Compara los precios de Solstice Chronicles: MIA en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ironward. Publicado por Ironward. Lanzado el 26/7/2017. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 68/100.

A tactical twin-stick shooter with a genuinely clever threat-management hook, let down by sluggish movement and a solo experience that runs dry fast. Best when there's a second player in the room.

I came into Solstice Chronicles: MIA expecting another corridor-horde shooter to chew through in an afternoon, and for the first hour that's exactly what it looked like. Then the Threat system clicked, and I understood what Ironward was actually building here. The core loop is this: your drone companion Saffron carries four abilities - Scout, Bomb, Block, and Taunt - and every time you use one, the ambient Threat level shifts. Call a scout run to hoover up supplies from across the map and the Threat meter climbs, dumping harder and more numerous mutant waves on you. Pop a Taunt to deliberately spike the spawns, survive the surge, and the meter drops back down. It's threat as a resource you actively spend and earn rather than something that just escalates on a timer, and that single design decision elevates what would otherwise be a rote sci-fi horde shooter into something that rewards situational thinking. The four playable classes - Assault, Demolition, Hellfire, and Terminator - each carry their own skill tree and perks, and the fourth class unlocks only after clearing the campaign once, so there is a reason to replay the 20-level campaign. Weapon variety runs from sensible assault loadouts to miniguns, autocannons, and flamethrowers that Saffron can drop when you send her scouting. Two weapons at a time, stamina-gated sprinting and melee, precision aim via right-click laser sight: the systems are all there. The problem is that the marine moves like he's wearing boots filled with wet concrete. Sprint stamina runs out embarrassingly fast, and several critics and players flagged this directly - the character is slow to a fault, which makes the game feel more passive than a shooter of this type should. When a drone bomb goes off and you can't outrun your own explosion radius, that's a tuning problem, not a skill check. The co-op side is strictly local, which is the biggest frustration from a purely practical standpoint. No online matchmaking means you need a second body on the couch or at a split keyboard to access the game's best version of itself. Reviewers were consistent on this point: the solo campaign drags and starts to feel monotonous around the midpoint, while local co-op smooths out those rough edges considerably. Maps are also linear to a fault - dark, straightforward corridors with telegraphed enemy patterns and no in-game map (which you won't miss because getting lost is basically impossible). Boss encounters don't add much variety either. The story is thin, set in a post-STROL-virus Mars colony, and the drone banter is hit-or-miss at best. The campaign runs roughly five hours, after which survival mode - which does have some structure beyond pure wave repetition, letting you bank upgrades between evacuation windows - extends the legs somewhat. On the technical side, mouse and keyboard is workable for a genre that usually lives on sticks, but controller is the intended experience. A gamepad requires manual selection in the menu to activate properly, which is a small but telling example of the polish gaps scattered through the game. Frame rate can also dip in heavy-spawn scenarios. The Metacritic sits at 68, OpenCritic has it rated 'Weak' across 22 critics, and Steam users land at roughly 70% positive across a modest review count - a consensus that says "decent if conditions are right" rather than anything stronger. Solstice Chronicles: MIA is a game that had one genuinely good idea and didn't quite build a full experience around it. The Threat mechanic is worth your attention if you like top-down shooters. The slow movement, absent online co-op, and thin campaign mean the conditions for that good idea to shine are narrower than they should be. Go in with a local co-op partner and managed expectations and you'll likely have a decent run. Go in solo expecting tight moment-to-moment play and you'll be watching that Threat meter tick up while wondering why your marine can't jog properly. Fred, Scout Team

Solstice Chronicles: MIA

Solstice Chronicles: MIA

26 jul 2017Ironward
GamerScout opina

A tactical twin-stick shooter with a genuinely clever threat-management hook, let down by sluggish movement and a solo experience that runs dry fast. Best when there's a second player in the room.

