Compare Assassin's Creed Shadows Claws of Awaji (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine. Released on 9/16/2025. Available on PC. Genres: Action, Adventure, RPG.

The paid conclusion to AC Shadows' cliffhanger ending: a new island, a bo staff, and Naoe chasing her mother through feudal Japan's most atmospheric region yet. Bring your endgame save.

Let's get the awkward part out of the way first. Claws of Awaji is, functionally, the real ending of Assassin's Creed Shadows sold as a separate purchase. The base game left Naoe's arc genuinely unfinished: her mother Tsuyu possibly still alive, the final regalia unrecovered, the Templar threat unresolved. This DLC flies that flag proudly, which means the question of whether it's worth picking up is inseparable from how much unfinished narrative business bothers you when it lives behind a paywall. Once you accept that framing, Awaji itself is a legitimately excellent playground. The island is split across four distinct zones: Sumoto, Eshima Coast, Fukura Bay, and Yura, and the verticality and landscape variety make it feel bigger than its footprint suggests. Sweeping mists, ancient woods, rocky coastlines, and spooky ruins combine to produce what many reviewers consider the single best-looking environment in the entire game. The main threat comes from the Sanzoku Ippa clan, whose three taisho generals each control the island differently: one fortifies key bases with warriors, one floods the area with trip-wire poison traps, and a spy general actually reacts to your scouting, sending reinforcements to wherever you scout next. That last touch is genuinely smart design. It makes the world feel reactive in a way the base game rarely managed. The combat standout is Naoe's new weapon, the bo staff. Earned during the story quest "Prison Break" and properly introduced in "Way of the Bo", it runs on a three-stance system: low stance for sweeping trips that leave enemies vulnerable, neutral for standard strikes, and high stance for fast jabbing attacks that can interrupt incoming hits. It demands more active stance-switching than the katana or kusarigama, but the payoff is a crowd-control tool that feels distinct and satisfying to master. Yasuke gets new katana and teppo skill upgrades too, though he remains a backseat passenger narratively, which continues to be a sore point. The expansion also extends the level cap and introduces new legendary gear sets tied to castle clears and story completions. On the story side, the results are mixed in ways that are hard to separate from the base game's original sins. The Naoe-Tsuyu reunion, which the main game dangled for fifty-plus hours, lands with less emotional weight than it should: the cutscenes feel stilted, the dialogue flat. The central structure of hunting three taisho before confronting the main villain, Lady Yukari, is serviceable but familiar. Some boss fights tip into damage-sponge territory, which is a recurring AC Shadows rhythm problem that Awaji mostly replicates. The genuine highlight is the shinobi boss encounter: a swamp arena full of decoys and poison traps where you identify the real target by voice, a fight inventive enough that reviewers across the board flagged it as one of the best stealth-focused moments in franchise history, even if it stumbles slightly on execution. For players who finished Shadows and want closure, Awaji delivers enough: a beautiful new map, one genuinely clever new weapon system, reactive general mechanics, and a story that at least ties its loose ends into a knot, if not a bow. For anyone hoping the DLC would deepen Yasuke's arc or deliver the emotionally resonant mother-daughter payoff that Naoe's whole journey was building toward, the honest answer is that this expansion gets you part of the way there and no further. It is more Shadows, made with care, but not the transformative chapter it could have been. Monika, Scout Team

Assassin's Creed Shadows Claws of Awaji (DLC)
ActionAdventureRPG

Assassin's Creed Shadows Claws of Awaji (DLC)

Sep 16, 2025Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft UkraineUnknown
GamerScout Says

The paid conclusion to AC Shadows' cliffhanger ending: a new island, a bo staff, and Naoe chasing her mother through feudal Japan's most atmospheric region yet. Bring your endgame save.

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About Assassin's Creed Shadows Claws of Awaji (DLC)

Let's get the awkward part out of the way first. Claws of Awaji is, functionally, the real ending of Assassin's Creed Shadows sold as a separate purchase. The base game left Naoe's arc genuinely unfinished: her mother Tsuyu possibly still alive, the final regalia unrecovered, the Templar threat unresolved. This DLC flies that flag proudly, which means the question of whether it's worth picking up is inseparable from how much unfinished narrative business bothers you when it lives behind a paywall. Once you accept that framing, Awaji itself is a legitimately excellent playground. The island is split across four distinct zones: Sumoto, Eshima Coast, Fukura Bay, and Yura, and the verticality and landscape variety make it feel bigger than its footprint suggests. Sweeping mists, ancient woods, rocky coastlines, and spooky ruins combine to produce what many reviewers consider the single best-looking environment in the entire game. The main threat comes from the Sanzoku Ippa clan, whose three taisho generals each control the island differently: one fortifies key bases with warriors, one floods the area with trip-wire poison traps, and a spy general actually reacts to your scouting, sending reinforcements to wherever you scout next. That last touch is genuinely smart design. It makes the world feel reactive in a way the base game rarely managed. The combat standout is Naoe's new weapon, the bo staff. Earned during the story quest "Prison Break" and properly introduced in "Way of the Bo", it runs on a three-stance system: low stance for sweeping trips that leave enemies vulnerable, neutral for standard strikes, and high stance for fast jabbing attacks that can interrupt incoming hits. It demands more active stance-switching than the katana or kusarigama, but the payoff is a crowd-control tool that feels distinct and satisfying to master. Yasuke gets new katana and teppo skill upgrades too, though he remains a backseat passenger narratively, which continues to be a sore point. The expansion also extends the level cap and introduces new legendary gear sets tied to castle clears and story completions. On the story side, the results are mixed in ways that are hard to separate from the base game's original sins. The Naoe-Tsuyu reunion, which the main game dangled for fifty-plus hours, lands with less emotional weight than it should: the cutscenes feel stilted, the dialogue flat. The central structure of hunting three taisho before confronting the main villain, Lady Yukari, is serviceable but familiar. Some boss fights tip into damage-sponge territory, which is a recurring AC Shadows rhythm problem that Awaji mostly replicates. The genuine highlight is the shinobi boss encounter: a swamp arena full of decoys and poison traps where you identify the real target by voice, a fight inventive enough that reviewers across the board flagged it as one of the best stealth-focused moments in franchise history, even if it stumbles slightly on execution. For players who finished Shadows and want closure, Awaji delivers enough: a beautiful new map, one genuinely clever new weapon system, reactive general mechanics, and a story that at least ties its loose ends into a knot, if not a bow. For anyone hoping the DLC would deepen Yasuke's arc or deliver the emotionally resonant mother-daughter payoff that Naoe's whole journey was building toward, the honest answer is that this expansion gets you part of the way there and no further. It is more Shadows, made with care, but not the transformative chapter it could have been. Monika, Scout Team

Tags

uplayStory ExpansionPost-Game ContentReactive WorldBo Staff CombatStance SystemStealth Boss FightNew Game RegionFeudal Japan

System Requirements

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Game Info

Developer
Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine
Publisher
Unknown
Release Date
Sep 16, 2025

Features

Single-playerDownloadable ContentSteam AchievementsCaptions availableIn-App PurchasesPartial Controller Support

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