Compare Anno 1800 Season 1 Pass (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft Mainz. Published by Ubisoft. Released on 4/16/2019. Available on PC. Genres: Simulation, Strategy.

Two full new regions plus a botanical side-system: Season 1 is the expansion pass that rewards Anno veterans and teaches newcomers that more map really does mean more fun.

I've logged enough Anno 1800 hours to know that the base game already has one of the tightest production-chain loops in the city-builder genre, so my bar for DLC is simple: does it add decisions, or does it just add decorations? Season 1 Pass answers that question differently for each of its three pieces, and you need to know the split before you buy. Sunken Treasures is the headline act. It opens Cape Trelawney, a second Old World region built around a massive continental island called Crown Falls, unlocked once your Artisan population hits 700. The real mechanical hook is Old Nate's salvager ship - a diving-bell-equipped vessel that pulls scrap and tradeable goods from the seafloor and feeds a crafting loop for items that buff your cities and fleets. That is genuine new decision-space: managing a salvage operation on top of your usual supply chains forces route planning and island-priority calls that feel native to Anno rather than bolted on. The Cape Trelawney map is also large enough to support a proper city, so late-game players who have maxed out Old World real estate finally have room to breathe. The Passage is the second region DLC and arguably the most demanding piece of content in the entire Season 1 bundle. The Arctic introduces two new population tiers - Explorers and Technicians - along with a heating mechanic that makes every production building and every resident a liability in cold temperatures. Heating networks, gas-fired power plants (no railway connection required, which is a genuinely clever design choice), and the Airship Hangar monument are all woven into new production chains that pull Arctic-exclusive resources like gold ore, furs, and gas back into your Old World economy. The complexity spike is real: the Arctic is not a region to enable on your first playthrough, but for anyone comfortable with mid-game logistics, it reshapes the late-game in a satisfying direction. Botanica is the weakest of the three, and the community consensus matches my read. It layers a modular Botanical Garden system - 59 plant types, greenhouse module, ornament paths - alongside a Music Pavilion onto the existing city-attractiveness framework. It is not without charm, and completionist city-builders will appreciate the visual depth, but it adds almost no new supply-chain weight. Think of it as a cosmetic upgrade with light progression hooks rather than a proper gameplay expansion. Worth having as part of the bundle, not worth paying individually for. One practical note for newer players: all three DLCs are opt-in at game start. You can toggle them individually, which means a fresh player can run a clean base-game session first and layer in Sunken Treasures once comfortable, then tackle the Arctic when the supply-chain management feels second nature. That design respect for pacing is Anno 1800 at its best, and it makes the Season 1 Pass accessible even if you are still learning the production tiers. Diego, Scout Team

Anno 1800 Season 1 Pass (DLC)
SimulationStrategy

Anno 1800 Season 1 Pass (DLC)

Apr 16, 2019Ubisoft MainzUbisoft
GamerScout Says

Two full new regions plus a botanical side-system: Season 1 is the expansion pass that rewards Anno veterans and teaches newcomers that more map really does mean more fun.

PC
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About Anno 1800 Season 1 Pass (DLC)

I've logged enough Anno 1800 hours to know that the base game already has one of the tightest production-chain loops in the city-builder genre, so my bar for DLC is simple: does it add decisions, or does it just add decorations? Season 1 Pass answers that question differently for each of its three pieces, and you need to know the split before you buy. Sunken Treasures is the headline act. It opens Cape Trelawney, a second Old World region built around a massive continental island called Crown Falls, unlocked once your Artisan population hits 700. The real mechanical hook is Old Nate's salvager ship - a diving-bell-equipped vessel that pulls scrap and tradeable goods from the seafloor and feeds a crafting loop for items that buff your cities and fleets. That is genuine new decision-space: managing a salvage operation on top of your usual supply chains forces route planning and island-priority calls that feel native to Anno rather than bolted on. The Cape Trelawney map is also large enough to support a proper city, so late-game players who have maxed out Old World real estate finally have room to breathe. The Passage is the second region DLC and arguably the most demanding piece of content in the entire Season 1 bundle. The Arctic introduces two new population tiers - Explorers and Technicians - along with a heating mechanic that makes every production building and every resident a liability in cold temperatures. Heating networks, gas-fired power plants (no railway connection required, which is a genuinely clever design choice), and the Airship Hangar monument are all woven into new production chains that pull Arctic-exclusive resources like gold ore, furs, and gas back into your Old World economy. The complexity spike is real: the Arctic is not a region to enable on your first playthrough, but for anyone comfortable with mid-game logistics, it reshapes the late-game in a satisfying direction. Botanica is the weakest of the three, and the community consensus matches my read. It layers a modular Botanical Garden system - 59 plant types, greenhouse module, ornament paths - alongside a Music Pavilion onto the existing city-attractiveness framework. It is not without charm, and completionist city-builders will appreciate the visual depth, but it adds almost no new supply-chain weight. Think of it as a cosmetic upgrade with light progression hooks rather than a proper gameplay expansion. Worth having as part of the bundle, not worth paying individually for. One practical note for newer players: all three DLCs are opt-in at game start. You can toggle them individually, which means a fresh player can run a clean base-game session first and layer in Sunken Treasures once comfortable, then tackle the Arctic when the supply-chain management feels second nature. That design respect for pacing is Anno 1800 at its best, and it makes the Season 1 Pass accessible even if you are still learning the production tiers. Diego, Scout Team

Tags

uplayNew RegionProduction ChainsCity BeautificationSalvage MechanicArctic SurvivalAirship TransportLate-Game DepthOpt-In DLC

System Requirements

Minimum

OS *
Windows 8.1 or Windows 10(64-bit versions only)
Memory
8 GB RAM
DirectX
Version 11
Storage
60 GB available space
Graphics
NVIDIA GeForce 670 GTX or AMD Radeon R9 285 (2 GB of VRAM, Shader Model 5.0)
Processor
Intel i5 3470, AMD FX 6350

Recommended

OS *
Windows 8.1 or Windows 10(64-bit versions only)
Memory
8 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
NVIDIA GeForce 970 GTX or AMD Radeon RX 480 (4 GB of VRAM, Shader Model 5.1)
Processor
Intel i5 4690k, AMD Ryzen 5 1400

Reviews & Ratings

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Game Info

Developer
Ubisoft Mainz
Publisher
Ubisoft
Release Date
Apr 16, 2019

Features

Single-playerMulti-playerPvPOnline PvPDownloadable Content

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