Compara los precios de Survivors Of The Zombie World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dafu Game Studio. Publicado por Dafu Game Studio. Lanzado el 22/8/2024. Disponible en PC. Géneros: Action, Adventure, Indie, Early Access.

A micro-priced top-down zombie shooter in Early Access that covers the basics across three modes, but brings almost nothing to justify choosing it over the genre's stronger alternatives.

My first thought loading this up was straightforward: how much game do you actually get for this price point, and is the shooting tight enough to make any of it worth sitting through. The answer is complicated, and not entirely in the game's favor. Survivors Of The Zombie World is a top-down twin-stick shooter built on a blocky, 3D pixel aesthetic reminiscent of early mobile Minecraft clones. Dafu Game Studio is a small indie outfit and this title started life on Android and iOS before landing on PC via Steam Early Access in August 2024. The PC build carries over the three core modes from mobile: a story mode with 40-plus levels built around clearing zones and reaching extraction points, a survival mode where hunger, ammo scarcity, and a dynamic day-night cycle chip away at you over time, and a defense mode where you hold a base against escalating waves using electric towers and whatever weapons you can grab off the ground. LAN co-op is available across survival and defense. There is no internet-based multiplayer, which matters if you were hoping to run this with a friend who is not physically in the room. The shooting is serviceable rather than satisfying. Time-to-kill on basic zombies is fine; the pistol feels snappy with a fast fire rate, and grenades add a bit of burst-damage utility. Where things start to fray is in the zombie variety. There are enemies that web your screen to block vision, fast-movers that punish low situational awareness, and exploding types that punish short-range cleanup. That variety is a genuine positive. What is less positive is the feel of actually aiming and hitting them on PC, since the game originated as a mobile twin-stick and the targeting mechanics show their roots. Players on the mobile version reported fixed-aim quirks on certain weapons with no option to toggle it off, and that concern carries over to the PC port in feel if not always in exact implementation. For anyone used to dialed-in PC shooter controls with a lightweight mouse at high polling rates, the loose targeting will register immediately and may not go away. Content depth is the bigger problem. The Early Access build shipped with more than 20 selectable survivor characters and over 10 weapons, but early player feedback from the mobile versions consistently called out grinding friction and limited weapon variety as the main fatigue points. The loop is clean enough for short sessions: push into a level, scavenge food and ammo, manage your flashlight when night hits, and fall back to safety when things get tight. It is pick-up-and-play accessible. The issue is that outside of short-burst play, repetition sets in fast and there is no ranked structure, no progression system with real build variety, and no online social infrastructure to compensate. The developer has stated plans to add a base-building layer and more content post-launch, which would meaningfully change the value equation, but those features are not here yet. At this stage, this is a curiosity at a low price point. If you want a solo or local co-op zombie shooter to idle through during a slow afternoon, the three modes give you a functional sandbox. If you want gunfeel that rewards precision, weapon builds that reward experimentation, or any kind of competitive or online layer, this is not the game. The positivity in its Steam reviews reads like players who arrived with calibrated expectations and found something that just about clears the bar. Fred, Scout Team

Survivors Of The Zombie World

Survivors Of The Zombie World

22 ago 2024Dafu Game Studio
GamerScout opina

A micro-priced top-down zombie shooter in Early Access that covers the basics across three modes, but brings almost nothing to justify choosing it over the genre's stronger alternatives.

PC
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Mínimo histórico: €2.19

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My first thought loading this up was straightforward: how much game do you actually get for this price point, and is the shooting tight enough to make any of it worth sitting through. The answer is complicated, and not entirely in the game's favor. Survivors Of The Zombie World is a top-down twin-stick shooter built on a blocky, 3D pixel aesthetic reminiscent of early mobile Minecraft clones. Dafu Game Studio is a small indie outfit and this title started life on Android and iOS before landing on PC via Steam Early Access in August 2024. The PC build carries over the three core modes from mobile: a story mode with 40-plus levels built around clearing zones and reaching extraction points, a survival mode where hunger, ammo scarcity, and a dynamic day-night cycle chip away at you over time, and a defense mode where you hold a base against escalating waves using electric towers and whatever weapons you can grab off the ground. LAN co-op is available across survival and defense. There is no internet-based multiplayer, which matters if you were hoping to run this with a friend who is not physically in the room. The shooting is serviceable rather than satisfying. Time-to-kill on basic zombies is fine; the pistol feels snappy with a fast fire rate, and grenades add a bit of burst-damage utility. Where things start to fray is in the zombie variety. There are enemies that web your screen to block vision, fast-movers that punish low situational awareness, and exploding types that punish short-range cleanup. That variety is a genuine positive. What is less positive is the feel of actually aiming and hitting them on PC, since the game originated as a mobile twin-stick and the targeting mechanics show their roots. Players on the mobile version reported fixed-aim quirks on certain weapons with no option to toggle it off, and that concern carries over to the PC port in feel if not always in exact implementation. For anyone used to dialed-in PC shooter controls with a lightweight mouse at high polling rates, the loose targeting will register immediately and may not go away. Content depth is the bigger problem. The Early Access build shipped with more than 20 selectable survivor characters and over 10 weapons, but early player feedback from the mobile versions consistently called out grinding friction and limited weapon variety as the main fatigue points. The loop is clean enough for short sessions: push into a level, scavenge food and ammo, manage your flashlight when night hits, and fall back to safety when things get tight. It is pick-up-and-play accessible. The issue is that outside of short-burst play, repetition sets in fast and there is no ranked structure, no progression system with real build variety, and no online social infrastructure to compensate. The developer has stated plans to add a base-building layer and more content post-launch, which would meaningfully change the value equation, but those features are not here yet. At this stage, this is a curiosity at a low price point. If you want a solo or local co-op zombie shooter to idle through during a slow afternoon, the three modes give you a functional sandbox. If you want gunfeel that rewards precision, weapon builds that reward experimentation, or any kind of competitive or online layer, this is not the game. The positivity in its Steam reviews reads like players who arrived with calibrated expectations and found something that just about clears the bar.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvpcooptier:sub-5LAN Co-op OnlyDay-Night CycleHunger MechanicWave DefenseMobile PortLow System RequirementsBudget Indie

Requisitos del sistema

Mínimos

OS
Windows 8
Memory
4 GB RAM
Storage
2 GB available space
Graphics
On-board graphic card
Processor
2,4 GHz Dual-Core

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Dedicated graphic card
Processor
2,4 GHz Quad-Core

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Información del juego

Desarrolladora
Dafu Game Studio
Distribuidora
Dafu Game Studio
Fecha de lanzamiento
22 ago 2024

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¿En qué plataformas está disponible Survivors Of The Zombie World?

Survivors Of The Zombie World está disponible en PC.

¿Cuándo se lanzó Survivors Of The Zombie World?

Survivors Of The Zombie World se lanzó el 22 de agosto de 2024.

¿Quién desarrolló Survivors Of The Zombie World?

Survivors Of The Zombie World fue desarrollado por Dafu Game Studio.