Compara los precios de Super Steampunk Pinball 2D en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NCC Moore. Publicado por Devonian Interactive. Lanzado el 19/1/2018. Disponible en PC, Mac, Linux. Géneros: Action, Casual.

A micro-budget pinball throwback with one table, a chaotic gear-death trap, and a procedurally generated bonus tower that'll pull more runs out of you than you planned.

I'll be straight with you: I came into this expecting ten minutes of novelty before uninstalling. Pinball is not my genre, and a two-dollar indie take on it is not exactly a system seller. But Super Steampunk Pinball 2D held me longer than it had any right to, which is either a compliment or a warning depending on how you feel about score-chasing rabbit holes. The core loop is one table with two flippers, more than 30 targets to hit, and a spinning gear trap below the flippers that will end your ball if you tilt too aggressively. That tilt mechanic has a cost: overuse it and the flippers short-circuit, leaving the ball to grind out against the gears anyway. It's a neat pressure valve that forces you to play with discipline instead of just mashing. Rack up enough points through multipliers and a yellow cannon launches you into the Infinite Tower of Peril, a procedurally generated vertical bonus stage where the objective is simply to climb as high as possible before a timer kills you. The tower regenerates every run, which is the main reason the session timer creeps upward without you noticing. There are also multiple unlockable balls, each with different properties, and 20 stickers to collect from bonus round performance, which provides some grind fuel for completionists. The aesthetic is NES-era sprite work dressed in steampunk copper and cogs, and the chiptune soundtrack from Steve McRae is genuinely good, not just functional background noise. Controller support is solid and, honestly, recommended over keyboard, since shoulder buttons map to flippers the way your hands already expect. The local pass-and-play multiplayer works fine for couch sessions, though calling it a multiplayer feature is generous. It's hot-seat score competition, the same format as a real arcade cabinet, which is exactly what it should be. Here is where I have to be straight with the negatives. There is one table. One. Some players in the community have flagged the physics as feeling inconsistent, and there are moments where the ball behavior reads as slightly off compared to heavier pinball sims like Pinball FX. Development also appears to have wound down, so the single table is probably all you're getting. If you're a pinball purist who needs table variety and realistic ball weight, this will frustrate you inside of fifteen minutes. The content ceiling is low and visible from the main menu. Who this is actually for: people who spent time with Sonic Spinball or the old NES pinball and want something that captures that arcade-cab energy without a big investment of time or money. The pass-and-play with a friend over a beer is genuinely fun. The procedurally generated tower gives the score run enough variability to stay interesting for a while. Just don't expect it to replace a dedicated pinball sim or hold up as a long-term daily driver. It's a snack, not a meal, and it mostly delivers on that. Fred, Scout Team

Super Steampunk Pinball 2D

Super Steampunk Pinball 2D

19 ene 2018NCC MooreDevonian Interactive
GamerScout opina

A micro-budget pinball throwback with one table, a chaotic gear-death trap, and a procedurally generated bonus tower that'll pull more runs out of you than you planned.

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Mínimo histórico: €0.33

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I'll be straight with you: I came into this expecting ten minutes of novelty before uninstalling. Pinball is not my genre, and a two-dollar indie take on it is not exactly a system seller. But Super Steampunk Pinball 2D held me longer than it had any right to, which is either a compliment or a warning depending on how you feel about score-chasing rabbit holes. The core loop is one table with two flippers, more than 30 targets to hit, and a spinning gear trap below the flippers that will end your ball if you tilt too aggressively. That tilt mechanic has a cost: overuse it and the flippers short-circuit, leaving the ball to grind out against the gears anyway. It's a neat pressure valve that forces you to play with discipline instead of just mashing. Rack up enough points through multipliers and a yellow cannon launches you into the Infinite Tower of Peril, a procedurally generated vertical bonus stage where the objective is simply to climb as high as possible before a timer kills you. The tower regenerates every run, which is the main reason the session timer creeps upward without you noticing. There are also multiple unlockable balls, each with different properties, and 20 stickers to collect from bonus round performance, which provides some grind fuel for completionists. The aesthetic is NES-era sprite work dressed in steampunk copper and cogs, and the chiptune soundtrack from Steve McRae is genuinely good, not just functional background noise. Controller support is solid and, honestly, recommended over keyboard, since shoulder buttons map to flippers the way your hands already expect. The local pass-and-play multiplayer works fine for couch sessions, though calling it a multiplayer feature is generous. It's hot-seat score competition, the same format as a real arcade cabinet, which is exactly what it should be. Here is where I have to be straight with the negatives. There is one table. One. Some players in the community have flagged the physics as feeling inconsistent, and there are moments where the ball behavior reads as slightly off compared to heavier pinball sims like Pinball FX. Development also appears to have wound down, so the single table is probably all you're getting. If you're a pinball purist who needs table variety and realistic ball weight, this will frustrate you inside of fifteen minutes. The content ceiling is low and visible from the main menu. Who this is actually for: people who spent time with Sonic Spinball or the old NES pinball and want something that captures that arcade-cab energy without a big investment of time or money. The pass-and-play with a friend over a beer is genuinely fun. The procedurally generated tower gives the score run enough variability to stay interesting for a while. Just don't expect it to replace a dedicated pinball sim or hold up as a long-term daily driver. It's a snack, not a meal, and it mostly delivers on that.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:indieChiptune SoundtrackScore AttackPass-and-PlayProcedural GenerationBonus StageRetro ArcadeHot-Seat Multiplayer

Requisitos del sistema

Mínimos

OS
Windows XP SP2+
Memory
120 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
Processor
SSE2 instruction set support

Recomendados

OS
Windows 8.1
Memory
120 MB RAM
Storage
500 MB available space
Graphics
Intel HD Graphics 4000
Processor
Intel Core i5 3320M @ 2.60 GHz
Sound Card
Realtek High Definition Audio

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Información del juego

Desarrolladora
NCC Moore
Distribuidora
Devonian Interactive
Fecha de lanzamiento
19 ene 2018

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¿En qué plataformas está disponible Super Steampunk Pinball 2D?

Super Steampunk Pinball 2D está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Super Steampunk Pinball 2D?

Super Steampunk Pinball 2D se lanzó el 19 de enero de 2018.

¿Quién desarrolló Super Steampunk Pinball 2D?

Super Steampunk Pinball 2D fue desarrollado por NCC Moore y publicado por Devonian Interactive.