Compara los precios de Trapped Dead: Lockdown en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bigmoon Studios. Publicado por Headup Games. Lanzado el 20/3/2015. Disponible en PC. Géneros: Action, Indie, RPG.

Top-down zombie hack-and-slash with light RPG trappings, set in a locked-down small American town. Functional but rough around every edge.

Trapped Dead: Lockdown drops you into a small American town overrun by the undead, sealed off by the military, and crawling with zombies that outnumber the game's good ideas by a wide margin. The premise is straightforward: pick a character, fight through waves of the living dead, complete mission objectives, try not to die. It sits in that top-down hack-and-slash RPG space that games like Zombie Shooter or early Diablo clones used to own, and it wears that lineage clearly on its bloodied sleeve. The RPG label here is technically accurate but generous in spirit. There are characters with different loadouts, some light progression, and enough variety in weapons - melee, firearms, improvised tools - to keep combat from feeling completely static across the first handful of hours. The missions have objectives that go slightly beyond pure extermination, which is a low bar to clear but Lockdown clears it. Co-op is available, and unsurprisingly that is where the game finds most of its personality. Playing solo is tolerable; playing with a friend tips the experience from merely functional to occasionally fun. The problems are real and worth naming plainly. The writing is thin, the world offers almost no reason to care about the people or places you're moving through, and the RPG mechanics stop feeling meaningful long before the campaign ends. Build variety is surface-level at best. If you are hoping for choices that matter, for character arcs that develop, or for a zombie setting that does anything interesting with its premise, this is not that game. The combat loop handles the early hours adequately but repeats itself too aggressively, and repetition without depth is just grind wearing a zombie mask. Visually and technically, Lockdown shows its age and its budget. Released in 2015 and carrying a Mixed review score from a modest number of players, it sits in that honest middle tier of games that were probably fine for a weekend rental back in the day but have not gained anything interesting with time. The community is sparse now, which matters for co-op availability. If you are expecting genre-defining work from a small indie studio operating in a crowded subgenre, calibrate expectations firmly downward. For completionists of zombie games or top-down action RPGs who have genuinely exhausted better options, there is a passable few hours here, especially with a co-op partner. For anyone else, the genre has stronger entries at every price point. The zombie apocalypse has been better written, better built, and better played in dozens of other games, and Lockdown does not offer enough mechanical or narrative distinctiveness to earn a place at the front of that line. Monika, Scout Team

Trapped Dead: Lockdown

Trapped Dead: Lockdown

20 mar 2015Bigmoon StudiosHeadup Games
GamerScout opina

Top-down zombie hack-and-slash with light RPG trappings, set in a locked-down small American town. Functional but rough around every edge.

PC
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Mínimo histórico: €0.60

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Trapped Dead: Lockdown drops you into a small American town overrun by the undead, sealed off by the military, and crawling with zombies that outnumber the game's good ideas by a wide margin. The premise is straightforward: pick a character, fight through waves of the living dead, complete mission objectives, try not to die. It sits in that top-down hack-and-slash RPG space that games like Zombie Shooter or early Diablo clones used to own, and it wears that lineage clearly on its bloodied sleeve. The RPG label here is technically accurate but generous in spirit. There are characters with different loadouts, some light progression, and enough variety in weapons - melee, firearms, improvised tools - to keep combat from feeling completely static across the first handful of hours. The missions have objectives that go slightly beyond pure extermination, which is a low bar to clear but Lockdown clears it. Co-op is available, and unsurprisingly that is where the game finds most of its personality. Playing solo is tolerable; playing with a friend tips the experience from merely functional to occasionally fun. The problems are real and worth naming plainly. The writing is thin, the world offers almost no reason to care about the people or places you're moving through, and the RPG mechanics stop feeling meaningful long before the campaign ends. Build variety is surface-level at best. If you are hoping for choices that matter, for character arcs that develop, or for a zombie setting that does anything interesting with its premise, this is not that game. The combat loop handles the early hours adequately but repeats itself too aggressively, and repetition without depth is just grind wearing a zombie mask. Visually and technically, Lockdown shows its age and its budget. Released in 2015 and carrying a Mixed review score from a modest number of players, it sits in that honest middle tier of games that were probably fine for a weekend rental back in the day but have not gained anything interesting with time. The community is sparse now, which matters for co-op availability. If you are expecting genre-defining work from a small indie studio operating in a crowded subgenre, calibrate expectations firmly downward. For completionists of zombie games or top-down action RPGs who have genuinely exhausted better options, there is a passable few hours here, especially with a co-op partner. For anyone else, the genre has stronger entries at every price point. The zombie apocalypse has been better written, better built, and better played in dozens of other games, and Lockdown does not offer enough mechanical or narrative distinctiveness to earn a place at the front of that line.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTop-Down ShooterZombie SurvivalCo-op CampaignHack and SlashBudget RPGMission-BasedIsometric Combat

Requisitos del sistema

Mínimos

OS
XP(SP3)/Vista/Windows 7/8/8.1
Processor
2 GHz Processor
Memory
2 GB RAM
Graphics
DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
DirectX 9.0c compati…

Recomendados

Processor
2 GHz Processor Dual Core or higher
Memory
6 GB RAM
Graphics
DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB
DirectX
Version 9.0c
Storage
4 GB available space Sound…

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Steam
54%(190)

Información del juego

Desarrolladora
Bigmoon Studios
Distribuidora
Headup Games
Fecha de lanzamiento
20 mar 2015

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¿En qué plataformas está disponible Trapped Dead: Lockdown?

Trapped Dead: Lockdown está disponible en PC.

¿Cuándo se lanzó Trapped Dead: Lockdown?

Trapped Dead: Lockdown se lanzó el 20 de marzo de 2015.

¿Quién desarrolló Trapped Dead: Lockdown?

Trapped Dead: Lockdown fue desarrollado por Bigmoon Studios y publicado por Headup Games.