Compara los precios de The Ship: Murder Party en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Outerlight Ltd.. Publicado por Blazing Griffin Ltd.. Lanzado el 11/7/2006. Disponible en PC. Géneros: Action, Indie, RPG. Puntuación Metacritic: 76/100.

A multiplayer murder mystery set on a 1920s cruise liner where every passenger is both hunter and hunted. Social deduction with actual consequences.

The Ship: Murder Party is a multiplayer first-person game built around one brutal premise: you have been assigned a target to kill, and someone else has been assigned to kill you. The whole thing plays out aboard lavishly dressed 1920s ocean liners, where blending in with NPC passengers is as important as tracking down your mark. It is less of a shooter and more of a stalking simulation with a dark sense of humor, and that distinction matters enormously when you are deciding whether to pick it up. The core loop is tighter than it sounds. You have needs - hunger, rest, hygiene - that force you out of hiding and into the open, which is where the tension lives. Weapons are hidden around the ship in lockers and drawers, ranging from fire pokers to poison vials, and guards will intervene if they spot you committing a murder in plain sight. The result is a game that rewards patience, spatial awareness, and reading other players, not reflexes. When you finally corner your target in the ship's kitchen and slip a knife between the ribs while the guards' backs are turned, the satisfaction is absurd. For an RPG specialist like me, I'll be honest: the RPG label on this one is a stretch. There are no dialogue trees, no branching narratives, no character builds that evolve over forty hours. The game's depth is entirely systemic, emerging from player behavior and the social dynamics of a shared space. Think of it as a proto-social-deduction experience from 2006, predating Among Us by well over a decade. The worldbuilding is purely aesthetic - Art Deco interiors, period costumes, a cast of eccentric NPCs - but it is genuinely charming aesthetic work that holds up better than you would expect. The significant caveat is the online player base. Multiplayer servers have thinned considerably since release, and finding a spontaneous public match can be a frustrating exercise. The game ships with single-player modes and bot support, and bots are fine as a tutorial but hollow as a main experience. The real version of The Ship is eight players on a populated server, paranoid and giggling. Getting there in the current era means organizing a group yourself or catching a community event. The Steam forums occasionally coordinate sessions, so check before you write it off entirely. There is also a co-op campaign added by Blazing Griffin in later versions, which provides a slightly more structured context for newer players to learn the mechanics before being thrown to the wolves. It is short and narratively thin, but it does its job. The writing is breezy and period-appropriate without being memorable. Do not come here for prose. Come here for the specific joy of watching a player nervously pretend to read a menu while you circle them from behind. Monika, Scout Team

The Ship: Murder Party

The Ship: Murder Party

11 jul 2006Outerlight Ltd.Blazing Griffin Ltd.
GamerScout opina

A multiplayer murder mystery set on a 1920s cruise liner where every passenger is both hunter and hunted. Social deduction with actual consequences.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €1.66

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The Ship: Murder Party is a multiplayer first-person game built around one brutal premise: you have been assigned a target to kill, and someone else has been assigned to kill you. The whole thing plays out aboard lavishly dressed 1920s ocean liners, where blending in with NPC passengers is as important as tracking down your mark. It is less of a shooter and more of a stalking simulation with a dark sense of humor, and that distinction matters enormously when you are deciding whether to pick it up. The core loop is tighter than it sounds. You have needs - hunger, rest, hygiene - that force you out of hiding and into the open, which is where the tension lives. Weapons are hidden around the ship in lockers and drawers, ranging from fire pokers to poison vials, and guards will intervene if they spot you committing a murder in plain sight. The result is a game that rewards patience, spatial awareness, and reading other players, not reflexes. When you finally corner your target in the ship's kitchen and slip a knife between the ribs while the guards' backs are turned, the satisfaction is absurd. For an RPG specialist like me, I'll be honest: the RPG label on this one is a stretch. There are no dialogue trees, no branching narratives, no character builds that evolve over forty hours. The game's depth is entirely systemic, emerging from player behavior and the social dynamics of a shared space. Think of it as a proto-social-deduction experience from 2006, predating Among Us by well over a decade. The worldbuilding is purely aesthetic - Art Deco interiors, period costumes, a cast of eccentric NPCs - but it is genuinely charming aesthetic work that holds up better than you would expect. The significant caveat is the online player base. Multiplayer servers have thinned considerably since release, and finding a spontaneous public match can be a frustrating exercise. The game ships with single-player modes and bot support, and bots are fine as a tutorial but hollow as a main experience. The real version of The Ship is eight players on a populated server, paranoid and giggling. Getting there in the current era means organizing a group yourself or catching a community event. The Steam forums occasionally coordinate sessions, so check before you write it off entirely. There is also a co-op campaign added by Blazing Griffin in later versions, which provides a slightly more structured context for newer players to learn the mechanics before being thrown to the wolves. It is short and narratively thin, but it does its job. The writing is breezy and period-appropriate without being memorable. Do not come here for prose. Come here for the specific joy of watching a player nervously pretend to read a menu while you circle them from behind.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSocial DeductionHunter vs Hunted1920s SettingMultiplayer MayhemStealth KillsNeeds SystemParty GameHidden Weapons

Requisitos del sistema

Mínimos

Processor
1.8 GHz
Memory
512MB RAM
Graphics
DirectX 8 level graphics card (1024x768)
DirectX
9.0c Input: Mouse, Keyboard Additional: Internet Connection

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Reseñas y valoraciones

Metacritic
76
Steam
86%(5,954)

Información del juego

Desarrolladora
Outerlight Ltd.
Distribuidora
Blazing Griffin Ltd.
Fecha de lanzamiento
11 jul 2006

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¿En qué plataformas está disponible The Ship: Murder Party?

The Ship: Murder Party está disponible en PC.

¿Cuándo se lanzó The Ship: Murder Party?

The Ship: Murder Party se lanzó el 11 de julio de 2006.

¿Quién desarrolló The Ship: Murder Party?

The Ship: Murder Party fue desarrollado por Outerlight Ltd. y publicado por Blazing Griffin Ltd..

¿Merece la pena comprar The Ship: Murder Party?

The Ship: Murder Party tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.