Compara los precios de Tetris® Effect: Connected en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Monstars Inc.. Publicado por Enhance. Lanzado el 17/8/2021. Disponible en PC, Xbox. Géneros: Casual, Indie. Puntuación Metacritic: 93/100.

Puzzle games don't usually end up on my radar, but Connected's 3v1 co-op boss fights and Zone Battle one-on-ones earn their spot on any multiplayer shortlist. Just know what you're walking into.

I'll be straight with you: I came into Tetris Effect: Connected fully expecting to bounce off it in twenty minutes and write a polite paragraph about how it's "not for me." That didn't happen. The Zone mechanic alone - a time-stop ability you charge by clearing lines, which you can then use to either dig yourself out of a stack or load up a massive combo attack - changes the read on every match. It's not just a rescue button. In Zone Battle, the 1v1 competitive mode, knowing when your opponent is about to pop their Zone and adjusting your garbage-send timing around it is a real skill layer. The Classic Score Attack mode goes the other direction entirely, stripping out hard drops and the hold queue to replicate NES-era rules - the same format used at the Classic Tetris World Championship. Two very different skill ceilings, both worth your time. The headline multiplayer mode is Connected itself: three players, each on their own playfield, clearing lines to fill a shared meter. Once that meter maxes out, all three boards physically merge into one wide field and players take turns dropping pieces in a rotating spotlight order, with every line cleared dealing damage to an AI boss. The bosses hit back with modifiers - giant pieces dropping in, columns getting squeezed, instant-drop getting disabled mid-combo. The coordination ceiling is surprisingly high, but a stronger player can carry weaker teammates, and there is a revive system that keeps someone who tops out from sitting on their hands the whole match. Connected VS mode, which swaps the AI boss out for a human player controlling it, is locked to weekend Full Moon events, which is a missed opportunity for more consistent play. Matchmaking for public Connected lobbies has thinned out over time, particularly at higher difficulty tiers. The realistic path to getting full value from this mode is a dedicated squad using Friend Match rooms and the room code system. Cross-platform play is live across PC, Xbox, and PlayStation, so pulling in a friend from another platform is painless. The Ranked mode runs a tier-based SR system across all competitive modes, but the ranked pool is small enough at higher brackets that wait times stretch. If your main motivation for buying this is climbing a solo ladder past mid-rank, temper expectations. On PC specifically, the Steam version ships with uncapped framerate, ultrawide support, and adjustable particle density - meaningful options that the console release does not have. VR is supported via SteamVR, which puts this version above the Xbox release on capability, even if the PS5 version with PSVR2 has its own edge in that department. HDR calibration requires some manual display fiddling outside the game on Windows, which is annoying but a one-time fix. The audiovisual side is genuinely hard to describe in text: each of the 30-plus stages has its own music, and every piece placement, line clear, and T-spin produces sounds that weave into the track in real time. The game reacts to your play speed; as the stack climbs and you panic-stack faster, the tempo responds. It sounds like a gimmick and it is not. Solo content is extensive - Journey Mode, Marathon, Sprint, All Clear, Purify, Mystery, and more sit under the Effect Modes umbrella - and Weekend Ritual events rotate a selected mode with cosmetic rewards attached. There is enough single-player depth to justify the price independently. But the multiplayer is the reason Connected exists as a product, and the co-op boss fights are the reason to own it over the base game. Public lobby availability is the one variable that could limit your fun long-term, and it is worth having at least one other person ready to play before you commit. Fred, Scout Team

Tetris® Effect: Connected

Tetris® Effect: Connected

17 ago 2021Monstars Inc.Enhance
GamerScout opina

Puzzle games don't usually end up on my radar, but Connected's 3v1 co-op boss fights and Zone Battle one-on-ones earn their spot on any multiplayer shortlist. Just know what you're walking into.

