Compara los precios de TT Isle of Man: Ride on the Edge en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KT Racing. Publicado por Bigben Interactive. Lanzado el 27/3/2018. Disponible en PC. Géneros: Action, Racing, Simulation, Sports. Puntuación Metacritic: 68/100.

The only game that puts you on a 37.73-mile public road at 320 km/h - if you can handle the twitchy physics and paper-thin content, the Snaefell Mountain Course alone is worth the ride.

My first lap of Snaefell took about 25 minutes and ended in a hedge. The second one ended slightly later, in a different hedge. That loop - grimly retry, memorise another half-mile of tarmac, nail it, feel incredible, immediately bin it on the next blind crest - is basically the entire proposition of TT Isle of Man: Ride on the Edge, and whether that sounds like Saturday-night fun or Saturday-night torture will tell you everything you need to know about whether to buy it. KT Racing built this around one obsessive goal: faithfully recreating the Snaefell Mountain Course, all 37.73 miles of it, at 1:1 scale. The commitment is genuinely impressive. Every stone wall, every compression, every narrow village straight that makes real TT riders either legends or statistics is here. You pick from 25 licensed riders and 38 bikes covering Superbike, Superstock, Supersport and Supertwin classes, and the career mode sends you through time trials and mass-start events on both the full Snaefell circuit and a set of shorter fictional UK-based tracks. There is also a time-trial mode for those who just want to hunt clean laps. Controls let you run full assists or strip them out for manual gears and raw physics - the gap in feel between those two settings is enormous, and the first-person helmet cam is far more convincing than the chase view if you want the real sense of speed. Here is where the honesty comes in, though. The physics land somewhere in a contested middle ground - reviewers and the community are genuinely split on whether the handling is a rewarding simcade challenge or just twitchy and poorly communicated. At speed on Snaefell it often feels fantastic; on the shorter fictional tracks, corners can feel like the bike is disagreeing with you for personal reasons. The career loop is thin: buy a bike, win races, earn money for a better bike, repeat, with little personality to hold it together. Content beyond Snaefell is limited - the fictional circuits exist but they lack the soul of the main event. No split-screen, no meaningful local multiplayer, no chaotic couch mode. Four friends and a couch? Look elsewhere. This is strictly a one-rider, headphones-on, zen-or-rage experience. For the target audience - motorcycle fans, TT devotees, sim-adjacent players who want something genuinely different from MotoGP or RIDE - the Snaefell reproduction alone is hard to find anywhere else in gaming. That 20-plus-minute lap at full speed, memorising every landmark, shaving seconds off your personal best, is the kind of thing that fills a very specific itch. For everyone else, the thin career, disputed physics and zero social play options make this a hard sell at anything above a deep discount. It is a game that rewards patience and prior interest in the sport; it punishes anyone who drifts in looking for a fun pick-up-and-play racer. Riley, Scout Team

TT Isle of Man: Ride on the Edge

TT Isle of Man: Ride on the Edge

27 mar 2018KT RacingBigben Interactive
GamerScout opina

The only game that puts you on a 37.73-mile public road at 320 km/h - if you can handle the twitchy physics and paper-thin content, the Snaefell Mountain Course alone is worth the ride.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €0.89

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Acerca de TT Isle of Man: Ride on the Edge

My first lap of Snaefell took about 25 minutes and ended in a hedge. The second one ended slightly later, in a different hedge. That loop - grimly retry, memorise another half-mile of tarmac, nail it, feel incredible, immediately bin it on the next blind crest - is basically the entire proposition of TT Isle of Man: Ride on the Edge, and whether that sounds like Saturday-night fun or Saturday-night torture will tell you everything you need to know about whether to buy it. KT Racing built this around one obsessive goal: faithfully recreating the Snaefell Mountain Course, all 37.73 miles of it, at 1:1 scale. The commitment is genuinely impressive. Every stone wall, every compression, every narrow village straight that makes real TT riders either legends or statistics is here. You pick from 25 licensed riders and 38 bikes covering Superbike, Superstock, Supersport and Supertwin classes, and the career mode sends you through time trials and mass-start events on both the full Snaefell circuit and a set of shorter fictional UK-based tracks. There is also a time-trial mode for those who just want to hunt clean laps. Controls let you run full assists or strip them out for manual gears and raw physics - the gap in feel between those two settings is enormous, and the first-person helmet cam is far more convincing than the chase view if you want the real sense of speed. Here is where the honesty comes in, though. The physics land somewhere in a contested middle ground - reviewers and the community are genuinely split on whether the handling is a rewarding simcade challenge or just twitchy and poorly communicated. At speed on Snaefell it often feels fantastic; on the shorter fictional tracks, corners can feel like the bike is disagreeing with you for personal reasons. The career loop is thin: buy a bike, win races, earn money for a better bike, repeat, with little personality to hold it together. Content beyond Snaefell is limited - the fictional circuits exist but they lack the soul of the main event. No split-screen, no meaningful local multiplayer, no chaotic couch mode. Four friends and a couch? Look elsewhere. This is strictly a one-rider, headphones-on, zen-or-rage experience. For the target audience - motorcycle fans, TT devotees, sim-adjacent players who want something genuinely different from MotoGP or RIDE - the Snaefell reproduction alone is hard to find anywhere else in gaming. That 20-plus-minute lap at full speed, memorising every landmark, shaving seconds off your personal best, is the kind of thing that fills a very specific itch. For everyone else, the thin career, disputed physics and zero social play options make this a hard sell at anything above a deep discount. It is a game that rewards patience and prior interest in the sport; it punishes anyone who drifts in looking for a fun pick-up-and-play racer.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamMotorcycle SimSimcadeTime TrialSingle-Player FocusLicense-AuthenticSteep Learning CurveMass Start RacingGamepad RecommendedNiche Motorsport

Requisitos del sistema

Mínimos

Processor
Intel® Core i3 / AMD Phenom™ II X2
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 650 / AMD Radeon™ HD 7750
DirectX
Version 11
Storage
20 GB available space
Sound Card
DirectX Compatible…

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OS
Windows® 10 64bits
Processor
Intel Core i5-4670K 3.4GHz / AMD A12-9800 3.8 GHz
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1060 4 GB / AMD Radeo…

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Reseñas y valoraciones

Metacritic
68
Steam
72%(1,513)

Información del juego

Desarrolladora
KT Racing
Distribuidora
Bigben Interactive
Fecha de lanzamiento
27 mar 2018

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¿En qué plataformas está disponible TT Isle of Man: Ride on the Edge?

TT Isle of Man: Ride on the Edge está disponible en PC.

¿Cuándo se lanzó TT Isle of Man: Ride on the Edge?

TT Isle of Man: Ride on the Edge se lanzó el 27 de marzo de 2018.

¿Quién desarrolló TT Isle of Man: Ride on the Edge?

TT Isle of Man: Ride on the Edge fue desarrollado por KT Racing y publicado por Bigben Interactive.

¿Merece la pena comprar TT Isle of Man: Ride on the Edge?

TT Isle of Man: Ride on the Edge tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.