WARSAW es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por Pixelated Milk. Publicado por gaming company. Lanzado el 2/10/2019. Disponible en PC. Géneros: Indie, RPG, Free To Play. Puntuación Metacritic: 68/100.

Turn-based tactical RPG set during the 1944 Warsaw Uprising. Grim, punishing, and historically grounded, if uneven in execution.

WARSAW is a turn-based tactical RPG developed by Pixelated Milk, set during one of WWII's most brutal and underrepresented chapters: the 1944 Warsaw Uprising, in which Polish resistance fighters held out against Nazi occupation for 63 days. That premise alone earns serious points for ambition. You command a small cell of rebels, managing their morale, supplies, and survival across a series of squad-level combat encounters. The historical framing is genuinely sobering, this is not a power fantasy, and the game makes sure you feel that. The combat system draws obvious comparisons to Darkest Dungeon: positional mechanics matter, character abilities are tied to their place in the marching order, and permadeath looms over every skirmish. Each fighter belongs to one of several archetypes, saboteurs, medics, scouts, and frontline brawlers among them, and building a functional squad requires thought about ability synergies rather than just raw stats. When it clicks, a well-timed suppression-into-flanking combo feels genuinely satisfying. The problem is that the mechanical depth never quite reaches the complexity it hints at. By the midgame, optimal strategies become repetitive, and the enemy variety does not do enough to break that rhythm. Fans of deep build theorycrafting will hit a ceiling sooner than they'd like. The writing is serviceable but rarely extraordinary. Character vignettes give your rebels some personality, and the historical backdrop lends weight to losses in a way that pure fantasy settings struggle to match. Losing a fighter you've spent hours developing hits differently when the game reminds you that these people were real, that this city was real. But the narrative never develops its cast far enough to make individual deaths feel like story moments rather than resource losses. Disco Elysium this is not, the dialogue is functional where it could be memorable, and the city of Warsaw itself, rich with potential as a setting, stays mostly in the background rather than becoming a character in its own right. On the production side, the pixel art is detailed and atmospheric. The gray, rubble-strewn streets communicate exhaustion and desperation effectively. The soundtrack is appropriately mournful. Where the game stumbles is in pacing, later missions can devolve into attrition slogs that feel less like tactical challenges and more like resource drain tests. The roguelite structure means you'll replay chunks of content, and not all of it earns a second visit. If padded encounters are your bane, some stretches here will test your patience. At Mixed reviews on Steam, WARSAW sits in an honest middle ground. It's a game with a strong concept, a meaningful setting, and just enough mechanical texture to pull in tactical RPG fans, but it does not fully deliver on any of its core promises. It's worth your time if the historical subject matter draws you in and you can tolerate a difficulty curve that sometimes feels more punishing than fair. Approach it as a rough-edged tribute to a story that deserves to be told, and you'll get more out of it than if you arrive expecting a polished genre standout. Monika, Scout Team

WARSAW
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WARSAW

Gratis para jugar
2 oct 2019Pixelated Milkgaming company
GamerScout opina

Turn-based tactical RPG set during the 1944 Warsaw Uprising. Grim, punishing, and historically grounded, if uneven in execution.

PC
Steam Deck PlayableProtonDB Platinum
Gratis para jugar

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WARSAW is a turn-based tactical RPG developed by Pixelated Milk, set during one of WWII's most brutal and underrepresented chapters: the 1944 Warsaw Uprising, in which Polish resistance fighters held out against Nazi occupation for 63 days. That premise alone earns serious points for ambition. You command a small cell of rebels, managing their morale, supplies, and survival across a series of squad-level combat encounters. The historical framing is genuinely sobering, this is not a power fantasy, and the game makes sure you feel that. The combat system draws obvious comparisons to Darkest Dungeon: positional mechanics matter, character abilities are tied to their place in the marching order, and permadeath looms over every skirmish. Each fighter belongs to one of several archetypes, saboteurs, medics, scouts, and frontline brawlers among them, and building a functional squad requires thought about ability synergies rather than just raw stats. When it clicks, a well-timed suppression-into-flanking combo feels genuinely satisfying. The problem is that the mechanical depth never quite reaches the complexity it hints at. By the midgame, optimal strategies become repetitive, and the enemy variety does not do enough to break that rhythm. Fans of deep build theorycrafting will hit a ceiling sooner than they'd like. The writing is serviceable but rarely extraordinary. Character vignettes give your rebels some personality, and the historical backdrop lends weight to losses in a way that pure fantasy settings struggle to match. Losing a fighter you've spent hours developing hits differently when the game reminds you that these people were real, that this city was real. But the narrative never develops its cast far enough to make individual deaths feel like story moments rather than resource losses. Disco Elysium this is not, the dialogue is functional where it could be memorable, and the city of Warsaw itself, rich with potential as a setting, stays mostly in the background rather than becoming a character in its own right. On the production side, the pixel art is detailed and atmospheric. The gray, rubble-strewn streets communicate exhaustion and desperation effectively. The soundtrack is appropriately mournful. Where the game stumbles is in pacing, later missions can devolve into attrition slogs that feel less like tactical challenges and more like resource drain tests. The roguelite structure means you'll replay chunks of content, and not all of it earns a second visit. If padded encounters are your bane, some stretches here will test your patience. At Mixed reviews on Steam, WARSAW sits in an honest middle ground. It's a game with a strong concept, a meaningful setting, and just enough mechanical texture to pull in tactical RPG fans, but it does not fully deliver on any of its core promises. It's worth your time if the historical subject matter draws you in and you can tolerate a difficulty curve that sometimes feels more punishing than fair. Approach it as a rough-edged tribute to a story that deserves to be told, and you'll get more out of it than if you arrive expecting a polished genre standout.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTurn-Based TacticsPermadeathHistorical SettingRogueliteSquad ManagementWWIIDark AtmospherePositional Combat

Requisitos del sistema

Mínimos

Processor
Intel Core i3 2100 / AMD Phenom II x4 955
Memory
4 GB RAM
Graphics
1 GB VRAM - NVIDIA GeForce GTX 470 / ATI Radeon HD5800
DirectX
Version 11
Storage
3 GB available space So…

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Processor
Intel Core i7 3770K / AMD FX 8350
Memory
6 GB RAM
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Reseñas y valoraciones

Metacritic
68
Steam
65%(1,381)

Información del juego

Desarrolladora
Pixelated Milk
Distribuidora
gaming company
Fecha de lanzamiento
2 oct 2019

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¿Cuánto cuesta WARSAW?

WARSAW es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿WARSAW tiene compras dentro del juego?

WARSAW es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible WARSAW?

WARSAW está disponible en PC.

¿Cuándo se lanzó WARSAW?

WARSAW se lanzó el 2 de octubre de 2019.

¿Quién desarrolló WARSAW?

WARSAW fue desarrollado por Pixelated Milk y publicado por gaming company.

¿Merece la pena comprar WARSAW?

WARSAW tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.