Compara los precios de Sledders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hanki Games. Publicado por Bonus Stage Publishing. Lanzado el 20/3/2025. Disponible en PC, Xbox. Géneros: Racing, Simulation, Sports.

If you have ever wanted a snowmobile sim that treats powder physics with the same seriousness as Assetto Corsa treats tarmac, this is the one the genre has been missing for two decades. Bring patience for the learning curve, and a crew for the online sessions.

My first hour in Sledders was mostly a slow-motion argument with a Polaris that refused to go uphill without tipping sideways into a snowbank. That is not a complaint. That early frustration is exactly the point, and once the physics clicked I genuinely did not want to stop riding. Hanki Games, a six-person Finnish studio founded by actual snowmobilers, built this thing from the grip of the track up. Throttle management, body lean, counter-steering with the skis - every input matters, and the game punishes button-mashing in the same way deep powder punishes real riders who roll in over-confident. The control model sits closer to a MudRunner or Snowrunner than to any arcade racer, so calibrate your expectations accordingly before you buy. The sled roster covers licensed machines from Lynx, Polaris, and Ski-Doo, each with noticeably different handling personalities. Heavier, high-horsepower sleds chew up powder fast and dig themselves into holes if you overcook the throttle, while lighter machines give you more mobility but struggle on steep climbs. Swapping between them mid-session is painless - no garage trek required. The open backcountry maps are genuinely large, featuring mixed terrain that goes from dense woodland corridors to wide-open bowls and ridgelines. Finding a clean line up a slope that has beaten you ten times is one of the more quietly satisfying things I have done in a sports game this year. A replay system with ghost rides lets you study your runs, and a proximity voice chat keeps online sessions social without menu friction. Here is the honest talk for the four-friends-on-a-Saturday crowd: Sledders is online multiplayer only for the co-op side, no split-screen. Cross-platform support means your Xbox crew can ride with PC friends, which is genuinely useful. The session vibe online leans toward solo riders doing their own thing rather than organised group exploration, so do not expect strangers to organise a convoy. Bring your own crew on Discord and the experience tightens up considerably. Mod support through mod.io means community-made maps and custom wraps are downloadable from inside the game, and the modding scene is already moving. The biggest legitimate criticism is the one that keeps showing up across every review and player comment: there are no structured objectives. No story, no campaign, no race brackets, no progression unlocks tied to goals. The developer has described this gap openly and says structured goals are on the roadmap, but right now it is a freeride sandbox and nothing more. Casual players who need a game to tell them what to do will bounce off this inside an hour. Snowmobile hobbyists and sim-curious players who can generate their own fun, such as line-finding, hill climb attempts, ghost-race challenges with friends, or just ripping around enjoying the snow deformation, will find a surprising amount of depth. Steam players are sitting at 94 percent positive across nearly three thousand reviews, which is not a number a barebones tech demo earns. Sledders is not trying to be SSX or an extreme sports party game. It is the off-season therapy app for people who actually ride, and a genuinely compelling physics playground for sim fans willing to put in the hours before the sled starts behaving. The learning curve is steep, the sandbox needs more structure, and split-screen would have made this a couch classic. As it stands, it is the best snowmobile game released since the PS2 era, which is a low bar historically but a meaningful one right now. Riley, Scout Team

Sledders

Sledders

20 mar 2025Hanki GamesBonus Stage Publishing
GamerScout opina

If you have ever wanted a snowmobile sim that treats powder physics with the same seriousness as Assetto Corsa treats tarmac, this is the one the genre has been missing for two decades. Bring patience for the learning curve, and a crew for the online sessions.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €5.73

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My first hour in Sledders was mostly a slow-motion argument with a Polaris that refused to go uphill without tipping sideways into a snowbank. That is not a complaint. That early frustration is exactly the point, and once the physics clicked I genuinely did not want to stop riding. Hanki Games, a six-person Finnish studio founded by actual snowmobilers, built this thing from the grip of the track up. Throttle management, body lean, counter-steering with the skis - every input matters, and the game punishes button-mashing in the same way deep powder punishes real riders who roll in over-confident. The control model sits closer to a MudRunner or Snowrunner than to any arcade racer, so calibrate your expectations accordingly before you buy. The sled roster covers licensed machines from Lynx, Polaris, and Ski-Doo, each with noticeably different handling personalities. Heavier, high-horsepower sleds chew up powder fast and dig themselves into holes if you overcook the throttle, while lighter machines give you more mobility but struggle on steep climbs. Swapping between them mid-session is painless - no garage trek required. The open backcountry maps are genuinely large, featuring mixed terrain that goes from dense woodland corridors to wide-open bowls and ridgelines. Finding a clean line up a slope that has beaten you ten times is one of the more quietly satisfying things I have done in a sports game this year. A replay system with ghost rides lets you study your runs, and a proximity voice chat keeps online sessions social without menu friction. Here is the honest talk for the four-friends-on-a-Saturday crowd: Sledders is online multiplayer only for the co-op side, no split-screen. Cross-platform support means your Xbox crew can ride with PC friends, which is genuinely useful. The session vibe online leans toward solo riders doing their own thing rather than organised group exploration, so do not expect strangers to organise a convoy. Bring your own crew on Discord and the experience tightens up considerably. Mod support through mod.io means community-made maps and custom wraps are downloadable from inside the game, and the modding scene is already moving. The biggest legitimate criticism is the one that keeps showing up across every review and player comment: there are no structured objectives. No story, no campaign, no race brackets, no progression unlocks tied to goals. The developer has described this gap openly and says structured goals are on the roadmap, but right now it is a freeride sandbox and nothing more. Casual players who need a game to tell them what to do will bounce off this inside an hour. Snowmobile hobbyists and sim-curious players who can generate their own fun, such as line-finding, hill climb attempts, ghost-race challenges with friends, or just ripping around enjoying the snow deformation, will find a surprising amount of depth. Steam players are sitting at 94 percent positive across nearly three thousand reviews, which is not a number a barebones tech demo earns. Sledders is not trying to be SSX or an extreme sports party game. It is the off-season therapy app for people who actually ride, and a genuinely compelling physics playground for sim fans willing to put in the hours before the sled starts behaving. The learning curve is steep, the sandbox needs more structure, and split-screen would have made this a couch classic. As it stands, it is the best snowmobile game released since the PS2 era, which is a low bar historically but a meaningful one right now.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supportcloud-savestier:aaaFreeride SimSnow PhysicsOpen BackcountryProximity Voice ChatGhost ReplayCross-Platform Co-opMod SupportNo ObjectivesController RequiredOff-Season Therapy

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Processor
2.4 Ghz or better

Recomendados

OS
Windows 10+
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 1650
Processor
3.0 Ghz or better

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Información del juego

Desarrolladora
Hanki Games
Distribuidora
Bonus Stage Publishing
Fecha de lanzamiento
20 mar 2025

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¿En qué plataformas está disponible Sledders?

Sledders está disponible en PC, Xbox.

¿Cuándo se lanzó Sledders?

Sledders se lanzó el 20 de marzo de 2025.

¿Quién desarrolló Sledders?

Sledders fue desarrollado por Hanki Games y publicado por Bonus Stage Publishing.