Compara los precios de The Banner Saga 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stoic. Publicado por Versus Evil. Lanzado el 26/7/2018. Disponible en PC, Xbox. Géneros: Indie, RPG, Strategy. Puntuación Metacritic: 82/100.

The Banner Saga 3 closes out Stoic's six-year viking epic with brutal tactical combat and some of the heaviest narrative choices the series has ever asked you to make.

The Banner Saga 3 is a tactical RPG and the final chapter of Stoic's hand-painted viking trilogy, picking up directly where the second game left off. Your caravan is still on the march, the darkness called the Darkness is literally consuming the world, and every decision you carry in from previous saves - who you saved, who you sacrificed, which alliances you burned - starts paying out its debts here. If you have not played the first two entries, stop and go do that first. This is not a game you can drop into cold, and the story does not care about bringing you up to speed. The tactical combat uses the same Strength-and-Willpower grid system as its predecessors, where attacking an enemy's Armor and their raw Strength are separate strategic choices that feed into each other in satisfying ways. Unit positioning on the hex-ish grid still matters enormously, and the roster of heroes you have kept alive through the series shapes what tools you bring to each fight. New unit types and abilities appear without bloating the system, which is exactly the kind of restraint this genre usually fails to exercise. Battles are genuinely dangerous and losing a named character can happen if you play sloppy, which keeps the tension honest. That said, if you are coming in hoping for a deep build-crafting system to obsess over for sixty hours, this is not that game - character progression is deliberately lean, focused on narrative weight over mechanical depth. Where the game earns its reputation is the writing. Stoic threads multiple converging storylines across split-party chapters, and the dialogue carries real personality, whether you are talking to a brooding varl who has outlived everyone he ever knew or a child who has seen too much war. The choices are often genuinely uncomfortable, the kind where both options are bad and the game knows it. Some threads do not resolve as cleanly as you might want after three games of investment, and a small number of players will find the ending divisive - the Steam reviews reflect that split honestly. The pacing in the middle act drags slightly, leaning on survival march sequences that can start to feel repetitive when stacked back to back. Visually it remains one of the most distinctive things in the genre, all animated watercolor backgrounds and Röyksopp-adjacent Austlid soundtrack work that does more for the atmosphere than any amount of voice acting could. It runs without technical fuss on PC, loads quickly, and does not pad its runtime with filler quests - you are looking at roughly ten to fifteen hours, which feels exactly right for a closing chapter rather than an overstayed welcome. For anyone who has been with the saga since the beginning, this is the conclusion you owe yourself. For newcomers, it is the wrong door entirely. The mixed Steam score reflects returning players who wanted a different ending more than it reflects a failure of craft - the craft is largely intact. Monika, Scout Team

The Banner Saga 3

The Banner Saga 3

26 jul 2018StoicVersus Evil
GamerScout opina

The Banner Saga 3 closes out Stoic's six-year viking epic with brutal tactical combat and some of the heaviest narrative choices the series has ever asked you to make.

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The Banner Saga 3 is a tactical RPG and the final chapter of Stoic's hand-painted viking trilogy, picking up directly where the second game left off. Your caravan is still on the march, the darkness called the Darkness is literally consuming the world, and every decision you carry in from previous saves - who you saved, who you sacrificed, which alliances you burned - starts paying out its debts here. If you have not played the first two entries, stop and go do that first. This is not a game you can drop into cold, and the story does not care about bringing you up to speed. The tactical combat uses the same Strength-and-Willpower grid system as its predecessors, where attacking an enemy's Armor and their raw Strength are separate strategic choices that feed into each other in satisfying ways. Unit positioning on the hex-ish grid still matters enormously, and the roster of heroes you have kept alive through the series shapes what tools you bring to each fight. New unit types and abilities appear without bloating the system, which is exactly the kind of restraint this genre usually fails to exercise. Battles are genuinely dangerous and losing a named character can happen if you play sloppy, which keeps the tension honest. That said, if you are coming in hoping for a deep build-crafting system to obsess over for sixty hours, this is not that game - character progression is deliberately lean, focused on narrative weight over mechanical depth. Where the game earns its reputation is the writing. Stoic threads multiple converging storylines across split-party chapters, and the dialogue carries real personality, whether you are talking to a brooding varl who has outlived everyone he ever knew or a child who has seen too much war. The choices are often genuinely uncomfortable, the kind where both options are bad and the game knows it. Some threads do not resolve as cleanly as you might want after three games of investment, and a small number of players will find the ending divisive - the Steam reviews reflect that split honestly. The pacing in the middle act drags slightly, leaning on survival march sequences that can start to feel repetitive when stacked back to back. Visually it remains one of the most distinctive things in the genre, all animated watercolor backgrounds and Röyksopp-adjacent Austlid soundtrack work that does more for the atmosphere than any amount of voice acting could. It runs without technical fuss on PC, loads quickly, and does not pad its runtime with filler quests - you are looking at roughly ten to fifteen hours, which feels exactly right for a closing chapter rather than an overstayed welcome. For anyone who has been with the saga since the beginning, this is the conclusion you owe yourself. For newcomers, it is the wrong door entirely. The mixed Steam score reflects returning players who wanted a different ending more than it reflects a failure of craft - the craft is largely intact.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamNarrative Choices MatterCarry-Over SaveTactical Turn-BasedViking SettingSingle PlaythroughStory-DrivenHand-Painted ArtPermadeath Risk

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Reseñas y valoraciones

Metacritic
82
Steam
79%(3,031)

Información del juego

Desarrolladora
Stoic
Distribuidora
Versus Evil
Fecha de lanzamiento
26 jul 2018

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¿En qué plataformas está disponible The Banner Saga 3?

The Banner Saga 3 está disponible en PC, Xbox.

¿Cuándo se lanzó The Banner Saga 3?

The Banner Saga 3 se lanzó el 26 de julio de 2018.

¿Quién desarrolló The Banner Saga 3?

The Banner Saga 3 fue desarrollado por Stoic y publicado por Versus Evil.

¿Merece la pena comprar The Banner Saga 3?

The Banner Saga 3 tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.