Compara los precios de Tom Clancy's Ghost Recon® Breakpoint en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft Paris. Publicado por Ubisoft. Lanzado el 23/1/2023. Disponible en PC, Xbox. Géneros: Action, Adventure.

Solid gunplay and a wide class roster buried under a gear score system that almost nobody asked for. Good co-op sandbox, rough everything else.

I want to like Breakpoint more than I do, and that tension is exactly where this review lives. The shooting itself is genuinely satisfying: cover-to-cover movement is clean, weapons feel weighted, and headshots kill instantly regardless of gear level, which is the right call for a game that wants to feel like a spec-ops sim. The Sharpshooter setting up overwatch with an L115A3 while a Panther crouches under a drone patrol with a suppressed SMG and Cloak-and-Run ready - that two-player loop is where Breakpoint quietly earns its reputation. Four-player co-op exists, but past two people the stealth falls apart and it becomes a noisier, less interesting experience. The class system has seven options by the time post-launch updates are counted: Assault, Field Medic, Panther, Sharpshooter, Echelon, Pathfinder, and Engineer. Each has a class technique (Armor Buster rounds for the Sharpshooter, a Defense Drone lure for the Engineer, True Grit damage resistance for Assault) and you can swap at a bivouac between missions. On paper that is flexibility. In practice, because all classes eventually merge into the same skill tree, the differences flatten out over time. The Panther's Cloak-and-Run smoke and the Echelon's cloaking spray are fun in Ghost War PvP but the PvP scene has thinned considerably since launch. Here is the problem Breakpoint cannot outrun: the gear score. Ubisoft grafted a Division-style loot loop onto a ballistics-based shooter where headshots are always one-hit kills. That creates a fundamental contradiction. The gear score hints that you need better numbers to enter certain zones, but since enemy health does not scale in a way that makes your loadout matter, you end up running the same two assault rifles for ten hours because swapping would change nothing. The in-game store exists, the microtransactions are there, and while cosmetic items do not affect gunplay the design decisions that created the gear-score scaffolding very clearly exist to support that store. A trucker hat offering better armor stats than an Ops-Core helmet is not a quirk - it is a symptom. The island of Auroa is large and visually impressive, but the world is thin. Enemy AI adjusts detection speed when you raise difficulty rather than getting smarter about flanking or communication. Driving anything feels like controlling a soap bar on ice. Civilians barely exist outside of settlements. The story gives you Jon Bernthal doing morally compromised soldier work, which is fine for about six hours before it runs out of ideas. What saves the moment-to-moment experience is the drone-scout-then-strike loop: mark a base from the air, drop your sniper at an elevation point, infiltrate low and quiet, then go loud if it goes sideways. That loop, in co-op with a patient partner, is genuinely good. Solo with AI squadmates it is tolerable. Alone without them, Auroa feels very empty very fast. Breakpoint launched rough in 2019 and has received a meaningful amount of post-launch updates, story episodes, and an immersive mode that strips out some of the gear-score noise. If you are buying this in 2023 or later you are getting a more complete product than reviewers saw at release. But years of patches cannot fix the core identity problem: this is a tactical shooter that spent too much energy pretending to be a looter-RPG, and the seams show in every menu you open. Fred, Scout Team

Tom Clancy's Ghost Recon® Breakpoint

Tom Clancy's Ghost Recon® Breakpoint

23 ene 2023Ubisoft ParisUbisoft
GamerScout opina

Solid gunplay and a wide class roster buried under a gear score system that almost nobody asked for. Good co-op sandbox, rough everything else.