PCXbox
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.00

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.0026 Jun 2026
Keyshops
€0.95€1.11€1.28€1.445 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Solstice Chronicles: MIA

I came into Solstice Chronicles: MIA expecting another corridor-horde shooter to chew through in an afternoon, and for the first hour that's exactly what it looked like. Then the Threat system clicked, and I understood what Ironward was actually building here. The core loop is this: your drone companion Saffron carries four abilities - Scout, Bomb, Block, and Taunt - and every time you use one, the ambient Threat level shifts. Call a scout run to hoover up supplies from across the map and the Threat meter climbs, dumping harder and more numerous mutant waves on you. Pop a Taunt to deliberately spike the spawns, survive the surge, and the meter drops back down. It's threat as a resource you actively spend and earn rather than something that just escalates on a timer, and that single design decision elevates what would otherwise be a rote sci-fi horde shooter into something that rewards situational thinking. The four playable classes - Assault, Demolition, Hellfire, and Terminator - each carry their own skill tree and perks, and the fourth class unlocks only after clearing the campaign once, so there is a reason to replay the 20-level campaign. Weapon variety runs from sensible assault loadouts to miniguns, autocannons, and flamethrowers that Saffron can drop when you send her scouting. Two weapons at a time, stamina-gated sprinting and melee, precision aim via right-click laser sight: the systems are all there. The problem is that the marine moves like he's wearing boots filled with wet concrete. Sprint stamina runs out embarrassingly fast, and several critics and players flagged this directly - the character is slow to a fault, which makes the game feel more passive than a shooter of this type should. When a drone bomb goes off and you can't outrun your own explosion radius, that's a tuning problem, not a skill check. The co-op side is strictly local, which is the biggest frustration from a purely practical standpoint. No online matchmaking means you need a second body on the couch or at a split keyboard to access the game's best version of itself. Reviewers were consistent on this point: the solo campaign drags and starts to feel monotonous around the midpoint, while local co-op smooths out those rough edges considerably. Maps are also linear to a fault - dark, straightforward corridors with telegraphed enemy patterns and no in-game map (which you won't miss because getting lost is basically impossible). Boss encounters don't add much variety either. The story is thin, set in a post-STROL-virus Mars colony, and the drone banter is hit-or-miss at best. The campaign runs roughly five hours, after which survival mode - which does have some structure beyond pure wave repetition, letting you bank upgrades between evacuation windows - extends the legs somewhat. On the technical side, mouse and keyboard is workable for a genre that usually lives on sticks, but controller is the intended experience. A gamepad requires manual selection in the menu to activate properly, which is a small but telling example of the polish gaps scattered through the game. Frame rate can also dip in heavy-spawn scenarios. The Metacritic sits at 68, OpenCritic has it rated 'Weak' across 22 critics, and Steam users land at roughly 70% positive across a modest review count - a consensus that says "decent if conditions are right" rather than anything stronger. Solstice Chronicles: MIA is a game that had one genuinely good idea and didn't quite build a full experience around it. The Threat mechanic is worth your attention if you like top-down shooters. The slow movement, absent online co-op, and thin campaign mean the conditions for that good idea to shine are narrower than they should be. Go in with a local co-op partner and managed expectations and you'll likely have a decent run. Go in solo expecting tight moment-to-moment play and you'll be watching that Threat meter tick up while wondering why your marine can't jog properly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementstrading-cardscloud-savestier:sub-5Threat ManagementClass Skill TreesDrone CompanionHorde SurvivalGamepad Recommended5-Hour CampaignSurvival Mode

Requisitos del sistema

Mínimos

OS
Win 7, Win 8.1, Windows 10
Memory
4000 MB RAM
Storage
15 GB available space
Graphics
GeForce GTX 750 Ti
Processor
Intel® Core™ i5
Sound Card
Any

Recomendados

OS
Windows 10
Memory
4000 MB RAM
Storage
15 GB available space
Graphics
GeForce GTX 960
Processor
Intel® Core™ i5
Sound Card
Any

Sigue explorando

Community Discussion

Be the first to comment on Solstice Chronicles: MIA.

Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Ironward
Distribuidora
Ironward
Fecha de lanzamiento
26 jul 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Ironward

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Solstice Chronicles: MIA →

Preguntas frecuentes sobre Solstice Chronicles: MIA

¿Cuánto cuesta Solstice Chronicles: MIA?

El precio de Solstice Chronicles: MIA cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Solstice Chronicles: MIA más barato?

Compara los precios de Solstice Chronicles: MIA en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Solstice Chronicles: MIA?

Solstice Chronicles: MIA está disponible en PC, Xbox.

¿Cuándo se lanzó Solstice Chronicles: MIA?

Solstice Chronicles: MIA se lanzó el 26 de julio de 2017.

¿Quién desarrolló Solstice Chronicles: MIA?

Solstice Chronicles: MIA fue desarrollado por Ironward.

¿Merece la pena comprar Solstice Chronicles: MIA?

Solstice Chronicles: MIA tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.