Accel World vs. Sword Art Online (Deluxe Edition)
An anime crossover JRPG that smashes Sword Art Online and Accel World together in a shared virtual-world setting. Fan service is the point, and it mostly delivers on that narrow promise.
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About Accel World vs. Sword Art Online (Deluxe Edition)
Accel World vs. Sword Art Online is exactly what it sounds like: a crossover title that pulls characters from two Ritsuko Kawahara anime properties into a shared digital battleground and asks fans to simply enjoy the reunion. If you have no attachment to either series, you will find a fairly thin action-RPG underneath all the familiar faces. If you do care about Kirito, Asuna, Kuroyukihime, and the rest of the cast, there is enough here to keep you entertained for a weekend or two, even if the narrative rarely rises above extended fan fiction. The gameplay is a third-person action-RPG where you build a small party and chain attacks across floating, vertically layered arenas. The Deluxe Edition bundles in both the base game and a separate story chapter following the girls of the cast, effectively doubling the playable roster and adding several hours of content. Combat has a reasonable amount of depth on paper: each character has distinct skill trees, weapon affinities, and aerial movement options that let you chain combos across multiple floors of a dungeon. In practice, though, the enemy variety runs thin quickly and you will repeat the same loop of stun, burst, repeat against slightly spongier versions of earlier enemies as the level count climbs. The XP curve in the later chapters starts to feel padded in that way that makes you glance at the clock more often than you should. The writing is serviceable fan fiction tier, which is both a compliment and a criticism. It will not make you reconsider your life choices the way Disco Elysium does, but it does hit the expected emotional beats for fans who have invested time in the source material. The crossover premise is handled with enough internal logic to avoid feeling completely arbitrary, and a few character interactions land genuinely well. Side quests, however, are mostly fetch and kill assignments that exist to inflate runtime rather than expand the lore. If you care about worldbuilding depth, the story chapters are where to focus your time, and most of the filler quests can be skipped without missing anything meaningful. Multiplayer exists and adds a co-op dimension to the dungeon runs, which is the most interesting thing the game does outside of the story. Playing through content with a friend smooths over a lot of the repetition and makes the combat feel livelier. Solo players will still find a functional experience, but the design clearly assumes you either love the IP enough to push through alone or have a co-op partner to keep energy levels up. Build variety holds up reasonably well in the mid-game, with enough character unlock options to support a second playthrough focused on a different party composition. At the end of the day this is a product designed for a specific audience and it knows it. Fans of both anime who want to see their favourite characters share screen time in an interactive setting will find enough here to justify their time. Anyone else will likely bounce off the thin premise and repetitive dungeon structure within a few hours. Steam reviews sit at mixed, and that is an honest read: the game succeeds at what it sets out to do for a narrow slice of players, and falls short for everyone outside that group. Monika, Scout Team
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Game Info
- Developer
- ARTDINK CORPORATION
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Sep 12, 2017