Compara los precios de The First Berserker: Khazan en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Neople. Publicado por NEXON. Lanzado el 27/3/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 83/100.

A revenge-fueled Souls-adjacent brawler that hits harder than its marketing suggests - spectacular boss design and a surprisingly legible story, undermined by repetitive level corridors and an onboarding curve that will eat newcomers alive.

I went into Khazan expecting another Nexon product padded with filler content and corporate-safe difficulty tuning. What I got instead was one of the most committed boss-gauntlet experiences in recent memory, wrapped in a cel-shaded anime aesthetic that actually works. The premise is straight genre fiction: Khazan, disgraced general of the Pell Los Empire, survives execution through a pact with a Netherworld spirit called Blade Phantom, and spends the next 35-plus hours systematically dismantling the people who wronged him. It sounds derivative. It mostly is. But the execution has real conviction. The combat is where Khazan earns its keep. At its core, the system runs on stamina exhaustion: you chip away at an enemy's stamina bar alongside their health, and once they're staggered you can land a Brutal Attack that replenishes your own gauge. Layer on top of that a Brink Guard and Brink Dodge mechanic that rewards near-frame-perfect timing, a Spirit gauge filled by landing hits and parries, and up to six equippable weapon skills mapped to trigger combinations, and you have a system with more moving parts than it initially shows. The three weapon types - dual blades, greatsword, and spear - look limited on paper, but each has its own full skill tree plus a shared Common tree, and the depth of each path holds up well into late-game build theorycrafting. Spear users lean on stamina drain and dodge-cancel mobility via skills like Crescent Strike and Afterimage Thrust; greatsword players chase charged-attack juggles using Savage Momentum synergies; dual-wield builds rapidly stack Spirit to fuel high-burst finishers like Ruthless. The variety is real, not cosmetic, and the ability to respec means experimenting is low-cost. The story sits above the Souls-genre average, which is not a high bar, but Khazan clears it with some margin. The writing is direct rather than cryptic - cutscenes explain motivations, allies stationed in the hub area called the Crevice offer exposition on request, and the Blade Phantom relationship gives Khazan a second voice to play off. Veteran RPG players expecting branching dialogue or meaningful choice will be disappointed; this is a linear revenge odyssey with a fixed protagonist, not a roleplaying sandbox. The hub NPCs, while individually likable, mostly function as merchants or quest dispensers rather than characters with real arcs. That is a fair criticism. The bigger structural problem is the level design: mission after mission sends you through corridors that look like medieval garrison towns with the color palette slightly adjusted. The game is shockingly large for its structure, but the environments do not match the artistry spent on the boss arenas, which are genuinely spectacular. A note on difficulty: the game ships with multiple modes, and there is a wall early on - a Dragonkin boss named Viper that the community quickly dubbed the "newbie crusher" - that will end runs for players who haven't internalized the stamina-break loop. The difficulty tuning has been patched since launch, but even on normal the game demands patience. The expert mode (locked behind a first playthrough completion) is where the hardcore crowd will spend most of their time. The parry window, the Brink Guard timing, the decision to carry six skills versus which six - none of this is optional depth. If you are not the type to reread tooltips and retry bosses forty times, this game will make you feel personally targeted. For RPG-focused players who prioritize narrative above all: Khazan is a solid B. The story is told clearly, the world has real lore behind it (rooted in the Dungeon Fighter Online universe, though zero prior knowledge is required), and the character interactions land more often than they miss. For action-game players who want mechanical mastery, build variety that holds past hour forty, and boss fights that feel like final exams: Khazan is closer to the top of its crowded genre. The corridor filler is real and the supporting cast is underwritten, but the combat loop at its peak is the kind of thing you replay in your head after you close the client. Monika, Scout Team

