Compara los precios de The Curious Expedition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Machine Games. Publicado por Machine Studios. Lanzado el 19/5/2015. Disponible en PC. Géneros: Single Player, Side View, Bird View, Indie, Strategy, Adventure, RPG. Puntuación Metacritic: 74/100.

A punishing Victorian-era roguelite where sanity is currency, every hex costs something, and Charles Darwin might get eaten by a cannibal before expedition three.

The Curious Expedition is a roguelite strategy-adventure set in the late 19th century, developed by Maschinen-Mensch. You pick one of roughly two dozen historical luminaries, from Marie Curie to Rasputin, and race rival explorers across six procedurally generated expeditions to rack up fame, loot golden pyramids, and ideally not lose your mind to a swamp. It sits somewhere between a tabletop board game and a choose-your-own-adventure novel, and that hybrid identity is both its biggest strength and its sharpest limitation. The core loop is deceptively elegant. Each expedition drops you onto a hexagonal grid shrouded in fog of war, and movement itself drains your party's sanity. Every step into a jungle costs more than a step across open plains. Every cave mouth is a gamble: go in without torches and risk injuring a companion, or skip it and miss supplies you desperately need. When question marks appear on tiles, you investigate and hit encounter arenas where combat plays out through a dice system tied directly to your party composition. Warriors bring red attack dice, support companions bring blue utility dice, and rerolls are capped at three, so knowing when to fight and when to bribe or flee with a well-timed whisky trade becomes the whole game. The writing during these encounters is brief, dry, and frequently funny, with a tone that sits closer to a sardonic Victorian travel journal than anything epic. Character selection matters more than it first appears. Darwin is a solid starter for learning combat. Marie Curie rewards pacifist routing. Rasputin shows up with practically nothing and is effectively a hard-mode dare. Each explorer carries unique perks and quirks, and companions you recruit at villages or between expeditions carry their own traits, including ailments like alcoholism or kleptomania that generate unexpected narrative chaos. Between runs you can exchange trophies for fame or funds back in London, feeding into the next expedition's gear and party decisions. The loop pulls hard. It also ships with a free Arctic Expanse DLC adding biomes, characters, and items, plus Steam Workshop mod support that keeps things fresh well past the base content. The honest criticism is this: repetition catches up with you faster than the procedural generation can outrun it. Community consensus across multiple sources holds that encounter variety runs thin by the third or fourth campaign, and the dice-based combat system, while interesting in principle, communicates its rules poorly enough that some players finish the game still not fully understanding it. The in-game tutorial leaves large mechanical gaps that push new players to community guides. There is also a colonial framing that the game leans into with some awareness but does not fully reckon with, which is worth knowing before you sit down with it. If you go in expecting the narrative depth of a CRPG, you will leave a little hungry. The storytelling here is emergent and anecdotal, not authored. For fans of lightweight roguelites, tabletop-adjacent strategy, or anyone who wants their expedition to feel genuinely precarious rather than just statistically inconvenient, The Curious Expedition delivers a real sense of dread and dark comedy in short, intense bursts. It is at its best in the first dozen hours, and the sequel, Curious Expedition 2, refines the formula considerably if you want more mileage. Come for the Rasputin run, stay because a cannibal just ate your best companion on expedition two and now you need to know if you can finish anyway. Monika, Scout Team

The Curious Expedition
Single PlayerSide ViewBird ViewIndieStrategyAdventureRPG

The Curious Expedition

19 may 2015Machine GamesMachine Studios
GamerScout opina

A punishing Victorian-era roguelite where sanity is currency, every hex costs something, and Charles Darwin might get eaten by a cannibal before expedition three.

PC
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Mínimo histórico: €2.50

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The Curious Expedition is a roguelite strategy-adventure set in the late 19th century, developed by Maschinen-Mensch. You pick one of roughly two dozen historical luminaries, from Marie Curie to Rasputin, and race rival explorers across six procedurally generated expeditions to rack up fame, loot golden pyramids, and ideally not lose your mind to a swamp. It sits somewhere between a tabletop board game and a choose-your-own-adventure novel, and that hybrid identity is both its biggest strength and its sharpest limitation. The core loop is deceptively elegant. Each expedition drops you onto a hexagonal grid shrouded in fog of war, and movement itself drains your party's sanity. Every step into a jungle costs more than a step across open plains. Every cave mouth is a gamble: go in without torches and risk injuring a companion, or skip it and miss supplies you desperately need. When question marks appear on tiles, you investigate and hit encounter arenas where combat plays out through a dice system tied directly to your party composition. Warriors bring red attack dice, support companions bring blue utility dice, and rerolls are capped at three, so knowing when to fight and when to bribe or flee with a well-timed whisky trade becomes the whole game. The writing during these encounters is brief, dry, and frequently funny, with a tone that sits closer to a sardonic Victorian travel journal than anything epic. Character selection matters more than it first appears. Darwin is a solid starter for learning combat. Marie Curie rewards pacifist routing. Rasputin shows up with practically nothing and is effectively a hard-mode dare. Each explorer carries unique perks and quirks, and companions you recruit at villages or between expeditions carry their own traits, including ailments like alcoholism or kleptomania that generate unexpected narrative chaos. Between runs you can exchange trophies for fame or funds back in London, feeding into the next expedition's gear and party decisions. The loop pulls hard. It also ships with a free Arctic Expanse DLC adding biomes, characters, and items, plus Steam Workshop mod support that keeps things fresh well past the base content. The honest criticism is this: repetition catches up with you faster than the procedural generation can outrun it. Community consensus across multiple sources holds that encounter variety runs thin by the third or fourth campaign, and the dice-based combat system, while interesting in principle, communicates its rules poorly enough that some players finish the game still not fully understanding it. The in-game tutorial leaves large mechanical gaps that push new players to community guides. There is also a colonial framing that the game leans into with some awareness but does not fully reckon with, which is worth knowing before you sit down with it. If you go in expecting the narrative depth of a CRPG, you will leave a little hungry. The storytelling here is emergent and anecdotal, not authored. For fans of lightweight roguelites, tabletop-adjacent strategy, or anyone who wants their expedition to feel genuinely precarious rather than just statistically inconvenient, The Curious Expedition delivers a real sense of dread and dark comedy in short, intense bursts. It is at its best in the first dozen hours, and the sequel, Curious Expedition 2, refines the formula considerably if you want more mileage. Come for the Rasputin run, stay because a cannibal just ate your best companion on expedition two and now you need to know if you can finish anyway.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSanity ManagementHex-Grid ExplorationDice CombatEmergent StorytellingHistorical SettingFog of WarParty BuildingPacifist Run OptionSteam Workshop Support

Requisitos del sistema

Mínimos

Memory
1 GB RAM
Graphics
128 MB
Processor
2 GHz
System requirements
Windows XP / Mac OS X 10.6 / Ubuntu 12.04 LTS, fully updated

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Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
Machine Games
Distribuidora
Machine Studios
Fecha de lanzamiento
19 may 2015

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¿En qué plataformas está disponible The Curious Expedition?

The Curious Expedition está disponible en PC.

¿Cuándo se lanzó The Curious Expedition?

The Curious Expedition se lanzó el 19 de mayo de 2015.

¿Quién desarrolló The Curious Expedition?

The Curious Expedition fue desarrollado por Machine Games y publicado por Machine Studios.

¿Merece la pena comprar The Curious Expedition?

The Curious Expedition tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Single Player. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.