Compara los precios de Zero G Arena en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jonathan Wood. Publicado por Jonathan Wood. Lanzado el 8/8/2018. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Movement is the meta here, and if you can master magnet boots, grapple swings, wall-jumps, and a momentum-conserving float all at once, this solo-dev arena shooter will surprise you with its ceiling.

My first few minutes in Zero G Arena felt like someone had cut the floor out of Quake and handed me a grappling hook to deal with it. You toggle your magnet boots on and off mid-fight, your momentum carries between grounded and floating states, and if you build enough speed before you jump, you can slingshot across the whole arena in a direction nobody expects. That movement system is the entire thesis of the game, and it holds up better than you might guess from the price tag. The third-person perspective is not a gimmick. It opens up firing angles that a first-person view couldn't handle: your character's arm can swing backward to shoot behind you while your body faces the other way. That kind of mechanical polish, in a solo-dev passion project, is genuinely disarming. The five pickupable firearms are workmanlike but functional, and the speed-scaling melee kick rewards any player willing to build momentum before engaging. There is also a grapple-beam damage pickup that briefly turns your traversal tool into a contact weapon, which creates some very chaotic priority decisions mid-swing. Weapon variety is not the draw here, movement mastery is, and that distinction matters. Mode selection covers the expected bases: Free-for-All, Team Deathmatch, King of the Hill. The original modes are where the concept earns its keep. Capture-the-Sphere replaces the flag with a large floating object that both teams must grapple-drag toward their goal, which makes every engagement a physics negotiation. Spaceball removes lethal weapons entirely and hands everyone a Force Cannon to punt a ball around the arena. Neither mode would survive in a game with 50,000 concurrent players, but in a small private lobby they are genuinely good. Here is the honest part, and it is a hard wall for a multiplayer-first reviewer: the public player pool is essentially empty. Organic matchmaking is not happening. The developer has said as much directly on the Steam page, which I respect for its honesty but it still stings. What saves the game from being uninstall-worthy is a bot roster with multiple difficulty tiers that reviewers have called surprisingly solid, plus cross-platform private server support and a Discord for arranging matches. If you have two or three friends who will commit to scheduled sessions, the infrastructure is there. If you are going in cold expecting a lobby to fill, adjust expectations sharply. The skill ceiling is real. Early time spent in the game feels awkward: too much colliding with walls, grapple momentum going the wrong direction, getting kicked by someone who built up more speed in the last three seconds than you did in the whole round. But the same reviewers who note the rough learning curve also note it clicks, and once it does the movement expression feels earned in a way that scripted movement abilities never do. For a solo-dev indie, the netcode has been reported as functional during actual sessions, which is the baseline minimum I ask for. Fred, Scout Team

Zero G Arena

Zero G Arena

8 ago 2018Jonathan Wood
GamerScout opina

Movement is the meta here, and if you can master magnet boots, grapple swings, wall-jumps, and a momentum-conserving float all at once, this solo-dev arena shooter will surprise you with its ceiling.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.3826 Jun 2026
Keyshops
€0.37€0.40€0.42€0.455 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Zero G Arena

My first few minutes in Zero G Arena felt like someone had cut the floor out of Quake and handed me a grappling hook to deal with it. You toggle your magnet boots on and off mid-fight, your momentum carries between grounded and floating states, and if you build enough speed before you jump, you can slingshot across the whole arena in a direction nobody expects. That movement system is the entire thesis of the game, and it holds up better than you might guess from the price tag. The third-person perspective is not a gimmick. It opens up firing angles that a first-person view couldn't handle: your character's arm can swing backward to shoot behind you while your body faces the other way. That kind of mechanical polish, in a solo-dev passion project, is genuinely disarming. The five pickupable firearms are workmanlike but functional, and the speed-scaling melee kick rewards any player willing to build momentum before engaging. There is also a grapple-beam damage pickup that briefly turns your traversal tool into a contact weapon, which creates some very chaotic priority decisions mid-swing. Weapon variety is not the draw here, movement mastery is, and that distinction matters. Mode selection covers the expected bases: Free-for-All, Team Deathmatch, King of the Hill. The original modes are where the concept earns its keep. Capture-the-Sphere replaces the flag with a large floating object that both teams must grapple-drag toward their goal, which makes every engagement a physics negotiation. Spaceball removes lethal weapons entirely and hands everyone a Force Cannon to punt a ball around the arena. Neither mode would survive in a game with 50,000 concurrent players, but in a small private lobby they are genuinely good. Here is the honest part, and it is a hard wall for a multiplayer-first reviewer: the public player pool is essentially empty. Organic matchmaking is not happening. The developer has said as much directly on the Steam page, which I respect for its honesty but it still stings. What saves the game from being uninstall-worthy is a bot roster with multiple difficulty tiers that reviewers have called surprisingly solid, plus cross-platform private server support and a Discord for arranging matches. If you have two or three friends who will commit to scheduled sessions, the infrastructure is there. If you are going in cold expecting a lobby to fill, adjust expectations sharply. The skill ceiling is real. Early time spent in the game feels awkward: too much colliding with walls, grapple momentum going the wrong direction, getting kicked by someone who built up more speed in the last three seconds than you did in the whole round. But the same reviewers who note the rough learning curve also note it clicks, and once it does the movement expression feels earned in a way that scripted movement abilities never do. For a solo-dev indie, the netcode has been reported as functional during actual sessions, which is the baseline minimum I ask for.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcross-platformachievementsworkshoptier:sub-5Zero-Gravity MovementGrapple TechMomentum-Based CombatSpeed-Scaling MeleeThird-Person ShooterBot SupportLAN-FriendlyPrivate ServerSkill-Ceiling HighPhysics-Driven

Requisitos del sistema

Mínimos

OS
Windows 7 or later (64 bit only)
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
Radeon HD6670
Processor
i3-2120

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Zero G Arena.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Jonathan Wood
Distribuidora
Jonathan Wood
Fecha de lanzamiento
8 ago 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Zero G Arena →

Preguntas frecuentes sobre Zero G Arena

¿Cuánto cuesta Zero G Arena?

El precio de Zero G Arena cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Zero G Arena más barato?

Compara los precios de Zero G Arena en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Zero G Arena?

Zero G Arena está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Zero G Arena?

Zero G Arena se lanzó el 8 de agosto de 2018.

¿Quién desarrolló Zero G Arena?

Zero G Arena fue desarrollado por Jonathan Wood.