Compara los precios de Shadowhand: RPG Card Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Grey Alien Games. Publicado por Positech Games. Lanzado el 7/12/2017. Disponible en PC. Géneros: Indie, RPG, Strategy.

A solitaire-based RPG card game set in Georgian England, where you duel highwaymen and aristocrats through a surprisingly strategic turn-based system.

Shadowhand is a card-based RPG built around a solitaire-style combat engine, set in 18th-century England. You play as Lady Cornelia, a noblewoman with a secret life as the highwaywoman Shadowhand, and the game moves through a story-driven campaign across duels, ambushes, and heists. If you came here expecting a deckbuilder in the Slay the Spire vein, adjust your expectations: this is closer to patience-style card sequencing fused with tactical equipment decisions. It is a strange genre cocktail that takes about an hour to click but genuinely rewards patience. The core loop has you building sequences of cards to deal damage, block incoming hits, and trigger special abilities. What keeps it interesting is the equipment layer. Between encounters you outfit Cornelia with weapons, armor, potions, and tools, each of which modifies how the card mechanics behave. A pistol lets you burn specific cards for direct damage. Lockpicks open shortcuts in certain layouts. The build variety is modest by RPG standards but meaningful enough that a second playthrough with different gear priorities feels distinct. Do not expect forty archetypes and a skill tree the size of a road atlas, but do expect genuine decisions that compound over the campaign. The narrative is the bigger surprise. Grey Alien Games wrote Cornelia as a character with actual interiority. Her dual identity creates friction that the script leans into rather than ignoring, and the supporting cast of pompous lords, desperate servants, and morally grey allies is drawn with more wit than the genre usually bothers with. It is not Disco Elysium in a tricorn hat, and the branching is shallow, but the writing is consistently sharp and occasionally funny in a dry, period-appropriate way. Filler quests are largely absent, which is a genuine relief. Each encounter advances either the plot or Cornelia's equipment situation, sometimes both. Where Shadowhand stumbles is in late-campaign pacing. The difficulty curve flattens awkwardly in the middle third, and a handful of boss encounters feel more dependent on card-draw luck than on any strategy you can prepare. Players who dislike any randomness in their card games will hit a ceiling of frustration that better equipment only partially solves. The session length also skews short per sitting, which suits handheld play better than a desktop session but may leave dedicated RPG players wanting a meatier loop. The lack of a robust post-game or replayable mode means that once the story is done, it is largely done. For what it is, Shadowhand delivers a polished, well-written campaign that respects your time and trusts you to engage with its systems at face value. Genre-crossover fans who enjoy casual strategy with RPG dressing will find it punching above its weight class. Hardcore RPG players looking for sprawling choice consequences and build theory-crafting should temper their expectations before sitting down. Think of it as a very good mystery novel that also happens to have card mechanics, rather than a card game that happens to have a story. Monika, Scout Team

Shadowhand: RPG Card Game

Shadowhand: RPG Card Game

7 dic 2017Grey Alien GamesPositech Games
GamerScout opina

A solitaire-based RPG card game set in Georgian England, where you duel highwaymen and aristocrats through a surprisingly strategic turn-based system.

PC
Steam Deck PlayableProtonDB Platinum
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Shadowhand is a card-based RPG built around a solitaire-style combat engine, set in 18th-century England. You play as Lady Cornelia, a noblewoman with a secret life as the highwaywoman Shadowhand, and the game moves through a story-driven campaign across duels, ambushes, and heists. If you came here expecting a deckbuilder in the Slay the Spire vein, adjust your expectations: this is closer to patience-style card sequencing fused with tactical equipment decisions. It is a strange genre cocktail that takes about an hour to click but genuinely rewards patience. The core loop has you building sequences of cards to deal damage, block incoming hits, and trigger special abilities. What keeps it interesting is the equipment layer. Between encounters you outfit Cornelia with weapons, armor, potions, and tools, each of which modifies how the card mechanics behave. A pistol lets you burn specific cards for direct damage. Lockpicks open shortcuts in certain layouts. The build variety is modest by RPG standards but meaningful enough that a second playthrough with different gear priorities feels distinct. Do not expect forty archetypes and a skill tree the size of a road atlas, but do expect genuine decisions that compound over the campaign. The narrative is the bigger surprise. Grey Alien Games wrote Cornelia as a character with actual interiority. Her dual identity creates friction that the script leans into rather than ignoring, and the supporting cast of pompous lords, desperate servants, and morally grey allies is drawn with more wit than the genre usually bothers with. It is not Disco Elysium in a tricorn hat, and the branching is shallow, but the writing is consistently sharp and occasionally funny in a dry, period-appropriate way. Filler quests are largely absent, which is a genuine relief. Each encounter advances either the plot or Cornelia's equipment situation, sometimes both. Where Shadowhand stumbles is in late-campaign pacing. The difficulty curve flattens awkwardly in the middle third, and a handful of boss encounters feel more dependent on card-draw luck than on any strategy you can prepare. Players who dislike any randomness in their card games will hit a ceiling of frustration that better equipment only partially solves. The session length also skews short per sitting, which suits handheld play better than a desktop session but may leave dedicated RPG players wanting a meatier loop. The lack of a robust post-game or replayable mode means that once the story is done, it is largely done. For what it is, Shadowhand delivers a polished, well-written campaign that respects your time and trusts you to engage with its systems at face value. Genre-crossover fans who enjoy casual strategy with RPG dressing will find it punching above its weight class. Hardcore RPG players looking for sprawling choice consequences and build theory-crafting should temper their expectations before sitting down. Think of it as a very good mystery novel that also happens to have card mechanics, rather than a card game that happens to have a story.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSolitaire-style CombatEquipment BuildsStory-driven CampaignHistorical SettingSingle PlaythroughCasual StrategyFemale ProtagonistTurn-based Dueling

Requisitos del sistema

Mínimos

Processor
2 GHZ
Memory
4 GB RAM
Graphics
1 GB VRAM
DirectX
Version 9.0
Storage
270 MB available space
Sound Card
any

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Steam
82%(825)

Información del juego

Desarrolladora
Grey Alien Games
Distribuidora
Positech Games
Fecha de lanzamiento
7 dic 2017

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¿En qué plataformas está disponible Shadowhand: RPG Card Game?

Shadowhand: RPG Card Game está disponible en PC.

¿Cuándo se lanzó Shadowhand: RPG Card Game?

Shadowhand: RPG Card Game se lanzó el 7 de diciembre de 2017.

¿Quién desarrolló Shadowhand: RPG Card Game?

Shadowhand: RPG Card Game fue desarrollado por Grey Alien Games y publicado por Positech Games.