Compara los precios de Unheard - Voices of Crime en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NEXT Studios. Publicado por NEXT Studios. Lanzado el 28/3/2019. Disponible en PC, Xbox. Géneros: Indie, RPG, Simulation. Puntuación Metacritic: 72/100.

An audio-only mystery game where you rewind crime scenes and eavesdrop on overlapping conversations to finger suspects. Genuinely clever, surprisingly tense.

Unheard - Voices of Crime is a puzzle game built on a single, weird, brilliant premise: you cannot see the crime scene. You can only hear it. Armed with a fictional acoustic playback device, you scrub back and forth through a timeline of overlapping conversations that took place before, during, and after a crime, and your only job is to match voices to roles - suspect, victim, witness, bystander. There are no graphics to lean on, no inventory to click through, no stats to level. Just voices in a room and your own attention span. The comparison to an RPG in the genre tags is a stretch, but the investigative loop does scratch a similar itch to dialogue-heavy detective games. Each case drops you into a floorplan where named characters move between rooms, and you track their paths by listening to where their voices cut in and out. Early cases are short and self-contained, almost tutorial-gentle. Later ones stack multiple conversations on top of each other, with characters lying, being lied to, or talking past each other in ways that only make sense on a second or third pass. The writing - translated from Chinese, with some rough edges - holds up better than you might expect for a game where words are literally the only medium. What works here is the fundamental respect for player intelligence. Unheard does not hand-hold. It does not highlight suspicious dialogue in red. If you miss a key exchange because you were scrubbing the wrong room at the wrong timestamp, that is entirely on you, and figuring out why a character was in a particular place at a particular moment lands with a satisfying click that few games manage. There is also a light meta-narrative threading the cases together, which rewards players who pay attention to details that seem irrelevant in the moment. Whether that arc pays off depends on how much you enjoy piecing together implications rather than explicit reveals. The weaknesses are real and worth knowing. The game is short - most players finish the main case list in four to six hours, and the content does not expand dramatically with replays once you know the answers. Some voice acting is flat, and a couple of the later cases lean on coincidences that feel like plot convenience rather than earned mystery. If you come in expecting a long-form narrative RPG with branching outcomes, you will be disappointed. This is closer to a puzzle box than a story, and the box only opens once per case. For a specific kind of player - one who likes Obra Dinn, who finds joy in reconstructing events from incomplete information, who does not need a loot table to stay engaged - Unheard is a quietly remarkable thing. It commits fully to its constraint and finds more depth inside that constraint than most games find with a full toolkit. The overwhelmingly positive Steam reception reflects a community that found exactly what it was looking for, even if the Metacritic score suggests critics were grading it against a different rubric. Play it with headphones. That part is non-negotiable. Monika, Scout Team

Unheard - Voices of Crime

Unheard - Voices of Crime

28 mar 2019NEXT Studios
GamerScout opina

An audio-only mystery game where you rewind crime scenes and eavesdrop on overlapping conversations to finger suspects. Genuinely clever, surprisingly tense.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Unheard - Voices of Crime is a puzzle game built on a single, weird, brilliant premise: you cannot see the crime scene. You can only hear it. Armed with a fictional acoustic playback device, you scrub back and forth through a timeline of overlapping conversations that took place before, during, and after a crime, and your only job is to match voices to roles - suspect, victim, witness, bystander. There are no graphics to lean on, no inventory to click through, no stats to level. Just voices in a room and your own attention span. The comparison to an RPG in the genre tags is a stretch, but the investigative loop does scratch a similar itch to dialogue-heavy detective games. Each case drops you into a floorplan where named characters move between rooms, and you track their paths by listening to where their voices cut in and out. Early cases are short and self-contained, almost tutorial-gentle. Later ones stack multiple conversations on top of each other, with characters lying, being lied to, or talking past each other in ways that only make sense on a second or third pass. The writing - translated from Chinese, with some rough edges - holds up better than you might expect for a game where words are literally the only medium. What works here is the fundamental respect for player intelligence. Unheard does not hand-hold. It does not highlight suspicious dialogue in red. If you miss a key exchange because you were scrubbing the wrong room at the wrong timestamp, that is entirely on you, and figuring out why a character was in a particular place at a particular moment lands with a satisfying click that few games manage. There is also a light meta-narrative threading the cases together, which rewards players who pay attention to details that seem irrelevant in the moment. Whether that arc pays off depends on how much you enjoy piecing together implications rather than explicit reveals. The weaknesses are real and worth knowing. The game is short - most players finish the main case list in four to six hours, and the content does not expand dramatically with replays once you know the answers. Some voice acting is flat, and a couple of the later cases lean on coincidences that feel like plot convenience rather than earned mystery. If you come in expecting a long-form narrative RPG with branching outcomes, you will be disappointed. This is closer to a puzzle box than a story, and the box only opens once per case. For a specific kind of player - one who likes Obra Dinn, who finds joy in reconstructing events from incomplete information, who does not need a loot table to stay engaged - Unheard is a quietly remarkable thing. It commits fully to its constraint and finds more depth inside that constraint than most games find with a full toolkit. The overwhelmingly positive Steam reception reflects a community that found exactly what it was looking for, even if the Metacritic score suggests critics were grading it against a different rubric. Play it with headphones. That part is non-negotiable.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamAudio-OnlyDetectivePuzzle MysteryTimeline MechanicsShort PlaythroughNarrative PuzzleObra Dinn-like

Requisitos del sistema

Mínimos

Processor
Intel(R) Core(TM) i3-3220
Memory
4 GB RAM
Graphics
NVIDIA GeForce GT 610
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
100% DirectX 9.0c compatible soun…

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Processor
Intel(R) Core(TM) i5-3470
Memory
8 GB RAM
Graphics
NVIDIA GeForce GT 630
DirectX
Version 9.0c
Storage
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Sound Card
100% DirectX 9.0c compatible…

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Reseñas y valoraciones

Metacritic
72
Steam
96%(33,153)

Información del juego

Desarrolladora
NEXT Studios
Distribuidora
NEXT Studios
Fecha de lanzamiento
28 mar 2019

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¿En qué plataformas está disponible Unheard - Voices of Crime?

Unheard - Voices of Crime está disponible en PC, Xbox.

¿Cuándo se lanzó Unheard - Voices of Crime?

Unheard - Voices of Crime se lanzó el 28 de marzo de 2019.

¿Quién desarrolló Unheard - Voices of Crime?

Unheard - Voices of Crime fue desarrollado por NEXT Studios.

¿Merece la pena comprar Unheard - Voices of Crime?

Unheard - Voices of Crime tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.