Compara los precios de SHOCK TROOPERS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SNK CORPORATION. Publicado por SNK CORPORATION. Lanzado el 18/5/2016. Disponible en PC. Géneros: Action.

A 1997 NEOGEO arcade gem that still hits hard: pick your route, pick your squad, and see how far pure top-down run-and-gun muscle can carry you.

I don't usually spend time on arcade ports from the late nineties, but Shock Troopers pulled me in the same way a well-tuned old weapon does -- the mechanics are simple, the feedback is immediate, and the ceiling for mastery is higher than it first looks. This is a top-down eight-directional run-and-gun built on the NEOGEO MVS in 1997, and the Steam version is a straight port of that arcade original. No reinvention, no modern wrapping. Just the game. The core loop is tighter than it sounds on paper. You pick one of eight commandos -- Jackal, Milky, Loki, Southern Cross, Marie Bee, Rio, Maru, or Big Mama -- each with distinct movement speed, life totals, and a unique special weapon ranging from rocket launchers to poison gas to a bow and arrow. Then you choose a mode: Lonely Wolf puts you solo with a bigger health pool, while Team Battle lets you slot three characters and hot-swap between them mid-run to cycle special weapons and cover for a battered trooper. From there, you pick your opening route -- Mountain, Jungle, or Valley -- and halfway through you get the option to switch tracks or stay the course. Route and character selection affect the life bonus you carry into each stage, so there is actual decision-making baked into the setup screen, not just cosmetic variety. Six stages, mid-boss and end-boss per stage, final fight on top of an aircraft. Clean structure. Movement and shooting feel precise for the era. You fire in all eight directions freely, and holding the fire button locks your aim so you can strafe while repositioning -- a small mechanic that matters a lot when bullets start stacking up. The dodge roll is mapped to its own button and it genuinely works; enemy patterns are readable once you stop panicking, and a patient run rewards you for learning them. Melee range triggers a close-quarters attack that earns point bonuses, which adds a low-key risk-reward layer for score chasers. The branching route system means a single sitting covers only six or seven of the game's seventeen total stages, so seeing everything requires multiple playthroughs with different path combinations. The limitations are real and you should know them going in. This is an arcade game designed to eat coins, so cheap deaths exist and the difficulty curve is uneven in places. The Steam version is a DotEmu port that does the job without adding much -- no online co-op, no rollback netcode, nothing modern. Local co-op is present, which is the best way to play, but if you're sitting alone on PC without a couch partner the multiplayer angle is mostly theoretical. There is no ranked ladder, no matchmaking, no live component whatsoever. For a shooter specialist, that stings a little. The soundtrack, for the record, is genuinely excellent -- drum and bass with neo-guitar crunch that holds up without any nostalgia assist. This one is for the player who wants a 25-30 minute burst of focused arcade action with actual replay structure underneath it. If you grew up on Commando or Ikari Warriors and want to see what NEOGEO hardware did with that formula, this is the cleanest version of that answer available on PC. Go in without expecting modern online infrastructure and you won't be disappointed. Fred, Scout Team

SHOCK TROOPERS

SHOCK TROOPERS

18 may 2016SNK CORPORATION
GamerScout opina

A 1997 NEOGEO arcade gem that still hits hard: pick your route, pick your squad, and see how far pure top-down run-and-gun muscle can carry you.

PC
ProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.03

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I don't usually spend time on arcade ports from the late nineties, but Shock Troopers pulled me in the same way a well-tuned old weapon does -- the mechanics are simple, the feedback is immediate, and the ceiling for mastery is higher than it first looks. This is a top-down eight-directional run-and-gun built on the NEOGEO MVS in 1997, and the Steam version is a straight port of that arcade original. No reinvention, no modern wrapping. Just the game. The core loop is tighter than it sounds on paper. You pick one of eight commandos -- Jackal, Milky, Loki, Southern Cross, Marie Bee, Rio, Maru, or Big Mama -- each with distinct movement speed, life totals, and a unique special weapon ranging from rocket launchers to poison gas to a bow and arrow. Then you choose a mode: Lonely Wolf puts you solo with a bigger health pool, while Team Battle lets you slot three characters and hot-swap between them mid-run to cycle special weapons and cover for a battered trooper. From there, you pick your opening route -- Mountain, Jungle, or Valley -- and halfway through you get the option to switch tracks or stay the course. Route and character selection affect the life bonus you carry into each stage, so there is actual decision-making baked into the setup screen, not just cosmetic variety. Six stages, mid-boss and end-boss per stage, final fight on top of an aircraft. Clean structure. Movement and shooting feel precise for the era. You fire in all eight directions freely, and holding the fire button locks your aim so you can strafe while repositioning -- a small mechanic that matters a lot when bullets start stacking up. The dodge roll is mapped to its own button and it genuinely works; enemy patterns are readable once you stop panicking, and a patient run rewards you for learning them. Melee range triggers a close-quarters attack that earns point bonuses, which adds a low-key risk-reward layer for score chasers. The branching route system means a single sitting covers only six or seven of the game's seventeen total stages, so seeing everything requires multiple playthroughs with different path combinations. The limitations are real and you should know them going in. This is an arcade game designed to eat coins, so cheap deaths exist and the difficulty curve is uneven in places. The Steam version is a DotEmu port that does the job without adding much -- no online co-op, no rollback netcode, nothing modern. Local co-op is present, which is the best way to play, but if you're sitting alone on PC without a couch partner the multiplayer angle is mostly theoretical. There is no ranked ladder, no matchmaking, no live component whatsoever. For a shooter specialist, that stings a little. The soundtrack, for the record, is genuinely excellent -- drum and bass with neo-guitar crunch that holds up without any nostalgia assist. This one is for the player who wants a 25-30 minute burst of focused arcade action with actual replay structure underneath it. If you grew up on Commando or Ikari Warriors and want to see what NEOGEO hardware did with that formula, this is the cleanest version of that answer available on PC. Go in without expecting modern online infrastructure and you won't be disappointed.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Top-Down ShooterRun and GunArcade PortBranching RoutesLocal Co-opScore AttackCharacter SelectNEOGEO

Requisitos del sistema

Mínimos

OS
Windows Vista, 7, 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Intel HD Graphics
Processor
Pentium 4 2.4Ghz

Recomendados

OS
Windows Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
NVIDIA GeForce GT 640
Processor
2 GHz Dual Core

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Información del juego

Desarrolladora
SNK CORPORATION
Distribuidora
SNK CORPORATION
Fecha de lanzamiento
18 may 2016

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¿En qué plataformas está disponible SHOCK TROOPERS?

SHOCK TROOPERS está disponible en PC.

¿Cuándo se lanzó SHOCK TROOPERS?

SHOCK TROOPERS se lanzó el 18 de mayo de 2016.

¿Quién desarrolló SHOCK TROOPERS?

SHOCK TROOPERS fue desarrollado por SNK CORPORATION.