The First Berserker: Khazan

The First Berserker: Khazan

27 mar 2025NeopleNEXON
GamerScout opina

A revenge-fueled Souls-adjacent brawler that hits harder than its marketing suggests - spectacular boss design and a surprisingly legible story, undermined by repetitive level corridors and an onboarding curve that will eat newcomers alive.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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I went into Khazan expecting another Nexon product padded with filler content and corporate-safe difficulty tuning. What I got instead was one of the most committed boss-gauntlet experiences in recent memory, wrapped in a cel-shaded anime aesthetic that actually works. The premise is straight genre fiction: Khazan, disgraced general of the Pell Los Empire, survives execution through a pact with a Netherworld spirit called Blade Phantom, and spends the next 35-plus hours systematically dismantling the people who wronged him. It sounds derivative. It mostly is. But the execution has real conviction. The combat is where Khazan earns its keep. At its core, the system runs on stamina exhaustion: you chip away at an enemy's stamina bar alongside their health, and once they're staggered you can land a Brutal Attack that replenishes your own gauge. Layer on top of that a Brink Guard and Brink Dodge mechanic that rewards near-frame-perfect timing, a Spirit gauge filled by landing hits and parries, and up to six equippable weapon skills mapped to trigger combinations, and you have a system with more moving parts than it initially shows. The three weapon types - dual blades, greatsword, and spear - look limited on paper, but each has its own full skill tree plus a shared Common tree, and the depth of each path holds up well into late-game build theorycrafting. Spear users lean on stamina drain and dodge-cancel mobility via skills like Crescent Strike and Afterimage Thrust; greatsword players chase charged-attack juggles using Savage Momentum synergies; dual-wield builds rapidly stack Spirit to fuel high-burst finishers like Ruthless. The variety is real, not cosmetic, and the ability to respec means experimenting is low-cost. The story sits above the Souls-genre average, which is not a high bar, but Khazan clears it with some margin. The writing is direct rather than cryptic - cutscenes explain motivations, allies stationed in the hub area called the Crevice offer exposition on request, and the Blade Phantom relationship gives Khazan a second voice to play off. Veteran RPG players expecting branching dialogue or meaningful choice will be disappointed; this is a linear revenge odyssey with a fixed protagonist, not a roleplaying sandbox. The hub NPCs, while individually likable, mostly function as merchants or quest dispensers rather than characters with real arcs. That is a fair criticism. The bigger structural problem is the level design: mission after mission sends you through corridors that look like medieval garrison towns with the color palette slightly adjusted. The game is shockingly large for its structure, but the environments do not match the artistry spent on the boss arenas, which are genuinely spectacular. A note on difficulty: the game ships with multiple modes, and there is a wall early on - a Dragonkin boss named Viper that the community quickly dubbed the "newbie crusher" - that will end runs for players who haven't internalized the stamina-break loop. The difficulty tuning has been patched since launch, but even on normal the game demands patience. The expert mode (locked behind a first playthrough completion) is where the hardcore crowd will spend most of their time. The parry window, the Brink Guard timing, the decision to carry six skills versus which six - none of this is optional depth. If you are not the type to reread tooltips and retry bosses forty times, this game will make you feel personally targeted. For RPG-focused players who prioritize narrative above all: Khazan is a solid B. The story is told clearly, the world has real lore behind it (rooted in the Dungeon Fighter Online universe, though zero prior knowledge is required), and the character interactions land more often than they miss. For action-game players who want mechanical mastery, build variety that holds past hour forty, and boss fights that feel like final exams: Khazan is closer to the top of its crowded genre. The corridor filler is real and the supporting cast is underwritten, but the combat loop at its peak is the kind of thing you replay in your head after you close the client.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaSouls-likeBoss-Rush-AdjacentStamina-Break-CombatBuild CraftingCel-ShadedRevenge NarrativeMission-Based StructureParry-FocusedDungeon Fighter Universe

Requisitos del sistema

Mínimos

OS
Windows 10 64bit 22H2
Memory
12 GB RAM
DirectX
Version 11
Storage
70 GB available space
Graphics
GeForce GTX 970 or Radeon RX 580 or Arc A580
Processor
Intel Core i3-6300 or AMD Ryzen 3 1200

Recomendados

OS
Windows 11 21H2
Memory
16 GB RAM
DirectX
Version 12
Storage
70 GB available space
Graphics
GeForce RTX 2070 or Radeon RX 5700XT or Arc A750
Processor
Intel Core i7-6700K or AMD Ryzen 5 3600

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Reseñas y valoraciones

Metacritic
83

Información del juego

Desarrolladora
Neople
Distribuidora
NEXON
Fecha de lanzamiento
27 mar 2025

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¿En qué plataformas está disponible The First Berserker: Khazan?

The First Berserker: Khazan está disponible en PC, Xbox.

¿Cuándo se lanzó The First Berserker: Khazan?

The First Berserker: Khazan se lanzó el 27 de marzo de 2025.

¿Quién desarrolló The First Berserker: Khazan?

The First Berserker: Khazan fue desarrollado por Neople y publicado por NEXON.

¿Merece la pena comprar The First Berserker: Khazan?

The First Berserker: Khazan tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.