Compare Battlefield 4 - Premium Pack (DLC) prices across 50+ stores and find the best deal. Developed by DICE. Published by Electronic Arts. Released on 6/11/2020. Available on PC, Xbox. Genres: Action.

Five DLC packs, 20 extra maps, and years of post-launch fixes rolled into one bundle for the multiplayer shooter that finally became what it promised at launch.

Battlefield 4 Premium Pack is the all-in-one DLC bundle that covers every expansion DICE released for BF4: China Rising, Second Assault, Naval Strike, Dragon's Pass, and Final Stand. That is 20 additional multiplayer maps, extra weapons, vehicles, and assignments stacked on top of an already substantial base game. If you are buying into BF4 in the current era, this is the only way to get it, and honestly that is fine because the base map pool alone would feel thin by now. Let's talk about what BF4 actually does well in 2024. The 64-player Conquest mode on maps like Golmud Railway or Paracel Storm still produces the kind of emergent chaos that most modern shooters fake with scripted events. The Levolution system, where a skyscraper collapses mid-match on Shanghai or a storm rolls in and kills visibility on Paracel, holds up better than it has any right to. Destruction is still class-leading. Blowing a wall out to reposition, or sniping through a building facade that did not exist five minutes ago, is baked into the tactical rhythm in a way that feels earned rather than cosmetic. The Premium maps extend that variety significantly. Naval Strike adds carrier assault and some of the best water vehicle combat in the series. Dragon's Pass brings mountain warfare and close-quarters infantry fights that break the large-scale monotony. The weapon sandbox is dense. Four classes - Assault, Engineer, Support, Scout - each have deep unlock trees across primaries, secondaries, gadgets, and attachments. TTK sits in a middle zone: not the punishing one-tap headshot territory of older Counter-Strike, not the spongy survivability of later BF titles. At range you need to manage bullet drop and velocity, which rewards practice without demanding inhuman precision. Movement is slower and more deliberate than arena shooters. If you are coming off something like Valorant or Apex expecting instant strafe speed, there is an adjustment period. BF4 asks you to use cover, vehicles, and teammates rather than pure mechanical output. The elephant in the room: BF4 launched broken. Rubber-banding, crashes, desynced hit registration. That period is well behind it now. Years of patching turned it into one of the more stable large-scale shooters on PC. The Battlelog browser launcher is gone, replaced by a more standard client flow. Community servers through the Battlefield master server browser keep the map rotations varied, and the BF4 playerbase has a stubborn loyalty to it, so finding a full 64-player server at peak hours is still realistic. Off-peak hours thin out, and some Premium map rotations are harder to find populated than others, which is worth knowing before you expect Naval Strike servers at 2am. Is there a ranked ladder with meaningful progression past a certain skill floor? Not really in the competitive sense. There is no structured ranked queue. The progression system is unlock-based, not ELO-driven. For some players that is a feature, not a bug. You grind weapons and attachments rather than a rank badge. If you want a sweat ladder with MMR, BF4 is not that game. If you want a large-scale combined-arms sandbox with enough map variety to stay interesting across hundreds of hours, the Premium Pack represents serious content value. One note on specs and settings: BF4 is old enough that it runs well on modern hardware at high framerates. Getting above 120fps on a mid-tier GPU is realistic, which matters on a high-refresh monitor. Mouse responsiveness feels good with raw input, and the field of view slider goes wide enough that it does not feel artificially constrained. Nothing here requires a top-end peripheral setup to compete. Fred, Scout Team

Battlefield 4 - Premium Pack (DLC)
Action

Battlefield 4 - Premium Pack (DLC)

Jun 11, 2020DICEElectronic Arts
GamerScout Says

Five DLC packs, 20 extra maps, and years of post-launch fixes rolled into one bundle for the multiplayer shooter that finally became what it promised at launch.

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About Battlefield 4 - Premium Pack (DLC)

Battlefield 4 Premium Pack is the all-in-one DLC bundle that covers every expansion DICE released for BF4: China Rising, Second Assault, Naval Strike, Dragon's Pass, and Final Stand. That is 20 additional multiplayer maps, extra weapons, vehicles, and assignments stacked on top of an already substantial base game. If you are buying into BF4 in the current era, this is the only way to get it, and honestly that is fine because the base map pool alone would feel thin by now. Let's talk about what BF4 actually does well in 2024. The 64-player Conquest mode on maps like Golmud Railway or Paracel Storm still produces the kind of emergent chaos that most modern shooters fake with scripted events. The Levolution system, where a skyscraper collapses mid-match on Shanghai or a storm rolls in and kills visibility on Paracel, holds up better than it has any right to. Destruction is still class-leading. Blowing a wall out to reposition, or sniping through a building facade that did not exist five minutes ago, is baked into the tactical rhythm in a way that feels earned rather than cosmetic. The Premium maps extend that variety significantly. Naval Strike adds carrier assault and some of the best water vehicle combat in the series. Dragon's Pass brings mountain warfare and close-quarters infantry fights that break the large-scale monotony. The weapon sandbox is dense. Four classes - Assault, Engineer, Support, Scout - each have deep unlock trees across primaries, secondaries, gadgets, and attachments. TTK sits in a middle zone: not the punishing one-tap headshot territory of older Counter-Strike, not the spongy survivability of later BF titles. At range you need to manage bullet drop and velocity, which rewards practice without demanding inhuman precision. Movement is slower and more deliberate than arena shooters. If you are coming off something like Valorant or Apex expecting instant strafe speed, there is an adjustment period. BF4 asks you to use cover, vehicles, and teammates rather than pure mechanical output. The elephant in the room: BF4 launched broken. Rubber-banding, crashes, desynced hit registration. That period is well behind it now. Years of patching turned it into one of the more stable large-scale shooters on PC. The Battlelog browser launcher is gone, replaced by a more standard client flow. Community servers through the Battlefield master server browser keep the map rotations varied, and the BF4 playerbase has a stubborn loyalty to it, so finding a full 64-player server at peak hours is still realistic. Off-peak hours thin out, and some Premium map rotations are harder to find populated than others, which is worth knowing before you expect Naval Strike servers at 2am. Is there a ranked ladder with meaningful progression past a certain skill floor? Not really in the competitive sense. There is no structured ranked queue. The progression system is unlock-based, not ELO-driven. For some players that is a feature, not a bug. You grind weapons and attachments rather than a rank badge. If you want a sweat ladder with MMR, BF4 is not that game. If you want a large-scale combined-arms sandbox with enough map variety to stay interesting across hundreds of hours, the Premium Pack represents serious content value. One note on specs and settings: BF4 is old enough that it runs well on modern hardware at high framerates. Getting above 120fps on a mid-tier GPU is realistic, which matters on a high-refresh monitor. Mouse responsiveness feels good with raw input, and the field of view slider goes wide enough that it does not feel artificially constrained. Nothing here requires a top-end peripheral setup to compete. Fred, Scout Team

Tags

Single-playerMulti-playerPvPOnline PvPSteam AchievementsFull controller supportSteam Trading CardsHDR availableLarge-Scale MultiplayerCombined ArmsClass-BasedDestruction PhysicsCommunity ServersVehicle CombatUnlock ProgressionHigh Player Count

System Requirements

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Reviews & Ratings

Steam
85%(79,682)

Game Info

Developer
DICE
Publisher
Electronic Arts
Release Date
Jun 11, 2020

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