Compara los precios de TO THE TOP en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Electric Hat Games LLC.. Publicado por Electric Hat Games LLC.. Lanzado el 18/5/2017. Disponible en PC. Géneros: Action, Indie, Racing.

If your VR rig has been collecting dust running the same two games, TO THE TOP is the fastest route to remembering why you bought the headset. Pure movement skill, leaderboard pressure, and zero filler.

I came into TO THE TOP expecting a tech demo dressed up as a game, the kind of thing you show flat-screen friends for ninety seconds before putting back on the shelf. I was wrong, and it took about ten minutes of chaining together handholds at speed to realise it. The core loop is deceptively simple: you grab onto colour-coded surfaces with your motion controllers, one hand at a time to traverse and reposition, both hands together to coil energy and then release into a gaze-directed leap. That leap mechanic is where the skill ceiling opens up. Chaining jumps without stopping builds speed and distance, so the difference between a clean run and a sluggish one comes down to whether you can read the geometry fast enough to keep momentum. It is closer to movement tech in a movement-shooter than anything you associate with "VR platformer". Road to VR clocked the locomotion as the game's headline feature, noting that the developer spent a year fine-tuning it. That work shows. Comfort-wise, the studio claims zero motion sickness, and players with genuine VR legs largely back that up, though reviewers are consistent that acrophobia and high motion sensitivity are real disqualifiers. If your stomach is borderline, the vertigo from the big open drops can take twenty to thirty minutes to settle into. The 35-plus levels are laid out with multiple routes both horizontally and vertically, which gives speedrunning a meaningful routing layer. Each level also hides collectible Geoms placed specifically to require timing and problem-solving to grab, so there is a secondary objective track beyond the timer. The campaign runs around four to six hours on a first pass, but that is not where the hours go. The leaderboard loop is where this thing lives or dies, and for anyone who wants to grind personal bests, it holds up. There is online multiplayer as well, which adds competitive race pressure and is one of the more honest uses of VR PvP I have seen in this genre. The progression gate system, where medal thresholds unlock later stages, drew criticism at launch for interrupting the flow for players who just want to tear forward. It is a legitimate complaint. If you are strong at the movement early, being held back by medal quotas on easier levels feels like a waste of your time. Graphically, nobody is buying this for the visuals. The art style is clean and functional, and the bright colour-coded geometry reads well in VR, which matters more than polygon count when you are moving this fast. The soundtrack is a genuine standout: full licensed tracks synced to the tempo of the gameplay, and once the music and movement clicks into a flow state, it is genuinely hard to put the controllers down. Steam's user verdict sits at 87 percent positive across over 700 reviews, which for a 2017 indie VR title with no major publisher backing is a real signal about consistent quality. Hardware note: this is SteamVR, so HTC Vive and Oculus Rift with Touch controllers are the home base. Room-scale with 360-degree tracking is the optimal setup. PSVR owners at launch flagged that the lack of full tracking created extra friction on turns, though the developers built snap and smooth turn options to compensate. On PC with a proper room-scale setup, there are no excuses. Fred, Scout Team

TO THE TOP

TO THE TOP

18 may 2017Electric Hat Games LLC.
GamerScout opina

If your VR rig has been collecting dust running the same two games, TO THE TOP is the fastest route to remembering why you bought the headset. Pure movement skill, leaderboard pressure, and zero filler.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €9.22

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€9.225 Jun 2026
Keyshops
€8.48€8.97€9.47€9.965 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de TO THE TOP

I came into TO THE TOP expecting a tech demo dressed up as a game, the kind of thing you show flat-screen friends for ninety seconds before putting back on the shelf. I was wrong, and it took about ten minutes of chaining together handholds at speed to realise it. The core loop is deceptively simple: you grab onto colour-coded surfaces with your motion controllers, one hand at a time to traverse and reposition, both hands together to coil energy and then release into a gaze-directed leap. That leap mechanic is where the skill ceiling opens up. Chaining jumps without stopping builds speed and distance, so the difference between a clean run and a sluggish one comes down to whether you can read the geometry fast enough to keep momentum. It is closer to movement tech in a movement-shooter than anything you associate with "VR platformer". Road to VR clocked the locomotion as the game's headline feature, noting that the developer spent a year fine-tuning it. That work shows. Comfort-wise, the studio claims zero motion sickness, and players with genuine VR legs largely back that up, though reviewers are consistent that acrophobia and high motion sensitivity are real disqualifiers. If your stomach is borderline, the vertigo from the big open drops can take twenty to thirty minutes to settle into. The 35-plus levels are laid out with multiple routes both horizontally and vertically, which gives speedrunning a meaningful routing layer. Each level also hides collectible Geoms placed specifically to require timing and problem-solving to grab, so there is a secondary objective track beyond the timer. The campaign runs around four to six hours on a first pass, but that is not where the hours go. The leaderboard loop is where this thing lives or dies, and for anyone who wants to grind personal bests, it holds up. There is online multiplayer as well, which adds competitive race pressure and is one of the more honest uses of VR PvP I have seen in this genre. The progression gate system, where medal thresholds unlock later stages, drew criticism at launch for interrupting the flow for players who just want to tear forward. It is a legitimate complaint. If you are strong at the movement early, being held back by medal quotas on easier levels feels like a waste of your time. Graphically, nobody is buying this for the visuals. The art style is clean and functional, and the bright colour-coded geometry reads well in VR, which matters more than polygon count when you are moving this fast. The soundtrack is a genuine standout: full licensed tracks synced to the tempo of the gameplay, and once the music and movement clicks into a flow state, it is genuinely hard to put the controllers down. Steam's user verdict sits at 87 percent positive across over 700 reviews, which for a 2017 indie VR title with no major publisher backing is a real signal about consistent quality. Hardware note: this is SteamVR, so HTC Vive and Oculus Rift with Touch controllers are the home base. Room-scale with 360-degree tracking is the optimal setup. PSVR owners at launch flagged that the lack of full tracking created extra friction on turns, though the developers built snap and smooth turn options to compensate. On PC with a proper room-scale setup, there are no excuses.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardscloud-savestier:indieVR RequiredSpeedrunningLeaderboard ChasingMovement TechFlow StateGaze-Directed LocomotionRoom-ScaleTime TrialCollectible Hunting

Requisitos del sistema

Mínimos

OS
Windows 7 SP1, Windows 8.1, or Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
Processor
Intel® i5-4590 / AMD FX 8350 equivalent or greater
VR Support
SteamVR. Standing or Room Scale

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on TO THE TOP.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Electric Hat Games LLC.
Distribuidora
Electric Hat Games LLC.
Fecha de lanzamiento
18 may 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como TO THE TOP →

Preguntas frecuentes sobre TO THE TOP

¿Cuánto cuesta TO THE TOP?

El precio de TO THE TOP cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar TO THE TOP más barato?

Compara los precios de TO THE TOP en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible TO THE TOP?

TO THE TOP está disponible en PC.

¿Cuándo se lanzó TO THE TOP?

TO THE TOP se lanzó el 18 de mayo de 2017.

¿Quién desarrolló TO THE TOP?

TO THE TOP fue desarrollado por Electric Hat Games LLC..