpa, a sword whose upgrade path ties directly into found items called Mea Culpa Hearts. You build a Fervour meter through hits and use it to cast Prayers, ranged or area attacks with distinctly religious iconography. Rosary Bead slots let you equip passive bonuses, and Relics unlock traversal options that open up earlier areas in proper Metroidvania fashion. The execution system, brutal finishing animations triggered on staggered enemies, is genuinely startling the first few times. It earns its gore because the world earns its grimness. Where Blasphemous really holds together is in its map design and its willingness to be strange. Boss encounters are memorable not just for their difficulty but for their imagery, a woman fused to a church tower, a giant submerged figure, enemies that feel like they crawled out of Goya paintings. The pixel art is extraordinary, the kind of sprite work where you stop mid-fight to look at the background. Carlos Viola's soundtrack matches it perfectly, mixing flamenco guitar tones with choral dread in a way that feels completely singular. This is one of those rare games where the soundscape is doing half the storytelling. The slow opening is real and worth acknowledging. The first hour can feel opaque, the lore delivery is fragmented (intentionally so), and some platforming sections in the mid-game outstay their welcome. The hitboxes on a handful of environmental hazards are less forgiving than they should be, and the map can feel labyrinthine in a frustrating rather than rewarding way before certain Relics arrive. These are genuine friction points, not dealbreakers, but players who need momentum and clear direction in their first ninety minutes may bounce off hard. This listing is technically for the Digital Comic DLC, a companion piece that expands the lore visually. If you are approaching Blasphemous for the first time, understand that the base game is a complete, handcrafted experience with a strong sense of its own ending. The comic is a supplement for people already invested in Cvstodia's history. As a standalone purchase it makes less sense. As part of a broader appreciation for what The Game Kitchen built here, it is a respectful addition from a studio that clearly cared about every corner of its world. Kai, Scout Team

Tags

steamDark Religious ThemesPixel ArtMetroidvaniaLore-RichBrutal CombatAtmospheric SoundtrackExecution SystemSpanish Indie

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
90%(63,431)

Game Info

Developer
The Game Kitchen
Publisher
Team17 Digital Ltd
Release Date
Sep 10, 2019

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