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Acerca de Tetris® Effect: Connected

I'll be straight with you: I came into Tetris Effect: Connected fully expecting to bounce off it in twenty minutes and write a polite paragraph about how it's "not for me." That didn't happen. The Zone mechanic alone - a time-stop ability you charge by clearing lines, which you can then use to either dig yourself out of a stack or load up a massive combo attack - changes the read on every match. It's not just a rescue button. In Zone Battle, the 1v1 competitive mode, knowing when your opponent is about to pop their Zone and adjusting your garbage-send timing around it is a real skill layer. The Classic Score Attack mode goes the other direction entirely, stripping out hard drops and the hold queue to replicate NES-era rules - the same format used at the Classic Tetris World Championship. Two very different skill ceilings, both worth your time. The headline multiplayer mode is Connected itself: three players, each on their own playfield, clearing lines to fill a shared meter. Once that meter maxes out, all three boards physically merge into one wide field and players take turns dropping pieces in a rotating spotlight order, with every line cleared dealing damage to an AI boss. The bosses hit back with modifiers - giant pieces dropping in, columns getting squeezed, instant-drop getting disabled mid-combo. The coordination ceiling is surprisingly high, but a stronger player can carry weaker teammates, and there is a revive system that keeps someone who tops out from sitting on their hands the whole match. Connected VS mode, which swaps the AI boss out for a human player controlling it, is locked to weekend Full Moon events, which is a missed opportunity for more consistent play. Matchmaking for public Connected lobbies has thinned out over time, particularly at higher difficulty tiers. The realistic path to getting full value from this mode is a dedicated squad using Friend Match rooms and the room code system. Cross-platform play is live across PC, Xbox, and PlayStation, so pulling in a friend from another platform is painless. The Ranked mode runs a tier-based SR system across all competitive modes, but the ranked pool is small enough at higher brackets that wait times stretch. If your main motivation for buying this is climbing a solo ladder past mid-rank, temper expectations. On PC specifically, the Steam version ships with uncapped framerate, ultrawide support, and adjustable particle density - meaningful options that the console release does not have. VR is supported via SteamVR, which puts this version above the Xbox release on capability, even if the PS5 version with PSVR2 has its own edge in that department. HDR calibration requires some manual display fiddling outside the game on Windows, which is annoying but a one-time fix. The audiovisual side is genuinely hard to describe in text: each of the 30-plus stages has its own music, and every piece placement, line clear, and T-spin produces sounds that weave into the track in real time. The game reacts to your play speed; as the stack climbs and you panic-stack faster, the tempo responds. It sounds like a gimmick and it is not. Solo content is extensive - Journey Mode, Marathon, Sprint, All Clear, Purify, Mystery, and more sit under the Effect Modes umbrella - and Weekend Ritual events rotate a selected mode with cosmetic rewards attached. There is enough single-player depth to justify the price independently. But the multiplayer is the reason Connected exists as a product, and the co-op boss fights are the reason to own it over the base game. Public lobby availability is the one variable that could limit your fun long-term, and it is worth having at least one other person ready to play before you commit.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supportcloud-savestier:aaaZone MechanicBoss Rush Co-opCross-Platform PlayClassic ModeRanked LadderVR CompatibleRhythm-Synced VisualsWeekend Events

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 750 Ti equivalent or greater
Processor
Intel i3-4340
VR Support
SteamVR or Oculus PC

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 970 equivalent (required for VR)
Processor
Intel i5-4590 (required for VR)
VR Support
SteamVR or Oculus PC

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Reseñas y valoraciones

Metacritic
93

Información del juego

Desarrolladora
Monstars Inc.
Distribuidora
Enhance
Fecha de lanzamiento
17 ago 2021

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¿En qué plataformas está disponible Tetris® Effect: Connected?

Tetris® Effect: Connected está disponible en PC, Xbox.

¿Cuándo se lanzó Tetris® Effect: Connected?

Tetris® Effect: Connected se lanzó el 17 de agosto de 2021.

¿Quién desarrolló Tetris® Effect: Connected?

Tetris® Effect: Connected fue desarrollado por Monstars Inc. y publicado por Enhance.

¿Merece la pena comprar Tetris® Effect: Connected?

Tetris® Effect: Connected tiene una puntuación Metacritic de 93/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.