Compara los precios de Shogun Showdown en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Roboatino. Publicado por Goblinz Publishing. Lanzado el 5/9/2024. Disponible en PC, Xbox. Géneros: Indie, RPG, Strategy.

A tight turn-based roguelite where tile placement and attack timing matter more than luck. Position, combo, upgrade, beat the Shogun.

Shogun Showdown is a turn-based combat roguelite with deck-building mechanics, and it earns its overwhelmingly positive Steam score by doing one thing exceptionally well: making every decision feel consequential. You arrange attack and ability tiles on a limited action bar, then execute your turn while enemies telegraph their moves. That interplay between positioning yourself on the battlefield and sequencing your tile combos gives the game a puzzle-like texture that most roguelites fumble. It is closer to Into the Breach in spirit than to Slay the Spire, though it shares DNA with both. The tile system is where the real depth lives. You start each run with a modest set of attack tiles, and as you progress you draft new ones, upgrade existing ones, and discover synergies between them. A basic slash tile becomes a lot more interesting when it is adjacent to a tile that adds bleed, which pairs with a tile that detonates bleed stacks, which combos with a movement tile that repositions you before the explosion resolves. These chains feel earned rather than random, and the satisfaction of assembling a coherent build across a run is genuine. The upgrade paths have enough variety that two runs rarely feel identical, and the build space holds up past the early learning curve. The visual style is clean and readable, which matters a lot in a game that asks you to track enemy intent markers, your own tile queue, and battlefield positioning simultaneously. Nothing is buried in menus. The combat feedback is crisp. Where the game is lighter is on the narrative side - there is lore, there is a world, there is a Shogun at the end, but if you are here for branching dialogue and character arcs you are in the wrong courtroom. This is mechanical depth over story depth, and it is honest about that from the first minute. The roguelite structure handles difficulty through unlockable characters, harder difficulty tiers, and challenge modifiers rather than a bloated XP grind - which I appreciate. Each character plays differently enough to warrant dedicated runs rather than feeling like a reskin with a stat tweak. The runs are short enough to attempt repeatedly without fatigue, and long enough that a late-run collapse stings properly. The pacing is close to ideal for the genre. If you want a deep narrative RPG with meaningful choices and a world that rewards rereading, Shogun Showdown will leave you hungry. But if you want a smart, systems-driven roguelite where every tile placement carries weight and a good build feels like a hand-crafted argument for why you should beat this boss, it delivers consistently. The 95% positive rating from nearly seven thousand reviews is not an accident. Monika, Scout Team

Shogun Showdown

Shogun Showdown

5 sept 2024RoboatinoGoblinz Publishing
GamerScout opina

A tight turn-based roguelite where tile placement and attack timing matter more than luck. Position, combo, upgrade, beat the Shogun.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
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Mínimo histórico: €0.46

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Shogun Showdown is a turn-based combat roguelite with deck-building mechanics, and it earns its overwhelmingly positive Steam score by doing one thing exceptionally well: making every decision feel consequential. You arrange attack and ability tiles on a limited action bar, then execute your turn while enemies telegraph their moves. That interplay between positioning yourself on the battlefield and sequencing your tile combos gives the game a puzzle-like texture that most roguelites fumble. It is closer to Into the Breach in spirit than to Slay the Spire, though it shares DNA with both. The tile system is where the real depth lives. You start each run with a modest set of attack tiles, and as you progress you draft new ones, upgrade existing ones, and discover synergies between them. A basic slash tile becomes a lot more interesting when it is adjacent to a tile that adds bleed, which pairs with a tile that detonates bleed stacks, which combos with a movement tile that repositions you before the explosion resolves. These chains feel earned rather than random, and the satisfaction of assembling a coherent build across a run is genuine. The upgrade paths have enough variety that two runs rarely feel identical, and the build space holds up past the early learning curve. The visual style is clean and readable, which matters a lot in a game that asks you to track enemy intent markers, your own tile queue, and battlefield positioning simultaneously. Nothing is buried in menus. The combat feedback is crisp. Where the game is lighter is on the narrative side - there is lore, there is a world, there is a Shogun at the end, but if you are here for branching dialogue and character arcs you are in the wrong courtroom. This is mechanical depth over story depth, and it is honest about that from the first minute. The roguelite structure handles difficulty through unlockable characters, harder difficulty tiers, and challenge modifiers rather than a bloated XP grind - which I appreciate. Each character plays differently enough to warrant dedicated runs rather than feeling like a reskin with a stat tweak. The runs are short enough to attempt repeatedly without fatigue, and long enough that a late-run collapse stings properly. The pacing is close to ideal for the genre. If you want a deep narrative RPG with meaningful choices and a world that rewards rereading, Shogun Showdown will leave you hungry. But if you want a smart, systems-driven roguelite where every tile placement carries weight and a good build feels like a hand-crafted argument for why you should beat this boss, it delivers consistently. The 95% positive rating from nearly seven thousand reviews is not an accident.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTile-Based CombatRogueliteDeck-BuildingCombo SystemPositioningShort RunsHigh ReplayabilityDifficulty Tiers

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Processor
1.7+ GHz or better
Memory
1 GB RAM
Graphics
Intel HD Graphics 3000 or better
Storage
500 MB available space

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Reseñas y valoraciones

Steam
95%(6,733)

Información del juego

Desarrolladora
Roboatino
Distribuidora
Goblinz Publishing
Fecha de lanzamiento
5 sept 2024

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¿En qué plataformas está disponible Shogun Showdown?

Shogun Showdown está disponible en PC, Xbox.

¿Cuándo se lanzó Shogun Showdown?

Shogun Showdown se lanzó el 5 de septiembre de 2024.

¿Quién desarrolló Shogun Showdown?

Shogun Showdown fue desarrollado por Roboatino y publicado por Goblinz Publishing.