Compara los precios de THE KING OF FIGHTERS XV - Team Pass 1 (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SNK CORPORATION. Publicado por Prime Matter. Lanzado el 12/12/2024. Disponible en PC. Géneros: Action. Puntuación Metacritic: 85/100.

Team Pass 1 drops six classic SNK fighters into KOF XV, giving competitive players two full teams to lab before the next tournament cycle.

King of Fighters XV is already a tight, frame-data-friendly 2D fighter with solid netcode by SNK standards, and Team Pass 1 is the first post-launch character injection that serious players need to evaluate honestly. The pass bundles two teams: Team GAROU and Team SOUTH TOWN. If those names mean something to you, you already know why this exists. If they don't, quick primer: these are characters rooted in the Fatal Fury and South Town side of SNK's universe, and they bring move sets and playstyles that feel distinct from the base roster rather than being palette-swap fillers. Team GAROU carries the aggressive, rushdown-adjacent DNA you expect from that lineage. Movement options feel purposeful, and the pressure tools are the kind that reward players who have actually put in lab time rather than mashing specials. Team SOUTH TOWN leans into a different rhythm, with characters that reward neutral reads and spacing discipline. Both teams fit cleanly into the KOF XV engine without feeling bolted on, which is the baseline requirement for paid DLC fighters and something not every developer clears. On the competitive side, the question is always whether new characters shift the tier ceiling hard enough to matter for ranked play. These additions are competitive without being immediately broken on release, which is probably the best outcome. The cross-platform multiplayer implementation in KOF XV means your pool of opponents when you main a new DLC character is not artificially restricted, and that matters for how fast you can actually get reps in against real humans rather than spending all your time in training mode talking to yourself. The honest downside here is context-dependent. If you are not already invested in KOF XV and have not put time into the base game, a character pass is the wrong entry point. This is pure expansion content, priced for existing players who want more roster depth. The value calculation also depends on how many of the six characters you plan to actively play. If all six appeal to you, the pass format makes straightforward sense. If you want one or two, check whether individual purchases are available before committing. For players who are genuinely active in KOF XV ranked and want to stay current with the competitive meta, Team Pass 1 is a reasonable addition. The characters are well-executed, the netcode holds up well enough for online play to actually be worth your time, and SNK has shown they care about keeping this game alive. That is more than you can say about a lot of fighting game post-launch support. Fred, Scout Team

THE KING OF FIGHTERS XV - Team Pass 1 (DLC)

THE KING OF FIGHTERS XV - Team Pass 1 (DLC)

12 dic 2024SNK CORPORATIONPrime Matter
GamerScout opina

Team Pass 1 drops six classic SNK fighters into KOF XV, giving competitive players two full teams to lab before the next tournament cycle.

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King of Fighters XV is already a tight, frame-data-friendly 2D fighter with solid netcode by SNK standards, and Team Pass 1 is the first post-launch character injection that serious players need to evaluate honestly. The pass bundles two teams: Team GAROU and Team SOUTH TOWN. If those names mean something to you, you already know why this exists. If they don't, quick primer: these are characters rooted in the Fatal Fury and South Town side of SNK's universe, and they bring move sets and playstyles that feel distinct from the base roster rather than being palette-swap fillers. Team GAROU carries the aggressive, rushdown-adjacent DNA you expect from that lineage. Movement options feel purposeful, and the pressure tools are the kind that reward players who have actually put in lab time rather than mashing specials. Team SOUTH TOWN leans into a different rhythm, with characters that reward neutral reads and spacing discipline. Both teams fit cleanly into the KOF XV engine without feeling bolted on, which is the baseline requirement for paid DLC fighters and something not every developer clears. On the competitive side, the question is always whether new characters shift the tier ceiling hard enough to matter for ranked play. These additions are competitive without being immediately broken on release, which is probably the best outcome. The cross-platform multiplayer implementation in KOF XV means your pool of opponents when you main a new DLC character is not artificially restricted, and that matters for how fast you can actually get reps in against real humans rather than spending all your time in training mode talking to yourself. The honest downside here is context-dependent. If you are not already invested in KOF XV and have not put time into the base game, a character pass is the wrong entry point. This is pure expansion content, priced for existing players who want more roster depth. The value calculation also depends on how many of the six characters you plan to actively play. If all six appeal to you, the pass format makes straightforward sense. If you want one or two, check whether individual purchases are available before committing. For players who are genuinely active in KOF XV ranked and want to stay current with the competitive meta, Team Pass 1 is a reasonable addition. The characters are well-executed, the netcode holds up well enough for online play to actually be worth your time, and SNK has shown they care about keeping this game alive. That is more than you can say about a lot of fighting game post-launch support.

Fred
Fred · Scout Team

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Etiquetas

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportSteam CloudRemote Play TogetherFamily Sharing2D FighterDLC CharactersCompetitive MetaFrame DataRushdownNeutral GameRanked PlayCharacter PassCross-Platform PvP

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Processor
Intel Core i5
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
DirectX
Version 11
Storage
65 GB a…

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Windows 10
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Intel Core i7
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DirectX
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Reseñas y valoraciones

Metacritic
85
Steam
84%(8,947)

Información del juego

Desarrolladora
SNK CORPORATION
Distribuidora
Prime Matter
Fecha de lanzamiento
12 dic 2024

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THE KING OF FIGHTERS XV - Team Pass 1 (DLC) se lanzó el 12 de diciembre de 2024.

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THE KING OF FIGHTERS XV - Team Pass 1 (DLC) fue desarrollado por SNK CORPORATION y publicado por Prime Matter.

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THE KING OF FIGHTERS XV - Team Pass 1 (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.