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Steam Deck UnsupportedProtonDB Gold
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I want to like Breakpoint more than I do, and that tension is exactly where this review lives. The shooting itself is genuinely satisfying: cover-to-cover movement is clean, weapons feel weighted, and headshots kill instantly regardless of gear level, which is the right call for a game that wants to feel like a spec-ops sim. The Sharpshooter setting up overwatch with an L115A3 while a Panther crouches under a drone patrol with a suppressed SMG and Cloak-and-Run ready - that two-player loop is where Breakpoint quietly earns its reputation. Four-player co-op exists, but past two people the stealth falls apart and it becomes a noisier, less interesting experience. The class system has seven options by the time post-launch updates are counted: Assault, Field Medic, Panther, Sharpshooter, Echelon, Pathfinder, and Engineer. Each has a class technique (Armor Buster rounds for the Sharpshooter, a Defense Drone lure for the Engineer, True Grit damage resistance for Assault) and you can swap at a bivouac between missions. On paper that is flexibility. In practice, because all classes eventually merge into the same skill tree, the differences flatten out over time. The Panther's Cloak-and-Run smoke and the Echelon's cloaking spray are fun in Ghost War PvP but the PvP scene has thinned considerably since launch. Here is the problem Breakpoint cannot outrun: the gear score. Ubisoft grafted a Division-style loot loop onto a ballistics-based shooter where headshots are always one-hit kills. That creates a fundamental contradiction. The gear score hints that you need better numbers to enter certain zones, but since enemy health does not scale in a way that makes your loadout matter, you end up running the same two assault rifles for ten hours because swapping would change nothing. The in-game store exists, the microtransactions are there, and while cosmetic items do not affect gunplay the design decisions that created the gear-score scaffolding very clearly exist to support that store. A trucker hat offering better armor stats than an Ops-Core helmet is not a quirk - it is a symptom. The island of Auroa is large and visually impressive, but the world is thin. Enemy AI adjusts detection speed when you raise difficulty rather than getting smarter about flanking or communication. Driving anything feels like controlling a soap bar on ice. Civilians barely exist outside of settlements. The story gives you Jon Bernthal doing morally compromised soldier work, which is fine for about six hours before it runs out of ideas. What saves the moment-to-moment experience is the drone-scout-then-strike loop: mark a base from the air, drop your sniper at an elevation point, infiltrate low and quiet, then go loud if it goes sideways. That loop, in co-op with a patient partner, is genuinely good. Solo with AI squadmates it is tolerable. Alone without them, Auroa feels very empty very fast. Breakpoint launched rough in 2019 and has received a meaningful amount of post-launch updates, story episodes, and an immersive mode that strips out some of the gear-score noise. If you are buying this in 2023 or later you are getting a more complete product than reviewers saw at release. But years of patches cannot fix the core identity problem: this is a tactical shooter that spent too much energy pretending to be a looter-RPG, and the seams show in every menu you open.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooponline-coopachievementstier:aaaTactical StealthCo-op StealthClass SystemDrone ScoutingGhost War PvPImmersive ModeOpen-World ShooterGunsmith Customization

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
67 GB available space
Graphics
AMD Radeon R9 280X or NVIDIA GeForce GTX 960 (4 GB VRAM with Shader Model 5.0 or better)
Processor
AMD Ryzen 3 1200 @3.1 GHz, Intel Core i5 4460 @ 3.2 GHz, or better

Recomendados

OS
Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
67 GB available space
Graphics
AMD Radeon RX 480 or NVIDIA GeForce GTX 1060 (6 GB VRAM with Shader Model 5.0 or better)
Processor
AMD Ryzen 5 1600 @3.2 GHz, Intel Core i7 6700K @4.0 GHz, or better

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Información del juego

Desarrolladora
Ubisoft Paris
Distribuidora
Ubisoft
Fecha de lanzamiento
23 ene 2023

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Tom Clancy's Ghost Recon® Breakpoint está disponible en PC, Xbox.

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Tom Clancy's Ghost Recon® Breakpoint se lanzó el 23 de enero de 2023.

¿Quién desarrolló Tom Clancy's Ghost Recon® Breakpoint?

Tom Clancy's Ghost Recon® Breakpoint fue desarrollado por Ubisoft Paris y publicado por Ubisoft.