Compara los precios de Shadows of Doubt en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ColePowered Games. Publicado por Fireshine Games. Lanzado el 26/9/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, RPG.

A procedurally generated noir detective sim where you solve murders in a fully simulated city, every citizen has a life, and the killer is different every run.

Shadows of Doubt drops you into a grimy, voxel-built cyberpunk city where a murder has been committed and nobody is coming to help you solve it. You are a freelance detective scraping rent money together while the rain hammers the fire escapes outside. The game generates an entire city population from scratch each time: residents with jobs, apartments, routines, relationships, and secrets. Your job is to piece together who killed whom, using physical evidence, surveillance footage, witness interviews, and a whole lot of breaking and entering. It is procedurally generated noir, and it mostly works. The investigation loop is the real draw here. You collect fingerprints with a kit, cross-reference them against municipal databases you have to physically access, follow paper trails across filing cabinets, and pin evidence to a corkboard like a detective who has watched too many crime documentaries. No quest marker tells you where to go next. The game trusts you to read the scene and make deductions, which is either thrilling or maddening depending on your patience. When it clicks and you identify a suspect from a partial print and a witness sighting, it feels genuinely earned. The RPG skeleton underneath deserves attention. You level skills like lockpicking, sprinting, and social interaction, and you can shape a detective who ghosts through vents or one who charms their way past security guards. Build variety is real but not deep enough to matter past the midgame. The stealth mechanics are functional rather than elegant: guards follow predictable patterns, and the tension spikes more from the city's surveillance systems than from anything the AI does deliberately. Combat exists but is clunky enough that avoiding it is always the smarter play, which at least fits the noir fantasy. Where Shadows of Doubt earns its Very Positive rating is atmosphere and systemic ambition. The simulation is genuinely impressive. Citizens clock in and out of work, buy groceries, eat at restaurants, and go to bed at reasonable hours. A murder disrupts all of that in ways the game tracks. On the other hand, the procedural writing can only go so far. Cases occasionally feel repetitive after several runs, and the city's visual identity, while charming in a lo-fi voxel way, lacks the handcrafted character of something like Disco Elysium's Revachol. The world is wide but the writing is thin. You are building the narrative yourself more than experiencing one. If you want authored drama and characters you will think about for weeks, look elsewhere. If you want a systemic sandbox where deduction is a real skill and every playthrough generates a new mystery to untangle, Shadows of Doubt delivers something genuinely uncommon. It is a game for people who enjoy process as much as payoff, who will spend forty minutes cross-referencing employment records and call it a good evening. Monika, Scout Team

Shadows of Doubt

Shadows of Doubt

26 sept 2024ColePowered GamesFireshine Games
GamerScout opina

A procedurally generated noir detective sim where you solve murders in a fully simulated city, every citizen has a life, and the killer is different every run.

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Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €5.51

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Shadows of Doubt drops you into a grimy, voxel-built cyberpunk city where a murder has been committed and nobody is coming to help you solve it. You are a freelance detective scraping rent money together while the rain hammers the fire escapes outside. The game generates an entire city population from scratch each time: residents with jobs, apartments, routines, relationships, and secrets. Your job is to piece together who killed whom, using physical evidence, surveillance footage, witness interviews, and a whole lot of breaking and entering. It is procedurally generated noir, and it mostly works. The investigation loop is the real draw here. You collect fingerprints with a kit, cross-reference them against municipal databases you have to physically access, follow paper trails across filing cabinets, and pin evidence to a corkboard like a detective who has watched too many crime documentaries. No quest marker tells you where to go next. The game trusts you to read the scene and make deductions, which is either thrilling or maddening depending on your patience. When it clicks and you identify a suspect from a partial print and a witness sighting, it feels genuinely earned. The RPG skeleton underneath deserves attention. You level skills like lockpicking, sprinting, and social interaction, and you can shape a detective who ghosts through vents or one who charms their way past security guards. Build variety is real but not deep enough to matter past the midgame. The stealth mechanics are functional rather than elegant: guards follow predictable patterns, and the tension spikes more from the city's surveillance systems than from anything the AI does deliberately. Combat exists but is clunky enough that avoiding it is always the smarter play, which at least fits the noir fantasy. Where Shadows of Doubt earns its Very Positive rating is atmosphere and systemic ambition. The simulation is genuinely impressive. Citizens clock in and out of work, buy groceries, eat at restaurants, and go to bed at reasonable hours. A murder disrupts all of that in ways the game tracks. On the other hand, the procedural writing can only go so far. Cases occasionally feel repetitive after several runs, and the city's visual identity, while charming in a lo-fi voxel way, lacks the handcrafted character of something like Disco Elysium's Revachol. The world is wide but the writing is thin. You are building the narrative yourself more than experiencing one. If you want authored drama and characters you will think about for weeks, look elsewhere. If you want a systemic sandbox where deduction is a real skill and every playthrough generates a new mystery to untangle, Shadows of Doubt delivers something genuinely uncommon. It is a game for people who enjoy process as much as payoff, who will spend forty minutes cross-referencing employment records and call it a good evening.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamProcedural GenerationDetectiveNoirImmersive SimVoxel ArtCyberpunkDeductionSystemic Gameplay

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Processor
Intel i3
Memory
8 GB RAM
Graphics
Nvidia GTX 1050
Storage
3 GB available space

Recomendados

OS
Windows 11 or newer
Processor
Intel 9th Gen i5 or AMD Ryzen 5 3500
Memory
16 GB RAM
Graphics
Nvidia GTX 3060 or Radeon RX 5700 XT
DirectX
Version 11
Storage
4 GB available space Additional No…

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Reseñas y valoraciones

Steam
82%(17,335)

Información del juego

Desarrolladora
ColePowered Games
Distribuidora
Fireshine Games
Fecha de lanzamiento
26 sept 2024

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¿En qué plataformas está disponible Shadows of Doubt?

Shadows of Doubt está disponible en PC, Xbox.

¿Cuándo se lanzó Shadows of Doubt?

Shadows of Doubt se lanzó el 26 de septiembre de 2024.

¿Quién desarrolló Shadows of Doubt?

Shadows of Doubt fue desarrollado por ColePowered Games y publicado por Fireshine Games.