Compara los precios de Super Smash Bros. Ultimate - Challenger Pack 6: Min Min en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nintendo. Publicado por Nintendo. Lanzado el 14/10/2020. Disponible en Nintendo Switch. Géneros: Single Player, Multiplayer, Local Co-op, Co-op, Side View, Fighting.

Min Min from ARMS crashes the Smash roster as the wildest zoner in the game, bringing extendable noodle-arms, three swappable ARM types, and 18 ARMS music tracks to your Switch couch sessions.

Challenger Pack 6 adds Min Min, the ramen-restaurant fighter from Nintendo's ARMS, as the first character in Fighters Pass Vol. 2. She is Fighter #76, and she plays absolutely nothing like anyone else in the roster. Where most Smash characters use A button for normals and B for specials, Min Min splits her left and right arms across both buttons independently, letting you punch with both at once, in the same or opposite directions. That alone makes her feel like a different game running inside Smash. The ARM system is the real hook. Her right arm cycles between three types using the down special: the Ramram, a medium-weight curving ring that covers a massive vertical arc and is great at ledge coverage; the Megawatt, a heavy electric slug that hits like a freight train; and the Dragon, a fire-breathing arm locked to her left side that gains a beam attack after a successful throw or a held charge. Every ARM type changes frame data on her tilts, aerials, and smash attacks, so there is genuine decision-making baked into every stock. She can also perform smash attacks in the air, which is a first for the series, and her up smash doubles as a reflector. Competitively she has landed near the top of the Ultimate tier list, with top players praising her suffocating zoning, long-range edge-guarding, and stage control. The downside is a steep learning curve, a genuinely poor disadvantage state (slow fall speed, slow air speed, and a tether recovery that needs you close to the ledge), and a tendency to go stale fast since she leans heavily on a small set of core moves. For casual couch play, she is a chaotic wildcard. Four-player free-for-alls actually suit her well because there are more targets to poke from across the stage, and the sheer visual comedy of two stretchy noodle-arms flying across the screen never gets old. She will confuse first-timers badly though. If someone picks her up cold at a party night with no coaching, expect a rough first game or two before the arm-swapping clicks. She is not the character you hand to the person who has never played Smash before. The pack bundles in the Spring Stadium stage, which features a low ceiling that punishes up smashes and rewards side smashes instead, making it a fun wrinkle for casual sets even if it has no competitive future. The real bonus is the 18 ARMS music tracks, which include every stage theme from the original game plus a remix of the ARMS Grand Prix theme that is genuinely worth the listen. As a full package, Challenger Pack 6 is a niche but well-constructed add-on. ARMS fans get proper love. Zoner enthusiasts get one of the most mechanically distinct characters in the game. Everyone else gets a steep but rewarding puzzle to crack. Riley, Scout Team

Super Smash Bros. Ultimate - Challenger Pack 6: Min Min
Single PlayerMultiplayerLocal Co-opCo-opSide ViewFighting

Super Smash Bros. Ultimate - Challenger Pack 6: Min Min

14 oct 2020Nintendo
GamerScout opina

Min Min from ARMS crashes the Smash roster as the wildest zoner in the game, bringing extendable noodle-arms, three swappable ARM types, and 18 ARMS music tracks to your Switch couch sessions.

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Challenger Pack 6 adds Min Min, the ramen-restaurant fighter from Nintendo's ARMS, as the first character in Fighters Pass Vol. 2. She is Fighter #76, and she plays absolutely nothing like anyone else in the roster. Where most Smash characters use A button for normals and B for specials, Min Min splits her left and right arms across both buttons independently, letting you punch with both at once, in the same or opposite directions. That alone makes her feel like a different game running inside Smash. The ARM system is the real hook. Her right arm cycles between three types using the down special: the Ramram, a medium-weight curving ring that covers a massive vertical arc and is great at ledge coverage; the Megawatt, a heavy electric slug that hits like a freight train; and the Dragon, a fire-breathing arm locked to her left side that gains a beam attack after a successful throw or a held charge. Every ARM type changes frame data on her tilts, aerials, and smash attacks, so there is genuine decision-making baked into every stock. She can also perform smash attacks in the air, which is a first for the series, and her up smash doubles as a reflector. Competitively she has landed near the top of the Ultimate tier list, with top players praising her suffocating zoning, long-range edge-guarding, and stage control. The downside is a steep learning curve, a genuinely poor disadvantage state (slow fall speed, slow air speed, and a tether recovery that needs you close to the ledge), and a tendency to go stale fast since she leans heavily on a small set of core moves. For casual couch play, she is a chaotic wildcard. Four-player free-for-alls actually suit her well because there are more targets to poke from across the stage, and the sheer visual comedy of two stretchy noodle-arms flying across the screen never gets old. She will confuse first-timers badly though. If someone picks her up cold at a party night with no coaching, expect a rough first game or two before the arm-swapping clicks. She is not the character you hand to the person who has never played Smash before. The pack bundles in the Spring Stadium stage, which features a low ceiling that punishes up smashes and rewards side smashes instead, making it a fun wrinkle for casual sets even if it has no competitive future. The real bonus is the 18 ARMS music tracks, which include every stage theme from the original game plus a remix of the ARMS Grand Prix theme that is genuinely worth the listen. As a full package, Challenger Pack 6 is a niche but well-constructed add-on. ARMS fans get proper love. Zoner enthusiasts get one of the most mechanically distinct characters in the game. Everyone else gets a steep but rewarding puzzle to crack.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

nintendoZonerHigh Skill FloorARM Swapping MechanicStage ControlCompetitive ViableParty FighterCouch MultiplayerDLC FighterNintendo First-Party

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Desarrolladora
Nintendo
Distribuidora
Nintendo
Fecha de lanzamiento
14 oct 2020

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Super Smash Bros. Ultimate - Challenger Pack 6: Min Min se lanzó el 14 de octubre de 2020.

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Super Smash Bros. Ultimate - Challenger Pack 6: Min Min fue desarrollado por Nintendo.