Compara los precios de Shards Online en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DarkJoltGames. Publicado por DarkJoltGames. Lanzado el 10/12/2023. Disponible en PC. Géneros: Action, Casual.

A budget io-style crystal shooter with FFA and 4v4 modes that plays fine for a quick session, but don't expect much depth past the first hour.

I've seen this type of game before: the physics-based, grow-and-consume loop borrowed straight from io-game DNA, wrapped in a crystalline skin and dropped on Steam for under two bucks. Shards Online is exactly that, and once you set expectations accordingly, it stops feeling like a disappointment and starts feeling like what it is - a stripped-down, cross-platform multiplayer experiment from a solo-or-small indie outfit. The core loop puts you into a cave arena as a small crystal. You shoot, shatter, and absorb other players and ambient crystal nodes to grow stronger, unlocking what the game calls different crystal varieties, each carrying distinct power profiles. It is closer to Agar.io with projectiles than anything resembling a traditional shooter. FFA mode runs you through that grow-or-die cycle solo, while the 4v4 mode adds a base-building layer: you can sit back and defend your teammates as they scale up, or push an early aggressive lane. That strategic wrinkle is genuinely the more interesting mode, though its ceiling is low. From a performance and netcode standpoint, the ambitions are modest and mostly met. The physics feel responsive enough at the casual pace the game runs - this is not a twitchy, high-polling-rate situation, and anyone running a 144hz monitor looking for precise TTK feedback will not find it here. Movement is floaty by design, which fits the crystal-entity fiction but means skilled shooter mechanics barely surface. Weapon identity does not really exist: your fire rate and projectile spread scale with your crystal type rather than any loadout choice, which keeps the barrier to entry low but kills the gear-aware side of the experience almost entirely. The elephant in the room is population. With only a handful of Steam reviews since its December 2023 launch and no Metacritic score, the PC playerbase is an unknown quantity. The cross-platform hook - PC sharing servers with mobile players - is either a lifeline that keeps lobbies populated or a matchmaking mess depending on the hour and region. The mobile side has pulled over ten thousand downloads on Android, so there is some live community, but I would not bet on reliably full lobbies during off-peak hours without a friend group to bring along. For the price bracket this sits in, the bar is different. It is not going to replace anything in your rotation, and ranked ladder ambitions should be parked at the door - there is no rank system here. What you get is a functional, low-commitment party game that you can hand to a friend group and be in a match within two minutes. The 4v4 mode with people you know has a casual-competitive edge that works. Solo grind against randoms gets old fast once you have mapped the crystal power curve. Fred, Scout Team

Shards Online

Shards Online

10 dic 2023DarkJoltGames
GamerScout opina

A budget io-style crystal shooter with FFA and 4v4 modes that plays fine for a quick session, but don't expect much depth past the first hour.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.38

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I've seen this type of game before: the physics-based, grow-and-consume loop borrowed straight from io-game DNA, wrapped in a crystalline skin and dropped on Steam for under two bucks. Shards Online is exactly that, and once you set expectations accordingly, it stops feeling like a disappointment and starts feeling like what it is - a stripped-down, cross-platform multiplayer experiment from a solo-or-small indie outfit. The core loop puts you into a cave arena as a small crystal. You shoot, shatter, and absorb other players and ambient crystal nodes to grow stronger, unlocking what the game calls different crystal varieties, each carrying distinct power profiles. It is closer to Agar.io with projectiles than anything resembling a traditional shooter. FFA mode runs you through that grow-or-die cycle solo, while the 4v4 mode adds a base-building layer: you can sit back and defend your teammates as they scale up, or push an early aggressive lane. That strategic wrinkle is genuinely the more interesting mode, though its ceiling is low. From a performance and netcode standpoint, the ambitions are modest and mostly met. The physics feel responsive enough at the casual pace the game runs - this is not a twitchy, high-polling-rate situation, and anyone running a 144hz monitor looking for precise TTK feedback will not find it here. Movement is floaty by design, which fits the crystal-entity fiction but means skilled shooter mechanics barely surface. Weapon identity does not really exist: your fire rate and projectile spread scale with your crystal type rather than any loadout choice, which keeps the barrier to entry low but kills the gear-aware side of the experience almost entirely. The elephant in the room is population. With only a handful of Steam reviews since its December 2023 launch and no Metacritic score, the PC playerbase is an unknown quantity. The cross-platform hook - PC sharing servers with mobile players - is either a lifeline that keeps lobbies populated or a matchmaking mess depending on the hour and region. The mobile side has pulled over ten thousand downloads on Android, so there is some live community, but I would not bet on reliably full lobbies during off-peak hours without a friend group to bring along. For the price bracket this sits in, the bar is different. It is not going to replace anything in your rotation, and ranked ladder ambitions should be parked at the door - there is no rank system here. What you get is a functional, low-commitment party game that you can hand to a friend group and be in a match within two minutes. The 4v4 mode with people you know has a casual-competitive edge that works. Solo grind against randoms gets old fast once you have mapped the crystal power curve.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcooponline-coopcross-platformtier:sub-5io-StylePhysics ProjectilesCrystal VarietyBase BuildingCross-Platform PvPGrow-and-ConsumeParty Play

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
300 MB available space
Graphics
Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400
Processor
Intel Core 2 Duo E8400 | AMD Phenom II X4 965

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Información del juego

Desarrolladora
DarkJoltGames
Distribuidora
DarkJoltGames
Fecha de lanzamiento
10 dic 2023

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¿En qué plataformas está disponible Shards Online?

Shards Online está disponible en PC.

¿Cuándo se lanzó Shards Online?

Shards Online se lanzó el 10 de diciembre de 2023.

¿Quién desarrolló Shards Online?

Shards Online fue desarrollado por DarkJoltGames.