Compara los precios de Sky Racket en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Double Dash Studios. Publicado por Double Dash Studios. Lanzado el 22/10/2019. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, Sports. Puntuación Metacritic: 72/100.

If you ever rage-quit Breakout as a kid, Sky Racket is either revenge or a relapse - a shmup where your racket IS the weapon and reading bullet angles is the whole game.

I came into Sky Racket expecting a novelty act, the kind of genre mashup that sounds clever in a pitch meeting and falls apart in the first twenty minutes. Thirty minutes in I was still playing, genuinely trying to work out the angle on a deflection shot. That alone tells you something. Double Dash Studios bills this as the world's first Shmup Breaker, and the core hook is real: you pick either RacketBoy or RacketGirl, you fly side-scrolling shmup levels, and you have zero direct offensive capability. Your racket is your only tool. Enemy bullets come at you, some can be batted back to deal damage, some have to be dodged, and figuring out which is which is a live read you make in fractions of a second. The control set is minimal - swing, roll to dodge, and eventually a buddy ability - which keeps your brain free to actually track the screen. The structure is five worlds, each with two stages and a boss fight. The per-stage challenge system gives you something to grind if you want it: each level has five optional objectives, and collecting enough unlocks an arcade one-credit-clear mode that will absolutely punish you. The buddies you unlock add passive assists (extra firepower, shields) but they disappear on the first hit you take, so there is a constant micro-decision about whether to play aggressively and risk losing your companion. That tension is the most interesting mechanical wrinkle the game offers, and the later worlds lean into it hard. The block-clearing sections that open each stage can drag - if you have ever wanted to yell at Arkanoid to hurry up, you will feel that again here. The bosses are where Sky Racket finds its rhythm, with frantic multi-phase projectile patterns that actually reward the positioning discipline you build in the regular stages. One boss - mid-game, not even the final one - is a documented wall that a lot of players hit. The difficulty spike is abrupt enough that reviewers who covered the game specifically called it out. Assist mode and a toggleable god mode exist for exactly this situation, which is a sensible inclusion rather than a cop-out. The honest read is that the first two worlds feel closer to a tutorial than actual content, and the back half is where the game finds its gear. Total playtime is roughly two to three hours to see credits, longer if you go for all the challenge orbs. That brevity is the main complaint across the board, and it is fair. Local co-op is genuinely the best way to play. Having a second player means you can split coverage of the screen, catch missed deflections, and coordinate on angling shots at tougher targets. The pixel art is clean and surprisingly readable despite the colour density, which matters when you are trying to parse which bullets are hittable at speed. The chiptune soundtrack fits without being intrusive. On PC you can play with a controller or keyboard, and a controller is the obvious call for the rolling and swinging inputs. Sky Racket is not a long game, and it is not trying to be a demanding one by shmup-veteran standards, but the genre combination works better in practice than it has any right to on paper, and the per-stage challenge system adds enough replay hook to justify going back. Fred, Scout Team

Sky Racket

Sky Racket

22 oct 2019Double Dash Studios
GamerScout opina

If you ever rage-quit Breakout as a kid, Sky Racket is either revenge or a relapse - a shmup where your racket IS the weapon and reading bullet angles is the whole game.

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I came into Sky Racket expecting a novelty act, the kind of genre mashup that sounds clever in a pitch meeting and falls apart in the first twenty minutes. Thirty minutes in I was still playing, genuinely trying to work out the angle on a deflection shot. That alone tells you something. Double Dash Studios bills this as the world's first Shmup Breaker, and the core hook is real: you pick either RacketBoy or RacketGirl, you fly side-scrolling shmup levels, and you have zero direct offensive capability. Your racket is your only tool. Enemy bullets come at you, some can be batted back to deal damage, some have to be dodged, and figuring out which is which is a live read you make in fractions of a second. The control set is minimal - swing, roll to dodge, and eventually a buddy ability - which keeps your brain free to actually track the screen. The structure is five worlds, each with two stages and a boss fight. The per-stage challenge system gives you something to grind if you want it: each level has five optional objectives, and collecting enough unlocks an arcade one-credit-clear mode that will absolutely punish you. The buddies you unlock add passive assists (extra firepower, shields) but they disappear on the first hit you take, so there is a constant micro-decision about whether to play aggressively and risk losing your companion. That tension is the most interesting mechanical wrinkle the game offers, and the later worlds lean into it hard. The block-clearing sections that open each stage can drag - if you have ever wanted to yell at Arkanoid to hurry up, you will feel that again here. The bosses are where Sky Racket finds its rhythm, with frantic multi-phase projectile patterns that actually reward the positioning discipline you build in the regular stages. One boss - mid-game, not even the final one - is a documented wall that a lot of players hit. The difficulty spike is abrupt enough that reviewers who covered the game specifically called it out. Assist mode and a toggleable god mode exist for exactly this situation, which is a sensible inclusion rather than a cop-out. The honest read is that the first two worlds feel closer to a tutorial than actual content, and the back half is where the game finds its gear. Total playtime is roughly two to three hours to see credits, longer if you go for all the challenge orbs. That brevity is the main complaint across the board, and it is fair. Local co-op is genuinely the best way to play. Having a second player means you can split coverage of the screen, catch missed deflections, and coordinate on angling shots at tougher targets. The pixel art is clean and surprisingly readable despite the colour density, which matters when you are trying to parse which bullets are hittable at speed. The chiptune soundtrack fits without being intrusive. On PC you can play with a controller or keyboard, and a controller is the obvious call for the rolling and swinging inputs. Sky Racket is not a long game, and it is not trying to be a demanding one by shmup-veteran standards, but the genre combination works better in practice than it has any right to on paper, and the per-stage challenge system adds enough replay hook to justify going back.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieShmup-BreakerBullet DeflectionPattern ReadingLocal Co-opAssist ModeArcade One-Credit-ClearBuddy SystemBoss Rush FeelPixel Shmup

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
Intel(R) HD Graphics 6000
Processor
Intel Core i3 2 GHz or better

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
NVIDIA GeForce GTX 660 or better
Processor
Intel Core i5 3 GHz or better

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Double Dash Studios
Distribuidora
Double Dash Studios
Fecha de lanzamiento
22 oct 2019

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¿En qué plataformas está disponible Sky Racket?

Sky Racket está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Sky Racket?

Sky Racket se lanzó el 22 de octubre de 2019.

¿Quién desarrolló Sky Racket?

Sky Racket fue desarrollado por Double Dash Studios.

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Sky Racket tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.