Compara los precios de UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FRENCH-BREAD. Publicado por Arc System Works. Lanzado el 24/1/2024. Disponible en PC. Géneros: Action.

Four additional fighters for one of the tightest 2D anime fighters on PC right now - if you are already in on UNI2, this pass is the obvious extension of that commitment.

I have spent enough time in ranked anime fighters to know when a developer actually understands their own system, and French-Bread clearly does. UNDER NIGHT IN-BIRTH II Sys:Celes launched in January 2024 with a 24-character roster and some of the deepest resource management in the genre - the GRD gauge alone, with its Vorpal and Celestial Vorpal states, creates a tug-of-war that forces you to think about every step forward and every blocked hit. The Season Pass sits on top of all that, so let me be direct: this is a content extension for people who are already convinced the base game is worth their time, not a standalone pitch. What you are getting here is four characters total. Kuon - the story's main antagonist, a melee-focused floating character with rush-down potential and no charge inputs, which makes him more accessible than his archetype usually is - comes with immediate access at pass purchase. He slots in as the big bad who previously only appeared as a base-roster unlock, so the pass skips that grind. Then come the three post-launch additions: Uzuki arrived first, a sadistic umbrella-riding In-Birth whose Mist of Vanity debuff actually throttles an opponent's GRD gain, which is a genuinely clever interaction with the game's core system rather than a tacked-on gimmick. Ogre and Izumi round out the pass, with Izumi tied to the Initiator weapon and carrying heavy lore weight as the character associated with closing out the Hollow Night storyline entirely. The base game's rollback netcode is solid, and the online experience, while not bursting with population at every hour, rewards the players who stick around - you are mostly fighting committed players past a certain level, which cuts both ways depending on your rank. If you are climbing from the bottom, matchmaking can feel thin outside of peak windows. The pass does not fix that reality, but each new character arrival has historically brought a small wave of returning players back to lobbies, which helps temporarily. On the PC port side, early launch had some menu-transition crashes and resolution setting issues, though actual match performance was consistently clean. Patches have addressed the worst of it. If you are on a low-polling-rate setup or dealing with input lag from a budget monitor, UNI2 will expose it - the frame data is tight enough that 60Hz with any meaningful display lag is going to feel wrong. Play this on at least 120Hz if you can. The game moves fast and reads well on higher refresh rates. The honest caveat for the Season Pass specifically is timing. By the time you are reading this, Uzuki is already in the game, Ogre arrived in early 2025, and Izumi followed in mid-2025 - meaning the staggered rollout that made this feel like "coming attractions" at launch is largely in the past. You are buying a completed content block at this point, which is actually the best way to buy a season pass. No waiting, no FOMO drip. For dedicated UNI2 players who skipped the pass at launch, this is a clean catch-up purchase. Fred, Scout Team

UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass

UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass

24 ene 2024FRENCH-BREADArc System Works
GamerScout opina

Four additional fighters for one of the tightest 2D anime fighters on PC right now - if you are already in on UNI2, this pass is the obvious extension of that commitment.

PC
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I have spent enough time in ranked anime fighters to know when a developer actually understands their own system, and French-Bread clearly does. UNDER NIGHT IN-BIRTH II Sys:Celes launched in January 2024 with a 24-character roster and some of the deepest resource management in the genre - the GRD gauge alone, with its Vorpal and Celestial Vorpal states, creates a tug-of-war that forces you to think about every step forward and every blocked hit. The Season Pass sits on top of all that, so let me be direct: this is a content extension for people who are already convinced the base game is worth their time, not a standalone pitch. What you are getting here is four characters total. Kuon - the story's main antagonist, a melee-focused floating character with rush-down potential and no charge inputs, which makes him more accessible than his archetype usually is - comes with immediate access at pass purchase. He slots in as the big bad who previously only appeared as a base-roster unlock, so the pass skips that grind. Then come the three post-launch additions: Uzuki arrived first, a sadistic umbrella-riding In-Birth whose Mist of Vanity debuff actually throttles an opponent's GRD gain, which is a genuinely clever interaction with the game's core system rather than a tacked-on gimmick. Ogre and Izumi round out the pass, with Izumi tied to the Initiator weapon and carrying heavy lore weight as the character associated with closing out the Hollow Night storyline entirely. The base game's rollback netcode is solid, and the online experience, while not bursting with population at every hour, rewards the players who stick around - you are mostly fighting committed players past a certain level, which cuts both ways depending on your rank. If you are climbing from the bottom, matchmaking can feel thin outside of peak windows. The pass does not fix that reality, but each new character arrival has historically brought a small wave of returning players back to lobbies, which helps temporarily. On the PC port side, early launch had some menu-transition crashes and resolution setting issues, though actual match performance was consistently clean. Patches have addressed the worst of it. If you are on a low-polling-rate setup or dealing with input lag from a budget monitor, UNI2 will expose it - the frame data is tight enough that 60Hz with any meaningful display lag is going to feel wrong. Play this on at least 120Hz if you can. The game moves fast and reads well on higher refresh rates. The honest caveat for the Season Pass specifically is timing. By the time you are reading this, Uzuki is already in the game, Ogre arrived in early 2025, and Izumi followed in mid-2025 - meaning the staggered rollout that made this feel like "coming attractions" at launch is largely in the past. You are buying a completed content block at this point, which is actually the best way to buy a season pass. No waiting, no FOMO drip. For dedicated UNI2 players who skipped the pass at launch, this is a clean catch-up purchase.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-cooptier:indieAnime FighterGRD SystemRollback NetcodeDLC CharactersSeason PassTechnical Fighter2D FighterCelestial VorpalRanked PvPFrame-Data Heavy

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Información del juego

Desarrolladora
FRENCH-BREAD
Distribuidora
Arc System Works
Fecha de lanzamiento
24 ene 2024

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¿En qué plataformas está disponible UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass?

UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass está disponible en PC.

¿Cuándo se lanzó UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass?

UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass se lanzó el 24 de enero de 2024.

¿Quién desarrolló UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass?

UNDER NIGHT IN-BIRTH II Sys:Celes - Season Pass fue desarrollado por FRENCH-BREAD y publicado por Arc System Works.