Compara los precios de Shining Resonance Refrain en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SEGA. Publicado por SEGA. Lanzado el 9/7/2018. Disponible en PC, Nintendo Switch, Xbox. Géneros: Adventure, RPG. Puntuación Metacritic: 68/100.

A JRPG port where you play as a dragon-souled teen saving a kingdom, held together by character bonds and real-time combat - but showing its handheld roots at every turn.

Shining Resonance Refrain is a real-time action RPG from SEGA, originally built for the PlayStation 3 and Vita before landing on PC. You play as Yuma Ilvern, a soft-spoken boy who happens to carry the soul of the legendary Shining Dragon inside him - a fact the militaristic Empire very much wants to exploit. The fantasy setup is familiar territory: crumbling kingdom, ancient power, ragtag party of companions who all have feelings about your dragon problem. If you have played any mid-tier Japanese RPG from the 2010s, the narrative scaffolding will feel immediately recognizable. The combat runs in real-time with a small active party, and there is some genuine texture here. Each character has a class-driven weapon type and skill set, and the Dragoforce system lets Yuma partially transform, trading control finesse for raw damage output. It is satisfying to pull off when you read a boss fight correctly. Party composition matters more than the game initially lets on, and experimenting with support skills and elemental coverage does reward the kind of player who reads tooltips. What does not reward close attention is the difficulty curve, which flattens out for long stretches and turns combat into comfortable button rhythm rather than meaningful decision-making. The Refrain edition adds an Arcade Mode where two previously story-locked characters become playable from the start, which is worth noting for fans of the broader Shining series. But the bigger selling point - and also the biggest caveat - is the bonding system. Between battles, you spend time with party members through conversations and item gifting, building affection that feeds into in-battle Resonance mechanics. Done well, this kind of system makes the world feel inhabited. Here, the writing is pleasant but thin, leaning heavily on anime archetypes rather than earning its character moments. If you are coming from Disco Elysium or Baldur's Gate 3 expecting moral complexity, you will find the dialogue more greeting-card than literature. The cast is likable, but rarely surprising. The PC port itself is functional rather than polished. The resolution scales acceptably, but the interface and some textures broadcast their handheld origins clearly. There is no real PC-specific optimization to speak of, and the frame pacing can feel sluggish at moments the hardware has no excuse for. It works, but it does not feel like a platform that was a priority for the developers. Where Shining Resonance Refrain does earn goodwill is in atmosphere. The world of Astoria has a warm, storybook quality to it, the dragon mythology is deployed with enough sincerity to land emotionally in the third act, and the soundtrack is genuinely strong. If you are a JRPG player who measures value by hours of cozy genre comfort rather than narrative ambition, there is a decent 30-40 hour experience here. Just do not expect the build variety to stay interesting deep into the back half, and do not expect the writing to pull any rugs out from under you. Monika, Scout Team

Shining Resonance Refrain

Shining Resonance Refrain

9 jul 2018SEGA
GamerScout opina

A JRPG port where you play as a dragon-souled teen saving a kingdom, held together by character bonds and real-time combat - but showing its handheld roots at every turn.

PCNintendo SwitchXbox
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Acerca de Shining Resonance Refrain

Shining Resonance Refrain is a real-time action RPG from SEGA, originally built for the PlayStation 3 and Vita before landing on PC. You play as Yuma Ilvern, a soft-spoken boy who happens to carry the soul of the legendary Shining Dragon inside him - a fact the militaristic Empire very much wants to exploit. The fantasy setup is familiar territory: crumbling kingdom, ancient power, ragtag party of companions who all have feelings about your dragon problem. If you have played any mid-tier Japanese RPG from the 2010s, the narrative scaffolding will feel immediately recognizable. The combat runs in real-time with a small active party, and there is some genuine texture here. Each character has a class-driven weapon type and skill set, and the Dragoforce system lets Yuma partially transform, trading control finesse for raw damage output. It is satisfying to pull off when you read a boss fight correctly. Party composition matters more than the game initially lets on, and experimenting with support skills and elemental coverage does reward the kind of player who reads tooltips. What does not reward close attention is the difficulty curve, which flattens out for long stretches and turns combat into comfortable button rhythm rather than meaningful decision-making. The Refrain edition adds an Arcade Mode where two previously story-locked characters become playable from the start, which is worth noting for fans of the broader Shining series. But the bigger selling point - and also the biggest caveat - is the bonding system. Between battles, you spend time with party members through conversations and item gifting, building affection that feeds into in-battle Resonance mechanics. Done well, this kind of system makes the world feel inhabited. Here, the writing is pleasant but thin, leaning heavily on anime archetypes rather than earning its character moments. If you are coming from Disco Elysium or Baldur's Gate 3 expecting moral complexity, you will find the dialogue more greeting-card than literature. The cast is likable, but rarely surprising. The PC port itself is functional rather than polished. The resolution scales acceptably, but the interface and some textures broadcast their handheld origins clearly. There is no real PC-specific optimization to speak of, and the frame pacing can feel sluggish at moments the hardware has no excuse for. It works, but it does not feel like a platform that was a priority for the developers. Where Shining Resonance Refrain does earn goodwill is in atmosphere. The world of Astoria has a warm, storybook quality to it, the dragon mythology is deployed with enough sincerity to land emotionally in the third act, and the soundtrack is genuinely strong. If you are a JRPG player who measures value by hours of cozy genre comfort rather than narrative ambition, there is a decent 30-40 hour experience here. Just do not expect the build variety to stay interesting deep into the back half, and do not expect the writing to pull any rugs out from under you.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamReal-Time CombatBonding SystemDragon TransformationJRPGAnime RPGParty ManagementHandheld PortLinear Story

Requisitos del sistema

Mínimos

Processor
Intel Core i3 (2.9 GHz) or AMD equivalent
Memory
4 GB RAM
Graphics
Video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
DirectX
Version 11

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Reseñas y valoraciones

Metacritic
68
Steam
69%(1,355)

Información del juego

Desarrolladora
SEGA
Distribuidora
SEGA
Fecha de lanzamiento
9 jul 2018

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¿En qué plataformas está disponible Shining Resonance Refrain?

Shining Resonance Refrain está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Shining Resonance Refrain?

Shining Resonance Refrain se lanzó el 9 de julio de 2018.

¿Quién desarrolló Shining Resonance Refrain?

Shining Resonance Refrain fue desarrollado por SEGA.

¿Merece la pena comprar Shining Resonance Refrain?

Shining Resonance Refrain tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.