Compara los precios de Stunt Toys en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SHOGUN GAMES. Publicado por SHOGUN GAMES. Lanzado el 12/4/2017. Disponible en PC. Géneros: Action, Indie, Racing.

Controller-only, physics sandbox with 12 toy vehicles and local 4-player brawling, charming concept, rough around every edge, honest about its budget roots.

My first thought when I loaded Stunt Toys was that someone had a genuinely fun idea and shipped it before the physics engine agreed to cooperate. You're piloting miniature toy vehicles across a sandboxed island resort, pulling off stunts, triggering contraptions, and ideally dragging three friends onto the couch to compete in tournament-style party playlists. On paper, that pitch lands. In practice, the gap between the concept and the execution is wide enough to drive one of the game's twelve vehicle types straight through. The vehicle roster is the strongest argument in Stunt Toys' favor. You get twelve physics-based options spanning light speedsters and heavier trucks, and each handles differently enough to make selection feel meaningful rather than cosmetic. The island sandbox also gives single-player a structure worth engaging with: 33 objectives scattered across the map that ramp up in difficulty and push you to learn vehicle handling properly. The contraptions add a layer of chaos to obstacle navigation, and for a sub-dollar game, the scope is genuinely surprising. Here is where it falls apart. The physics are inconsistent in ways that matter. Boosting destabilizes your vehicle unpredictably, which kills any precision-based stunt attempt dead. Crash recovery triggers so fast it undercuts the satisfying wipeout feedback loop that makes games like this addictive. Some sections of the map feel unfinished, not in a "rough indie charm" way but in a "this did not get a second pass" way. The game also requires a controller to play, which is a hard gate that the Steam store page does not shout loud enough. If you show up with a keyboard, you are not playing. The local multiplayer party mode is the clearest use case for Stunt Toys. Up to four players in tournament playlists, shared screen, low barrier to entry, low price. For a couch session with people who are not going to scrutinize vehicle handling models, it can generate genuine laughs. The problem is that the same physics jank that bothers a solo player bothers a competitive one more, and at four players the screen gets busy fast. Online multiplayer is not present, so this lives and dies entirely on whether you have bodies in the room. At its price point, the expectations ceiling is low and Stunt Toys clears it in some rooms. Replay value is thin once the single-player objectives are done, the community is tiny, and there has been no meaningful post-launch development activity visible from the outside. I would not call it a hidden gem. I would call it a weekend afternoon game for the right group, with the right expectations, and the right number of controllers in a drawer. Fred, Scout Team

Stunt Toys

Stunt Toys

12 abr 2017SHOGUN GAMES
GamerScout opina

Controller-only, physics sandbox with 12 toy vehicles and local 4-player brawling, charming concept, rough around every edge, honest about its budget roots.

PC
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€0.00
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Mínimo histórico: €0.50

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My first thought when I loaded Stunt Toys was that someone had a genuinely fun idea and shipped it before the physics engine agreed to cooperate. You're piloting miniature toy vehicles across a sandboxed island resort, pulling off stunts, triggering contraptions, and ideally dragging three friends onto the couch to compete in tournament-style party playlists. On paper, that pitch lands. In practice, the gap between the concept and the execution is wide enough to drive one of the game's twelve vehicle types straight through. The vehicle roster is the strongest argument in Stunt Toys' favor. You get twelve physics-based options spanning light speedsters and heavier trucks, and each handles differently enough to make selection feel meaningful rather than cosmetic. The island sandbox also gives single-player a structure worth engaging with: 33 objectives scattered across the map that ramp up in difficulty and push you to learn vehicle handling properly. The contraptions add a layer of chaos to obstacle navigation, and for a sub-dollar game, the scope is genuinely surprising. Here is where it falls apart. The physics are inconsistent in ways that matter. Boosting destabilizes your vehicle unpredictably, which kills any precision-based stunt attempt dead. Crash recovery triggers so fast it undercuts the satisfying wipeout feedback loop that makes games like this addictive. Some sections of the map feel unfinished, not in a "rough indie charm" way but in a "this did not get a second pass" way. The game also requires a controller to play, which is a hard gate that the Steam store page does not shout loud enough. If you show up with a keyboard, you are not playing. The local multiplayer party mode is the clearest use case for Stunt Toys. Up to four players in tournament playlists, shared screen, low barrier to entry, low price. For a couch session with people who are not going to scrutinize vehicle handling models, it can generate genuine laughs. The problem is that the same physics jank that bothers a solo player bothers a competitive one more, and at four players the screen gets busy fast. Online multiplayer is not present, so this lives and dies entirely on whether you have bodies in the room. At its price point, the expectations ceiling is low and Stunt Toys clears it in some rooms. Replay value is thin once the single-player objectives are done, the community is tiny, and there has been no meaningful post-launch development activity visible from the outside. I would not call it a hidden gem. I would call it a weekend afternoon game for the right group, with the right expectations, and the right number of controllers in a drawer.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopcontroller-supporttier:sub-5Physics SandboxLocal Party4-Player Couch Co-opToy VehiclesStunt RacingController RequiredBudget Title

Requisitos del sistema

Mínimos

OS
Windows 7 or Newer
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
NVIDIA GTX 260 or ATI 4850
Processor
2.4 GHz Dual core

Recomendados

OS
Windows 7 or Newer
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 970 or above (AMD equivalent)
Processor
2.5+ GHz Quad core

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Información del juego

Desarrolladora
SHOGUN GAMES
Distribuidora
SHOGUN GAMES
Fecha de lanzamiento
12 abr 2017

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¿En qué plataformas está disponible Stunt Toys?

Stunt Toys está disponible en PC.

¿Cuándo se lanzó Stunt Toys?

Stunt Toys se lanzó el 12 de abril de 2017.

¿Quién desarrolló Stunt Toys?

Stunt Toys fue desarrollado por SHOGUN GAMES.