Compara los precios de The Last Remnant en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 4/9/2009. Disponible en PC. Géneros: RPG. Puntuación Metacritic: 66/100.

Square Enix's cult JRPG drops you into a fantasy world where you command armies, not individuals, through one of the genre's most ambitious and stubbornly opaque battle systems.

The Last Remnant is a Square Enix JRPG that arrived on PC in 2009 and immediately positioned itself as something different. Where most games in the genre hand you a party of five characters to micromanage, this one makes you a battlefield commander. You organize recruited fighters into groups called unions, each led by a single leader whose class and skills shape the commands available to the whole squad on any given turn. Up to five unions, each containing up to five units, can be fielded simultaneously, which means your battles can involve dozens of combatants clashing across a genuine arena, complete with Deadlock engagements, Flank Attacks, Rear Assaults, and morale meters ticking up and down in real time. It is genuinely unlike anything else Square Enix made in that era, and for a certain kind of player, that novelty is reason enough to boot it up. The union system runs deep. Formation choices grant attribute bonuses or penalties. Battle commands each turn are drawn from a semi-random pool shaped by your unit composition, so building a focused physical union versus a mystic arts union versus a hybrid actually changes what options appear on screen. Ranger-class leaders can unlock Flanking commands; morale manipulation through arts like Bluff can swing a losing fight; Combat Arts hit single targets hard while Mystic Arts sweep enemy unions. Getting your head around all of this takes real time, probably more than the game is willing to spend explaining it, and the wiki becomes a companion app before long. That opacity is a genuine flaw, not a quirk to romanticize. Some players will find the eureka moments worth the confusion. Others will bounce off hour three and never look back. The story centers on Rush Sykes, a young man searching for his kidnapped sister across a world where ancient artifacts called Remnants grant enormous power to whoever controls them. The worldbuilding has texture: each city has a distinct visual identity and political situation, the lore around Remnants is genuinely interesting, and the symphonic soundtrack is consistently excellent. The voice acting, though, ranges from passable to cringe-inducing, and the narrative has a habit of using Rush as a delivery system for awkward slang rather than genuine characterization. If you came here for branching dialogue or choices that matter, you will be disappointed. The writing rewards patience in the lore department, not the character-arc department. The PC version specifically is the one to play. The Xbox 360 original was hamstrung by severe performance problems, but the PC release runs cleanly and lets the spectacle of those large-scale battles breathe. Some texture pop-in from the Unreal 3 engine persists, and the lack of a traditional overworld (navigation is handled through a click-on-map system) can make the world feel smaller than it is. The leveling system, built around an opaque Battle Rank rather than straightforward XP, has a habit of punishing players who grind excessively, scaling enemies upward while your actual combat options may not have kept pace. That particular design choice has aged awkwardly, and the game rarely explains it clearly. Budget 60 to 100-plus hours if you intend to engage with the side content, guild tasks, and rare monster hunts, and know going in that some of it is filler padding around genuinely clever combat puzzles. The Last Remnant is the RPG equivalent of a difficult secondary source: rewarding if you do the reading, frustrating if you expect it to meet you halfway. It is for players who enjoy optimizing squad compositions, tolerate systems that explain themselves through failure, and can live without a strong protagonist carrying the narrative. If that sounds like you, there is nothing quite like it. Monika, Scout Team

The Last Remnant

The Last Remnant

4 sept 2009Square Enix
GamerScout opina

Square Enix's cult JRPG drops you into a fantasy world where you command armies, not individuals, through one of the genre's most ambitious and stubbornly opaque battle systems.

PC
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The Last Remnant is a Square Enix JRPG that arrived on PC in 2009 and immediately positioned itself as something different. Where most games in the genre hand you a party of five characters to micromanage, this one makes you a battlefield commander. You organize recruited fighters into groups called unions, each led by a single leader whose class and skills shape the commands available to the whole squad on any given turn. Up to five unions, each containing up to five units, can be fielded simultaneously, which means your battles can involve dozens of combatants clashing across a genuine arena, complete with Deadlock engagements, Flank Attacks, Rear Assaults, and morale meters ticking up and down in real time. It is genuinely unlike anything else Square Enix made in that era, and for a certain kind of player, that novelty is reason enough to boot it up. The union system runs deep. Formation choices grant attribute bonuses or penalties. Battle commands each turn are drawn from a semi-random pool shaped by your unit composition, so building a focused physical union versus a mystic arts union versus a hybrid actually changes what options appear on screen. Ranger-class leaders can unlock Flanking commands; morale manipulation through arts like Bluff can swing a losing fight; Combat Arts hit single targets hard while Mystic Arts sweep enemy unions. Getting your head around all of this takes real time, probably more than the game is willing to spend explaining it, and the wiki becomes a companion app before long. That opacity is a genuine flaw, not a quirk to romanticize. Some players will find the eureka moments worth the confusion. Others will bounce off hour three and never look back. The story centers on Rush Sykes, a young man searching for his kidnapped sister across a world where ancient artifacts called Remnants grant enormous power to whoever controls them. The worldbuilding has texture: each city has a distinct visual identity and political situation, the lore around Remnants is genuinely interesting, and the symphonic soundtrack is consistently excellent. The voice acting, though, ranges from passable to cringe-inducing, and the narrative has a habit of using Rush as a delivery system for awkward slang rather than genuine characterization. If you came here for branching dialogue or choices that matter, you will be disappointed. The writing rewards patience in the lore department, not the character-arc department. The PC version specifically is the one to play. The Xbox 360 original was hamstrung by severe performance problems, but the PC release runs cleanly and lets the spectacle of those large-scale battles breathe. Some texture pop-in from the Unreal 3 engine persists, and the lack of a traditional overworld (navigation is handled through a click-on-map system) can make the world feel smaller than it is. The leveling system, built around an opaque Battle Rank rather than straightforward XP, has a habit of punishing players who grind excessively, scaling enemies upward while your actual combat options may not have kept pace. That particular design choice has aged awkwardly, and the game rarely explains it clearly. Budget 60 to 100-plus hours if you intend to engage with the side content, guild tasks, and rare monster hunts, and know going in that some of it is filler padding around genuinely clever combat puzzles. The Last Remnant is the RPG equivalent of a difficult secondary source: rewarding if you do the reading, frustrating if you expect it to meet you halfway. It is for players who enjoy optimizing squad compositions, tolerate systems that explain themselves through failure, and can live without a strong protagonist carrying the narrative. If that sounds like you, there is nothing quite like it.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamUnion-Based CombatArmy ManagementBattle Rank SystemMorale MechanicsGuild TasksRare MonstersArts ProgressionSquad Composition

Requisitos del sistema

Mínimos

Memory
1.5GB RAM
DirectX
9.0c
Storage
15GB Available HDD Space
Graphics
NVIDIA® GeForce® 8600 VRAM 256MB *3
Processor
Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
System requirements
Windows® XP SP2/Vista® SP1 *1 *2

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
4 sept 2009

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¿En qué plataformas está disponible The Last Remnant?

The Last Remnant está disponible en PC.

¿Cuándo se lanzó The Last Remnant?

The Last Remnant se lanzó el 4 de septiembre de 2009.

¿Quién desarrolló The Last Remnant?

The Last Remnant fue desarrollado por Square Enix.

¿Merece la pena comprar The Last Remnant?

The Last Remnant tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.