Compara los precios de Super Man Or Monster en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Xform. Publicado por Xform. Lanzado el 31/10/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

Pick your side in a voxel kaiju brawl: jetpack-and-tank defender or city-stomping monster. A short, cheerful arcade hit that earns its couch-PvP reputation before the content runs dry.

I came into Super Man Or Monster expecting a gimmick dressed up as a game, and I left mildly surprised - mostly by how fast it's over. This is a third-person action game built around a single central question: do you want to jetpack around placing tanks and turrets, or do you want to be a 50-story creature smashing those tanks into rubble? Both answers are valid, and both play completely differently, which is the game's genuine selling point. The Man side has real shooter DNA in it. You get a machinegun, a jetpack for vertical movement, and a prep phase where you place military hardware - tanks, turrets, helicopters, exploding barrels - across a voxel city. Crucially, anything you deploy you can also pilot directly. Hopping from placement mode into the cockpit of a Mammoth Tank mid-fight has a nice scrappy feel to it. The catch is that Man is genuinely underpowered for most of the campaign, and hunting hidden Man Coins to upgrade your character while a kaiju is actively demolishing the city around you creates a time-pressure loop that's more stressful than fun on harder maps. The Monster side is the opposite problem: brute force and special attacks like fireballs, acid spit, and minion summons make the campaign feel like a victory lap rather than a challenge. The difficulty gap between the two campaigns is real and nobody seems to have patched it. The splitscreen local PvP mode - Man versus Monster on the same screen - is where the game earns the most goodwill. Two players, two controllers, one city, and a genuine power asymmetry that makes every session a negotiation. The Monster player almost always has the structural advantage, which means the Man player has to play tighter and smarter. It's not balanced in any competitive sense, but as a couch game for a half-hour session it lands well. There is no online multiplayer, so if your friends are not in the same room, this mode does not exist for you. That is a hard limit in 2025. The voxel aesthetic is clean and holds up fine - destruction feels satisfying because the buildings actually crumble chunk by chunk rather than disappearing. Turn the retro filter off immediately on first launch; it blurs and bands the image in a way that makes spotting hidden upgrade coins genuinely harder. The chiptune soundtrack is short on tracks but good on tone, sitting in that old arcade-cabinet frequency that keeps the mood light. Worth noting: Xform has confirmed no major updates are planned, and no post-launch content was added. What you see is the full product, which tops out around four hours per campaign and twelve levels per side. For a shooter-focused audience, there is not much here in terms of TTK tuning, weapon feel, or movement tech. The Man controls play like a competent third-person shooter with no depth below the surface. If you are looking for something to practice aim or learn a movement system, keep walking. But if you have a second controller, a couch, and someone who wants to wreck a voxel Tokyo while you scramble to stop them, this does that job at a budget price point with zero friction. Fred, Scout Team

Super Man Or Monster

Super Man Or Monster

31 oct 2017Xform
GamerScout opina

Pick your side in a voxel kaiju brawl: jetpack-and-tank defender or city-stomping monster. A short, cheerful arcade hit that earns its couch-PvP reputation before the content runs dry.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.50

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I came into Super Man Or Monster expecting a gimmick dressed up as a game, and I left mildly surprised - mostly by how fast it's over. This is a third-person action game built around a single central question: do you want to jetpack around placing tanks and turrets, or do you want to be a 50-story creature smashing those tanks into rubble? Both answers are valid, and both play completely differently, which is the game's genuine selling point. The Man side has real shooter DNA in it. You get a machinegun, a jetpack for vertical movement, and a prep phase where you place military hardware - tanks, turrets, helicopters, exploding barrels - across a voxel city. Crucially, anything you deploy you can also pilot directly. Hopping from placement mode into the cockpit of a Mammoth Tank mid-fight has a nice scrappy feel to it. The catch is that Man is genuinely underpowered for most of the campaign, and hunting hidden Man Coins to upgrade your character while a kaiju is actively demolishing the city around you creates a time-pressure loop that's more stressful than fun on harder maps. The Monster side is the opposite problem: brute force and special attacks like fireballs, acid spit, and minion summons make the campaign feel like a victory lap rather than a challenge. The difficulty gap between the two campaigns is real and nobody seems to have patched it. The splitscreen local PvP mode - Man versus Monster on the same screen - is where the game earns the most goodwill. Two players, two controllers, one city, and a genuine power asymmetry that makes every session a negotiation. The Monster player almost always has the structural advantage, which means the Man player has to play tighter and smarter. It's not balanced in any competitive sense, but as a couch game for a half-hour session it lands well. There is no online multiplayer, so if your friends are not in the same room, this mode does not exist for you. That is a hard limit in 2025. The voxel aesthetic is clean and holds up fine - destruction feels satisfying because the buildings actually crumble chunk by chunk rather than disappearing. Turn the retro filter off immediately on first launch; it blurs and bands the image in a way that makes spotting hidden upgrade coins genuinely harder. The chiptune soundtrack is short on tracks but good on tone, sitting in that old arcade-cabinet frequency that keeps the mood light. Worth noting: Xform has confirmed no major updates are planned, and no post-launch content was added. What you see is the full product, which tops out around four hours per campaign and twelve levels per side. For a shooter-focused audience, there is not much here in terms of TTK tuning, weapon feel, or movement tech. The Man controls play like a competent third-person shooter with no depth below the surface. If you are looking for something to practice aim or learn a movement system, keep walking. But if you have a second controller, a couch, and someone who wants to wreck a voxel Tokyo while you scramble to stop them, this does that job at a budget price point with zero friction.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5KaijuLocal PvPAsymmetric GameplayVoxel DestructionThird-Person ShooterCouch Co-opCity DestructionArcade Action

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
NVIDIA GTX 260 or ATI 4850
Processor
2.4 GHz Dual core

Recomendados

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
NVIDIA GTX 660 or ATI 7950
Processor
2.5 GHz Quad core

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Información del juego

Desarrolladora
Xform
Distribuidora
Xform
Fecha de lanzamiento
31 oct 2017

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¿En qué plataformas está disponible Super Man Or Monster?

Super Man Or Monster está disponible en PC.

¿Cuándo se lanzó Super Man Or Monster?

Super Man Or Monster se lanzó el 31 de octubre de 2017.

¿Quién desarrolló Super Man Or Monster?

Super Man Or Monster fue desarrollado por Xform.